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Old 12 December 2006, 16:13   #61
Methanoid
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Quote:
Originally Posted by bippym
If you have amiga adf's to rename then send them to me.. I'm a renamer and when I get the spur I'll rename 1000-2000 adf's (Ask Ido if you don't believe me) before I get bored again!

Gimme a holler
Who does the CD32 stuff?
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Old 12 December 2006, 16:14   #62
BippyM
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Not too sure tbh. Ask idoru
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Old 12 December 2006, 17:23   #63
killergorilla
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idoru and Duke handle cd32 stuff if I'm not mistaken
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Old 12 December 2006, 17:51   #64
Marcuz
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Bibbym, i meant for real, can you send me the dats and i'll send you the not renamed after, if you want to do it
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Old 12 December 2006, 18:01   #65
BippyM
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marco I'm a bit busy with some stuff right now. I'll compile the dats later tonight/tomorrow
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Old 12 December 2006, 19:12   #66
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sure, thank you mate
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Old 12 December 2006, 19:18   #67
BippyM
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You could compile dats of your stuff if you prefer and i'll scan my stuff.. I'll remove anything you have and send you a dat back (either a fix dat or a removal dat) to separate what I have
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Old 12 December 2006, 19:31   #68
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...and here's some quick instructions I wrote when I did this with bippym

Quote:
... Load ClrMAMEPro.
... On the Profiler page click the button called "DIR2DAT".
... On the right you have a few string gadgets, on the left you have tick boxes.
... Keep the default ticks and also tick MD5.
... Fill in the information on right hand side.
... Name is datname rest is self exp.
... Input source folder is folder where adf's/zip files are.
... Datfile is path/name of datfile.
... Click force zipping if you want it to zip them up then just press create and wait.
... Then put dat in The Zone! and I'll do a scan and then send you a fixdat.
... You then run the fixdat over your files and it'll create a collection of adf's I don't have.
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Old 12 December 2006, 20:00   #69
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you two guys are just great, i'll do that right away
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Old 12 December 2006, 20:30   #70
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mmm force zipping did not zipped anything... ?

however, i've putted in the zone the 1st datfile this one should contain almost only games. however, 80% of it, more than 1GB of files MAY BE dupes of what already had renamed, but Clrmame did not fixed them in the destination directorues during rebuilds, so for now i've kept them where they were. about 10 % of it all should be not tosec

also a little OT: i've 30 something magazine italian disk grabbed from a site. if i post one can you guys suggest a nomenclature (let's say is the first one) so that i do a quick dat?
in 5 mins that too is in the zone
[edit] upped that too.

Last edited by Marcuz; 12 December 2006 at 21:00.
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Old 13 December 2006, 21:34   #71
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Stick out tongue

Quote:
Originally Posted by mr_0rga5m
And then what ... Stare in amazement at the =

Version to Extract : Unknown
Host OS : Unknown

??!

Not my fault if you're blind!

So much to "LZH? No one uses that!!11"
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Old 13 December 2006, 23:27   #72
mr_0rga5m
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Quote:
Originally Posted by andreas

??!

Not my fault if you're blind!

So much to "LZH? No one uses that!!11"

Well fuck me (!) .. I skimmed over that .. i thought it just showed what the .ext was

Anyway i still dont see the point of your statement .. lzh is just an lha archive descriptor, be it amiga or pc or nix or whatever. And its not a mainstream compressor these days.

Last edited by mr_0rga5m; 13 December 2006 at 23:36.
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Old 14 December 2006, 02:06   #73
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Agree on the last sentence, but still ... not quite. Old PC games were also archived in lzh.

My statement was: that everyone who uses LHA archives on Amiga with WinRAR uses nothing else but LZH, just a different extension. But the algorithm behind - almost or completely the same!
On (very?) old versions of WinRAR, one even had to rename LHA to LZH to unpack the files...
Still WinRAR has no "official LHA support". You have to make the assignment yourself, e. g. install WinRAR, double-click a .lha, then say "Open With..." etc.

LHAs can only be opened because WinRAR has LZH support. Simple as that.
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Old 20 December 2006, 00:30   #74
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Quote:
Originally Posted by mr_0rga5m
Anyway i still dont see the point of your statement .. lzh is just an lha archive descriptor, be it amiga or pc or nix or whatever. And its not a mainstream compressor these days.
Actually it *is* a mainstream compressor -- in Japan. Until very recently it was the default archive format for just about everything, and to a large degree it still is.

The Japanese generally didn't use .zip much at all until WinXP supported it natively. Newer versions of XP in Japan support .lzh natively too, though, so .lzh still has widespread use there.

LHarc/LHA are Japanese programs, and were thus better documented in Japan, leading to their wider initial acceptance. This is also why you see people in Japan using .gca, which isn't used anywhere else. (The GCA algorithm is actually quite decent but there's zero English documentation for it, and I don't think there's an open-source implementation.)

.7z pwns all but getting it accepted by Joe Sixpack is next-to-impossible. =(

Quote:
Originally Posted by andreas
My statement was: that everyone who uses LHA archives on Amiga with WinRAR uses nothing else but LZH, just a different extension. But the algorithm behind - almost or completely the same!

LHAs can only be opened because WinRAR has LZH support. Simple as that.
It isn't just almost the same algorithm, it *is* LHA support. The original PC-98xx/MS-DOS versions were called "LHA", just like on the Amiga.

LHarc was the name of the original archiver that created the .lzh format. Later an enhanced program called LHA was created that added more compression options. This is the funny thing, LHA was just an advanced reimplementation of LZH, so it still called its files .lzh. It was only when the *Amiga* port was made that it was changed to call its files .lha by default.

So the Amiga .lha extension is really just an aberration put in place by the person (was it Stefan Boberg? I don't remember) who made the Amiga port of LHA, the original LHA never did that.
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Old 22 December 2006, 10:58   #75
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Although I've never tried it, there is a tosec XMDB file that you can use with Goodmerge

here's the download page (read the notes on the latest zip file 2006.11.23 the file in question has been renamed from tosec to ~other~, but should work the same.

Download page
http://sourceforge.net/project/showf...kage_id=134854


Notes
http://sourceforge.net/project/shown...roup_id=122744


I would make sure you have a backup of your original sets, until you can verify that it works
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Old 22 December 2006, 12:53   #76
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Quote:
Originally Posted by AmigaHope
This is also why you see people in Japan using .gca, which isn't used anywhere else. (The GCA algorithm is actually quite decent but there's zero English documentation for it, and I don't think there's an open-source implementation.)
I've actually had to use DCGA (Digital G Codec Archiver) for some archives I've downloaded:

http://www.emit.jp/

There's an English version available on that site as well
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