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Old 02 August 2024, 11:41   #101
roondar
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I liked my A500 when I had it and used it lots.

But I loved my A1200 after I got it. Got it towered up with a Fast ATA expansion, CD-ROM drive and a Blizzard 1230 Mk IV. Sure, the framerate it got in Alien Breed 3D II wasn't good, but I still played that game to death on it - quite atmospheric. Great stuff, still use it today - though nowadays I have changed the specs a bit - different IDE expander, SATA->PATA converted DVD drive, Indivision AGA Mk3 and a Rapidroad USB. And of course, it's been recapped

Still my most loved Amiga, use it weekly or more.

Ironically, I like coding for the OCS systems more.
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Old 02 August 2024, 12:01   #102
Thorham
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Quote:
Originally Posted by Karlos View Post
You can hear the "ringing" very clearly in the sine bass.
Indeed.
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Originally Posted by Karlos View Post
In this example it's probably unwanted and if I had to guess, it's an example of the sinewave having a relatively short period (say 32 or 64 samples) being played way down the bottom octaves, so a pretty extreme example and a good justification for per channel filters
Yes, but how about an example where it's wanted? Also, why have your equipment color the sound if you can color the samples? Seems more practical.
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Old 02 August 2024, 12:13   #103
Karlos
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Indeed.
Yes, but how about an example where it's wanted? Also, why have your equipment color the sound if you can color the samples? Seems more practical.
It's not that was intended to colour the sound the way it does, it just does. It's the "natural character" of the instrument. When you are making music and you have analogue signal paths, everything colours the sound in some way or another.

Notice that I use the word instrument here. When I was making music, my Amiga was a sequencer, but also an instrument. As an instrument, I may have it routing through outboard processors that do more to the sound.

When you are using it as a direct tracker only then you do have choices to make. Do you want the samples sounds to be more faithful reproduction of the source? If so, then you need to make sure you capture them, ideally with a good quality 16 bit sample and carefully downsample to 8 bit at whatever frequency range you can accept. This may mean using multiple samples over octaves or even over smaller note intervals. You are now treating Paula as a basic rompler. Or, if you are wanting a more harsh electronic sound, maybe you do the exact opposite and lean into lofi with all the characteristics it has. Personally, if I was using a sinewave bass, I'd generally have a long period loop because I don't want those ringing alias overtones for that. But if I'm using a saw type sound, it's quite nice.

I probably have some music somewhere that makes use of this, but it isn't going to sound like basic tracker music because I'm using the Amiga as an instrument, with external processing and ultimately multitracked.
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Old 02 August 2024, 12:55   #104
minator
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Quote:
Originally Posted by Thorham View Post
Indeed.
Yes, but how about an example where it's wanted?

Here's an emulated example, it's a track I did a while back where I was trying to get this effect.
I used TAL Sampler and messed with the DAC settings to emulate an especially grungy Paula-esq sound.


ATOM 13
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Old 02 August 2024, 12:59   #105
Karlos
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A
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Here's an emulated example, it's a track I did a while back where I was trying to get this effect.
I used TAL Sampler and messed with the DAC settings to emulate an especially grungy Paula-esq sound.


ATOM 13
You absolutely nailed it in the percussion and baseline. Half of the overtones on that bass sound sound like the aliasing effects I'm describing. The quantisation noise on the fade of some of the samples is a bit OTT, but I assume that's intentional.
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Old Yesterday, 17:55   #106
Karlos
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I did but not digital. Lost on tape somewhere.

Unless... I'll have to review some old CDR / HD
So, this isn't the configuration described, but using Paula as a rompler.

The music for one of my MC64K videos features a number of high quality multisampled instruments (acoustic guitar notes, bass and percussion) and a field recording of some bird sounds from a dawn chorus. The side guitar parts are each recorded using 4 Paula channels. Chord voicings on the fake strum involve a 5th chord sample to increase the apparent polyphony. The bass and melody part were recorded together duophonically (bass part on two channels to the left, melody to the right). The percussion I think was two 4 channel tracks and the bird sounds were a final layer.

All layers were recorded separately with realtime noise reduction, reverb etc. courtesy of using outboard effects processing. The layers were captured and mixed in Sound Forge with no real adjustments except some level tweaking.

[ Show youtube player ]

By contrast this other video usesa 12 channel MMD3 (Octamed SS) file. Some samples are ripped from a demo. Maybe more than one. Edit: not direct to disk, I mean not post produced. It was played directly through the MU100 AD inputs for a touch of EQ and maybe reverb, the result was capture direct to disk and done. Replay was 14-bit stereo at the closest match to 48kHz it allowed.

[ Show youtube player ]

What I've not been able to locate yet is a digital capture of any of the Paula as a mono synth with the external filters. That era, I don't think I had any kind of disk recorder. By the time I had that, I was using digital outboard effects, including filters.

Last edited by Karlos; Yesterday at 18:13.
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