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Old 18 June 2024, 07:35   #161
malko
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Originally Posted by hammer View Post
[...] For worldwide 1992 to 1994, 486 dominated Intel's unit sales while AMD's dominated 386DX unit sales. [...]
These guys were also actors on the CPU market at that time : https://en.m.wikipedia.org/wiki/Cyrix
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Old 18 June 2024, 09:37   #162
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I just wanted to know why peanut butter tastes better on toast than just bread, also crunchy or smooth, which do you think Carmack enjoys the most?
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Old 18 June 2024, 11:33   #163
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Jesus H christ on a bike. 650 quid for the lowest spec colour PC. My A1200 was half that cost and I could plug it into the living room TV.

PCs were hella expensive.
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Old 18 June 2024, 11:38   #164
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I'll bite.
Why, though? You're just posting the same things as in the A1200 thread. It makes no sense.

Quote:
Originally Posted by TCD View Post
Somebody posts that the 486 33 Mhz wasn't released by late 1993, I post an ad for a 486 66 Mhz from that time and there we go.
It's a very strange phenomenon
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Old 18 June 2024, 11:59   #165
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My A1200 was half that cost
Yeah, HDD drives and SVGA monitors were totally overrated


Aaaarggghh, we're doing it again. The virus has escaped the containment zone. Mod action required.
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Old 18 June 2024, 12:10   #166
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Yeah, HDD drives and SVGA monitors were totally overrated
Didn't need either of those to play Turrican
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Old 18 June 2024, 12:24   #167
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Originally Posted by Amigajay View Post
I just wanted to know why peanut butter tastes better on toast than just bread, also crunchy or smooth, which do you think Carmack enjoys the most?
He doesn't care, as long as it's on pizza. The guy pretty much only ate pizza for the entire duration of his stint at Id.
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Old 18 June 2024, 12:33   #168
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Aaaarggghh, we're doing it again.
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Old 18 June 2024, 13:19   #169
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Jesus H christ on a bike. 650 quid for the lowest spec colour PC. My A1200 was half that cost and I could plug it into the living room TV.

PCs were hella expensive.
Plus extra 3mb ram for Doom and don’t forget VAT = £725+£109VAT = £834

Tbh that is pretty cheap compared to the major high street retailer prices. But we all know if you wanted to play Doom in a decent window and speed a 486 was really needed. And when buying a PC buying the lowest common dominator is never a good thing as they get outdated so quickly. Our first PC in 1997 (200mhz) struggled even with a 3dfx card chucked in a year later was not willing to play games on high settings.

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He doesn't care, as long as it's on pizza. The guy pretty much only ate pizza for the entire duration of his stint at Id.
Has this been confirmed that he had peanut butter on pizza? That would confirm the mathematical brain powers in the peanuts, and debunk the rumours that peanut butter is bad for programmers.
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Old 18 June 2024, 13:27   #170
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Originally Posted by Amigajay View Post

Has this been confirmed that he had peanut butter on pizza? That would confirm the mathematical brain powers in the peanuts, and debunk the rumours that peanut butter is bad for programmers.
Apparently he ate the same pizza, day in, day out for years, from some guy that charged him unchanging prices due to his loyalty.

[ Show youtube player ]

I don't know about the peanut butter side but I find I can work on stuff more intensively when adequately peanutted up.
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Old 18 June 2024, 13:47   #171
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The pizza is/was a decoy. John Carmack feeds on cosmic particles.
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Old 18 June 2024, 16:06   #172
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I still think that the SNES Doom assets would allow for a more playable experience on weaker Amigas with 68020/68030 CPUs.

Though, I'm pretty sure that there have been all kinds of mods to make Doom more playable on a 386 machines, but they have been lost to time.
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Old 18 June 2024, 16:30   #173
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I still think that the SNES Doom assets would allow for a more playable experience on weaker Amigas
The author of the mod for Doom II -> SNES called SunLit replied to my Tweet. He doesn't know how to go back the other way. The original author of SNES DOOM wrote Amiga tools to go from the Doom Engine map format to the Reality Engine Map format but obviously not the other way around.

Sunlit speculated that textures were reduced and transparencies removed but nothing about modifications to the maps.

https://twitter.com/a1exh/status/1801536936596660713
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Old 18 June 2024, 19:30   #174
utri007
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The author of the mod for Doom II -> SNES called SunLit replied to my Tweet. He doesn't know how to go back the other way. The original author of SNES DOOM wrote Amiga tools to go from the Doom Engine map format to the Reality Engine Map format but obviously not the other way around.

Sunlit speculated that textures were reduced and transparencies removed but nothing about modifications to the maps.

https://twitter.com/a1exh/status/1801536936596660713

There is no floor and ceiling textures, resolution is 320 x 100??, screen is not full screen.

Is it true that the height differences are minimized so that they always fit within the standard screen height? Nothing is higher than the top of the screen?
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Old 18 June 2024, 20:01   #175
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You know more than me or this guy. Post to the original author on twitter? Read the source code? Report back here ;-)
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Old 19 June 2024, 11:55   #176
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There is no floor and ceiling textures, resolution is 320 x 100??
true, but the game is very enjoyable
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Old 21 June 2024, 00:52   #177
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But based on FPS of Gloom on 28mhz 020 4mb A1200 it probably could do it as well as a 386SX PC. In 1993 you could get a 1200 for £325-350 with no bundled games/Dpaint of the 1992 launch stand alone pack. Apollo/Blizzard 1220/4 was about £175 in 94/95 or something and Gloom is very playable on that spec.
The Blizzard 1220/4 (which is a very capable turbo board, beating the A3000 in performance) wasn’t available when Carmack stated that the Amiga couldn’t run Doom at a sufferable frame rate, and Gloom is not quite Doom, most definitely not at a definition that Carmack would tolerate.
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Old 21 June 2024, 00:56   #178
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No need to 'debunk' anything. Doom was designed for a 486 and Carmack wouldn't port it to anything less - unless a pile of cash was involved.
Apple’s response to this was to release a cheap machine with a 25 MHz 68LC040 and chunky pixels. Commodore’s response was to file for bankruptcy.

Quote:
If Commodore had been in better financial health and had released the A1200 a bit earlier (eg. late 1991), by the time Doom was released it would have been well established and just might have convinced Carmack that a port was viable.
That’s his entire point. He was referring to real-life Amigas, not the minuscule installed base of A4000 users (if we ignore the fact that Doom wouldn’t run very well even on an A4000 until after years of dogged optimisation).
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Old 21 June 2024, 05:58   #179
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Apple’s response to this was to release a cheap machine with a 25 MHz 68LC040 and chunky pixels. Commodore’s response was to file for bankruptcy.
I might have to frame that quote.
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Old 21 June 2024, 08:16   #180
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Apple’s response to this was to release a cheap machine with a 25 MHz 68LC040 and chunky pixels. Commodore’s response was to file for bankruptcy.
I presume you are talking about the Mac Performa 475/LC475/Quadra 605. It was released in October 1993, 2 months before Doom. And they had other 040 Macs well before that, so your attempt at wit falls flat. The LC475 wasn't a response to Doom at all.

Here's a video of Doom running in low detail mode on a Quadra 700 (full 68040 @25MHz). Frame rate doesn't look great, around 8-9 fps? (my A1200 with 50MHz 030 gets ~14 fps with the same settings).

[ Show youtube player ]

I think that poor performance would have just confirmed Carmack's opinion that a 25MHz 68040 wasn't fast enough for Doom.

Quote:
That’s his entire point. He was referring to real-life Amigas, not the minuscule installed base of A4000 users.
And I totally agree with that conclusion.

Carmack would need hundreds of thousands of potential customers to justify porting Doom to the Amiga. The chances of Commodore selling that many 040 based Amigas was nil, not least because if you had that kind of money you would simply buy a PC.
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