13 October 2023, 06:41 | #1521 |
WhatIFF? Amiga Magazine
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I was wondering the same, it looks more colourful in the other videos.
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13 October 2023, 06:44 | #1522 |
Puttymoon inhabitant
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No
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13 October 2023, 09:11 | #1523 |
Saberman
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It's a question of monitor settings, the lighting in the room when filming. This is why the blue colour 'stands out' so much.
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13 October 2023, 10:02 | #1524 |
Eleventh Hour Games
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That is breathtaking
I saw someone else had mentioned this engine suiting an RPG, man, I would be over the moon with an RPG using this engine. I am very much looking forward to getting this game, it's incredible what people can do. |
13 October 2023, 11:41 | #1525 |
Inviyya Dude!
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This is really an amazing effort. Great job, Tsak.
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13 October 2023, 13:32 | #1526 |
Alien Bleed
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You know, he'd probably just shrug it off. At the end of the day, this game isn't Doom. It may share some architectural design choices (things like BSP and so forth) but I think that Carmack's original position was unfortunately correct: The Doom that id Softaware developed in 1993 would simply not run on an Amiga back then except perhaps for a tiny number of expanded workstation class machines and even then suboptimally.
He didn't say that an A500 class machine was incapable of running a textured FPS game designed specifically with both the capabilities and limitations of the specific hardware in mind. It just wasn't capable of running the game they'd built. Also he had no desire to build one that could, either. And in the end, he made sure that the source code of all the 3D engines he built were released to the open source community. I am pretty sure he knows that an Amiga can run Doom these days. It's easier to count the things that can't . |
13 October 2023, 14:46 | #1527 |
HOL/FTP busy bee
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13 October 2023, 15:27 | #1528 | |
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Quote:
You are factually correct and I agree but it still bothers me after all these years that first they dismissed the Amiga and then ported Doom to a bunch of other systems (either themselves or through 3rd party) and in a lot of cases significant cutdown needed to be made so basically it wasnt really just a port of the Doom game as it plays,looks and sounds on a high-ish end PC of that era. |
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13 October 2023, 15:38 | #1529 | |
HOL/FTP busy bee
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Quote:
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13 October 2023, 15:59 | #1530 | |
Alien Bleed
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Quote:
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13 October 2023, 16:10 | #1531 | |
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We got an official Quake-port through ClickBoom, that only runs on 060 basically, By the time Doom was released there were plenty of 030 users so I guess amiga with 16MHz 030 + 2MB fast could have been a reasonable target for a decent amount of Amiga users, but yea… Commercially I dont blame id for not porting themselves. ;-) And when I say it bothers me its not like it really bothering me, its a mild annoyance in the back of my head, not losing any sleep over it ;-) |
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13 October 2023, 16:13 | #1532 | |
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We need to remember that coding for a platform with a hindsight of 20-30 years of development is not the same as being there and then. So perhaps at the time it really seemed an impossible task. That's not to take away from the skills of KK and others, of course, which might be another factor - geniuses are a rare breed by definition. |
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13 October 2023, 16:16 | #1533 | |
HOL/FTP busy bee
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13 October 2023, 17:00 | #1534 | |
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I gather that there were a lot less actual 1200s out there than I thought (I'd guessed millions but apparently not) so do we have any figures for 030 minimum in '93? |
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13 October 2023, 17:14 | #1535 |
HOL/FTP busy bee
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Doom was very late 1993, so let's say shortly before Commodore folded would have been the earliest possible time for a port. A1200 started to sell in late 1992/early 1993, so it's unlikely that most of them had a 030 in them by that time.
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13 October 2023, 17:36 | #1536 |
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https://en.m.wikipedia.org/wiki/List_of_Doom_ports
Sega port was late 1994 no reason to think Amiga would have gotten it earlier. At that point at least I had a Blizzard 1230 50 MHz and I didnt have a job yet. And you have to believe that a Doom port would have been the killer app that would encourage ppl to upgrade. ;-) If not Doom then what would back then? |
13 October 2023, 17:57 | #1537 |
J.M.D - Bedroom Musician
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Me am Still p1553d about Outrun Strider and Black tiger ports, it hurts -_- but is kinda OT so i stop here
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13 October 2023, 19:31 | #1538 | |
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In 1994 there were several accelerator cards for the A1200 that would be suitable, as well as 030/040 cards for the A2000, A3000, and A4000. Also several RTG cards had been available since 1993, such as the Picasso II which I had in my A3000. The sad thing is that by the time Doom was available for the Amiga (in 1997 when id released the Linux source) most of us had already played it on the PC and weren't that interested in an Amiga version. The Sega Mega Drive couldn't get Doom until late November 1994 when the 32X was released. Even then, a lot of work was needed to squash it into the Mega Drive. Doom was ported to the Amiga a mere two days after the Linux source was released, which shows how easy it was. Anyhow, Dread/Grind proves that we could have have had a Wolf3D/Doom style game in 1987! If only someone had thought of it. Imagine what that would done for the Amiga! I'm going to pretend it's 1988 again and I just got a 2MB RAM expansion for my A1000... |
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13 October 2023, 20:01 | #1539 |
Alien Bleed
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The NeXT machine that Carmack developed the Doom engine on had an 040 but even with the hardware it had, he is on record as saying it took the full power of the CPU to run it. The stock A4000/040 was an absolutely terrible implementation by comparison, riddled with bottlenecks and compromises and not many people had one.
I still think his assessment was correct at the time. |
13 October 2023, 21:13 | #1540 |
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That blizzard 030 + 4MB Fast + 360MB HDD was more than the cost of my Amiga and that was like 1996. There was no way I could have afforded that at the time Doom was released, and none of the people I knew could either; upgrades were seriously expensive.
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