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#61 | |
Registered User
Join Date: Aug 2008
Location: Salisbury
Posts: 767
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#62 |
Registered User
Join Date: Nov 2018
Location: Belfast
Posts: 1,542
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#63 | |
Moderator
Join Date: Jan 2002
Location: France
Posts: 491
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#64 |
WinUAE 4000/40, V4SA
![]() Join Date: Apr 2020
Location: East of Oshawa
Posts: 538
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Yes please Psygore!
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#65 | |
Registered User
Join Date: Oct 2014
Location: Klagenfurt / Austria
Posts: 1,571
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#66 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,797
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#67 |
Registered User
Join Date: Aug 2008
Location: Salisbury
Posts: 767
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#68 |
Registered User
Join Date: Aug 2008
Location: Salisbury
Posts: 767
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#69 |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,510
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Silly question maybe but does the assets will be released ? Maybe someone could make a quick and dirty AGA port with slightly enhanced gfx...
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#70 |
Posts: n/a
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Is there a specific reason to stick too the original MSX2 version? Amiga can do better graphics and better audio.
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#71 |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,685
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Thanks! Waiting for a whdload version.
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#72 | |
Zone Friend
Join Date: Mar 2004
Location: Middle Earth
Age: 40
Posts: 2,127
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Quote:
It also looks better than the NES version, although I quite liked the NES tune. Closest to Metal gear on the Amiga/Atari looks like Rambo III, the Genesis version looks a lot better. |
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#73 |
Registered User
Join Date: Oct 2014
Location: Klagenfurt / Austria
Posts: 1,571
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#74 | |
Registered User
Join Date: Aug 2008
Location: Salisbury
Posts: 767
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Quote:
In terms of improvements it's a case of playing to my strengths. I can't do graphics and also have a red / green colour blindness. I'm good with audio though which is why the game has a complete overhaul of music and sound effects. I've also added a new ending / credits section because I didn't thing the pay off was good enough in the original (and I had space on the disk). However, that all being said there have been some graphical improvements. Toni Galvez has drawn a brand new set of character images based on the original manual which appear in-game. This really helps deliver the games dialog. I've also made changes where code was doing the lifting, such as the fire trooper's flame thrower, the parachute jump, flashing enemies when the die etc. etc. etc. Also, redblade is right. I've been doing this since November and I kinda wanna be done with it now and have people play it instead. Good news is, it's so very very close now ![]() |
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#75 | |
Registered User
Join Date: Aug 2008
Location: Salisbury
Posts: 767
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Akira has been working on a fresh Spanish translation of the game (big market of MSX in Spain) and even that posed some serious challenges. You'd have thought text would be simple right? It's not. Also, I've ran out of ram now. ![]() |
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#76 |
Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 42
Posts: 3,222
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This looks so cool, mad respect for all the work h0ffman!!
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#77 |
Retro Gamer
Join Date: Jan 2005
Location: Underworld
Age: 51
Posts: 4,072
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Even I can play it on MSX2, just idea that this is on Amiga sounds great.
Not to mention that game is enhanced... Thank you and rest of team for all work you put into this and similar projects! Last edited by Anubis; 18 May 2021 at 16:42. |
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#78 |
Registered User
Join Date: Jul 2014
Location: Madrid
Posts: 141
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I have no idea, but maybe the spanish version of msx could help for this.
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#79 |
Registered User
Join Date: Mar 2021
Location: Avellino, Italy
Posts: 170
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Very nice work, congrats! I hope that after a deserved break you will work also on metal gear 2 solid snake
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#80 |
Registered User
Join Date: Jul 2018
Location: Scotland
Posts: 849
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I dont know if h0ffman will release his source code, though if anyone is desprate for specific translations, that would surely be the best way forward for those.
Excitement building for this release over here for sure anyways ![]() |
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