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#1 |
Registered User
Join Date: Mar 2020
Location: France
Posts: 10
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[Openbor] Barbarian + Axe of Rage
Hi,
I tried lately to add a Barbarian game to Openbor. Tenshu has kindly accepted to use his game as a base. The Barbarian+ facebook page: https://www.facebook.com/BarbarianPlus/ ![]() You can play a beta tournament mode that leads to an ending scene that I need to finish ![]() ![]() Barbarians could say "Life is short and even shorter without a head" Here's a simple movelist (Chest Rip, Head Chop and Vertical Split leads to a special death) ![]() The Demo 0.1: https://drive.google.com/open?id=1kL...RQme_5gdNuQAcI Remember that this content is not appropriate for children, there is blood, gore violence ... A Dungeon of Drax mode will come later: ![]() ![]() ![]() A gameplay video: [ Show youtube player ] Enjoy playing this first demo ![]() P.S: I'm wondering if anyone can help me to get the sprites of this Great Demon so I can add him to the game: ![]() Thank you all ![]() |
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#2 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,054
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Do you have a savestate for level 4, or any other level where this demon appears in?
I managed to get the level 1 sprites to show up: http://eab.abime.net/showthread.php?...52#post1389352 |
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#3 |
Registered User
Join Date: Feb 2009
Location: Amiga
Posts: 465
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This is awesome! I wonder can someone remake moonstone with OpenBOR?!
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#4 |
Registered User
Join Date: Mar 2020
Location: France
Posts: 10
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@Cherno: Hi Cherno and thank you for your help. I tried to extract with Deluxe Gfx Ripper but with no great success.
So I use currently ScreenGet but I'm not sure sure I've got all the sprites. An example of level 2 enemies: ![]() Here is a savestate if you can don anything with it, I'll be grateful ![]() https://drive.google.com/open?id=1bd...y14U31-c7AfydO @Valken: A Moonstone project has already been made by bWWd: [ Show youtube player ] The link of the demo: https://vk.com/doc5795490_466560337?...768df190d29c8c There is some interessing thing with DAIN, we can make sprite interpolation and the result is like this: ![]() ![]() Last edited by Kimono; 04 April 2020 at 17:28. |
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#5 |
Registered User
Join Date: Feb 2009
Location: Amiga
Posts: 465
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@Kimono That is awesome!!!
I've been on medieval beat em up phase lately and thanks for this! Many great memories with my mates playing moonstone in two player mode! |
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#6 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,054
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The enemies seem to be using their own palettes, so they have to be colored by hand, which is not a big problem but I'd need screenshots of each enemy.
For the enemies you posted from level 2, there is also this friendly guy (needs recoloring): Last edited by Cherno; 04 April 2020 at 15:09. |
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#7 |
Registered User
Join Date: Mar 2020
Location: France
Posts: 10
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Thank you, you are a lifesaver
![]() Here are what I've got for now (level 1 enemies is completed): ![]() Last edited by Kimono; 05 April 2020 at 17:55. |
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#8 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,054
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Here are the sprites from your three savestates:
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#9 |
Registered User
Join Date: Mar 2020
Location: France
Posts: 10
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@Cherno: Thanks to you level 2 and 3 enemies are now completed (I updated the images in the topic). Can you try to the sprites in this level 4 savestate please?
![]() https://drive.google.com/file/d/1xs2...ew?usp=sharing Edit: So, I've got some good results with Maptapper, I just don't know how to have the correct palette: ![]() Last edited by Kimono; 04 April 2020 at 19:47. |
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#10 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,054
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Here you go, good sir.
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#11 |
Registered User
Join Date: Mar 2020
Location: France
Posts: 10
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Edit: Completed level 4 enemies.
Here you can see the Great Demon, before meeting the final boss Drax: ![]() Stay tuned for the next update and thanks for the help ![]() Last edited by Kimono; 05 April 2020 at 17:55. |
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