03 December 2018, 08:27 | #41 |
son of 68k
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I don't know how the current Amiga version looks like, but there will soon be two Amiga versions of this game
About gameplay, i noticed the main menu (the one with the signposts, in which the game starts) could be quite better with mouse support. As originally the whole game only uses the joystick. So i added experimental mouse support and indeed it's quite easier to navigate this part. Now wondering if this support has to be made permanent, and if other parts might need it as well (not sure, it might make some arcade parts too easy). And yes, there has been some advances. I can now see the intro and start the game |
03 December 2018, 10:38 | #42 | |
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So what you've done is the same as above Coolio |
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03 December 2018, 10:57 | #43 | |
son of 68k
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With the joystick the pointer can only move vertically in these parts (to choose what the player will say). I'm afraid this would feel... unnatural, with the mouse. But not allowing it to move everywhere attracts the player's attention to the only part of the screen that's relevant so i'd like to keep this. What's the best option ? |
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03 December 2018, 11:17 | #44 |
Ex nihilo nihil
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As your hands are already in the dirty grease meynaf, would it be a hard task to extract the English texts and sent it to me for a French translation ?
If I remember correctly this game, as others Cinemawares, are English only. Could be cool to have a French translation of the "~new~" Sinbad |
03 December 2018, 11:27 | #45 | |
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Indeed it would be cool. I already had this in a corner of my head. Extracting normal texts is of course no big deal. But there will be problems as some of them are just images, like the title itself... |
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03 December 2018, 11:36 | #46 | |
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http://hol.abime.net/1951 |
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03 December 2018, 11:38 | #47 | |
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Try it yourself, see this post, it's all setup and ready to go When speaking with characters you move to them firstly with the mouse and click to start the interaction, then you click on on the desired response. Also at the sign post scenes you need to move onto Sinbad for the "map" and "jewel" (strategy battlefield). |
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03 December 2018, 11:50 | #48 | ||
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So let me help you if it's already in a corner of your head Quote:
Last edited by malko; 03 December 2018 at 12:11. |
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03 December 2018, 12:12 | #49 | ||||
son of 68k
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Quote:
Quote:
People seem to be met at the random, many parts aren't straightforward to reach, and thus running test games could easily end up quite time consuming. So better for me is to ask people who actually know the game. Quote:
Where can/should the mouse pointer go, or not go, when aiming at said desired response ? As i said, with the joystick it can only move in the vertical direction and this might feel weird. Quote:
Is there any interaction with the map aside of merely showing it ? What's supposed to happen when clicking on the jewel ? Nothing happens when i try ('xcept the screen gets black for a second), but it's obvious something could actually happen. Maybe there is something to do before ? For image "cinemaware corporation presents", i can imagine it's not too hard. But for image "sinbad and the throne of the falcon", it's too "stylised" to be easy to replace... (Feel free however to prove me wrong by providing a french version for ALOGO.PC1 ). Ok i will collect texts for you (they are scattered among the code so it'll take some while). |
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03 December 2018, 12:31 | #50 | |
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https://store.steampowered.com/app/3...logy_19861991/ |
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03 December 2018, 12:40 | #51 | |||||
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Quote:
Quote:
If you play for 5 minutes, move between areas using the signs, go to ports and sail, then you'll see how everything works and hopefully come across different characters / action sequences Quote:
To answer questions you click on the text / inside the text box. Quote:
Quote:
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03 December 2018, 13:47 | #52 | ||
son of 68k
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Besides, Apple IIGS version didn't necessarily make the best choice in all situations, so I still need an advice. You see, it was easy to just answer Quote:
Ok. |
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03 December 2018, 15:06 | #53 | |
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Extra ! |
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03 December 2018, 15:41 | #54 | |
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Just zoned, original texts in raw form. Don't ask me when these texts are supposed to appear, for many i just don't know... |
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03 December 2018, 17:17 | #55 | |
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03 December 2018, 17:48 | #56 |
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03 December 2018, 18:00 | #57 |
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Title screens and intro story; yes
Apple - Title: Atari ST - Title: Apple - Intro: Atari ST - Intro: ...not sure what else as I haven't played the Atari ST version though there seems to be extra screens like in this: Have a look at both: You can also see extra intro screens for the Atari ST version from the Youtube video: [ Show youtube player ] IMHO it's best to stick with the Atari ST version. Last edited by DamienD; 03 December 2018 at 18:15. |
03 December 2018, 18:11 | #58 |
son of 68k
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Then it's clearly the ST version we need to use, you're right
I know this screen ! It's shown when you go sailing, right after the "prepare to sail off" message (and right before you're in your cabin to select the destination). |
03 December 2018, 18:30 | #60 | |
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In the YouTube video at "3 minutes 42 seconds" you also see extra "jewel" intro screens that are not present in the Apple IIGS version:
[ Show youtube player ] Quote:
...it's not in the Apple IIGS version; and who know's what else is missing. |
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