11 June 2016, 02:05 | #41 |
Registered User
Join Date: Mar 2016
Location: Australia
Posts: 881
|
I uploaded test version 7 to http://blockyskies.com today (Boot ADF, HD Install)
Only two boring changes:
Unless I discover any other bugs, I am hoping this will be the last test release. (Unless I get some help getting a CD32 test release done). With level development well progressed I am hoping the full release will be ready in a few weeks. |
13 June 2016, 03:37 | #42 |
Registered User
Join Date: Mar 2016
Location: Australia
Posts: 881
|
So thanks to @earok I played around getting the test version working on CD32/CDTV.
I uploaded an ISO to blockyskies.com, @earok succesfully tested the previous CD32 only version on his real CD32 (Thanks @earok ). The new CD32/CDTV test version is untested on real hardware. Now I badly want a real CD32. *drool* |
13 June 2016, 16:47 | #43 | |
Registered User
Join Date: Oct 2009
Location: Germany
Posts: 3,307
|
Quote:
|
|
14 June 2016, 00:56 | #44 |
Registered User
Join Date: Mar 2016
Location: Australia
Posts: 881
|
Thanks testing for me. I hadn't noticed that sound thing. Which configuration are you running with ?
|
14 June 2016, 10:10 | #45 |
Registered User
Join Date: Oct 2009
Location: Germany
Posts: 3,307
|
A1200 040 AGA 3.1 with hifi.
|
14 June 2016, 10:18 | #46 |
Registered User
Join Date: Mar 2016
Location: Australia
Posts: 881
|
|
14 June 2016, 10:27 | #47 |
Registered User
Join Date: Oct 2009
Location: Germany
Posts: 3,307
|
|
14 June 2016, 10:32 | #48 |
Registered User
Join Date: Mar 2016
Location: Australia
Posts: 881
|
Excellent, yeah what was happening was the player I am using (P6112) has a variable you can use to set the volume. The problem was when the volume got to zero I stopped calling the play routine (so when you re-enable the music it starts where it left off). But this meant that the final volume adjustment was not made by the play routine (leaving it at #2 or #1 depending on the thing that caused the fade).
It's lucky you noticed this, because after spending some time paying closer attention to the sounds on real hardware made me realise that there was an occasional glitch in my sound effects playback which I have now fixed, so double thanks |
14 June 2016, 16:58 | #49 |
Registered User
Join Date: May 2010
Location: London, UK
Posts: 268
|
I tried the HD install version on my A1200/030 but with the sound muted as it was late. From what I could see it all worked as it should. Great little game, but quite a mind bender - especially when you're tired.
Thanks for creating it! |
15 June 2016, 00:49 | #50 | |
Registered User
Join Date: Mar 2016
Location: Australia
Posts: 881
|
Quote:
I hope the final version isn't too hard. I still haven't beaten the final level myself yet |
|
18 June 2016, 03:38 | #51 |
Registered User
Join Date: Mar 2016
Location: Australia
Posts: 881
|
OK so I am getting a bit bored with blocky skies and find myself thinking more about my next game than this one. So here is a pre-release final version for anyone that wants to test it before I call it done:
Boot Disk ADF Hard Drive Install This release has 9 normal levels and 1 "secret" level that is not unlocked through game play. See the source code to work out how to activate it I would love any feedback re if the levels are too hard/too easy. Level 9 is probably impossibly hard unless you have a photographic memory or learn the patterns. The rest of the levels are a mix of difficulties. |
18 June 2016, 19:15 | #52 |
Registered User
Join Date: Oct 2009
Location: Germany
Posts: 3,307
|
Music on/off works fine now. First stage is too easy because I came to the next. Did you thought about keyboard control?
|
18 June 2016, 20:09 | #53 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,056
|
This ain't a good indicator. I mean if you (the developer) find last level impossible, then it's gonna be x1000 for others. A rule of thumb is to make the game finishable by casual players. As for difficulty in general I think the best idea is to include an easy, normal and harcore mode, so one can adjust difficulty depending on his own skill.
|
19 June 2016, 00:55 | #54 | |
Registered User
Join Date: Mar 2016
Location: Australia
Posts: 881
|
Quote:
I probably went too far with level 9, but time will tell. I'm more interested if the mid range levels are too hard. The game is designed so you can keep banging away at a level until you complete it, then you can move on to the next one. |
|
19 June 2016, 18:01 | #55 |
Registered User
Join Date: May 2010
Location: London, UK
Posts: 268
|
Is it me or are both those .lha files corrupt?
|
19 June 2016, 18:09 | #56 |
Registered User
Join Date: Oct 2009
Location: Germany
Posts: 3,307
|
The hard drive install archive worked for me.
|
19 June 2016, 19:10 | #57 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
|
Thanks Man!
|
19 June 2016, 21:30 | #58 | |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,056
|
Quote:
Tailoring the game's difficulty according to your own skill. The problem is that compared to any other normal player, you already know the level design, enemy and items placement, traps, the best solutions to any level trial and on top of that, you're (supposed) to have played each level multiple times already. So, it's a tough call to know where to draw the line... I have found myself in that predicament many times already Oh yes, I've neglected that! It's a good failsafe actually. |
|
19 June 2016, 23:02 | #59 |
Registered User
Join Date: Mar 2016
Location: Australia
Posts: 881
|
I test them with lha 2.12 on a real Amiga before I upload, and they worked ok for me.
The archives are created with a lha for unix, so I don't know if maybe they are slightly incompatible with some lha versions? Which program did you use to try and extract them ? Last edited by alpine9000; 19 June 2016 at 23:08. |
19 June 2016, 23:03 | #60 |
Registered User
Join Date: Mar 2016
Location: Australia
Posts: 881
|
I did think about keyboard control, then I saw that reading the keyboard is a pain, and all of a sudden keyboard control didn't seem that important
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Reach For The Skies | lordofchaos | Games images which need to be WHDified | 18 | 27 August 2023 12:35 |
Workbench backdrop is blocky and jagged | Leandro Jardim | support.Apps | 2 | 24 May 2013 16:17 |
Blocky ? | blade002 | support.Hardware | 8 | 18 May 2006 15:48 |
Reach for The Skies manual | Fred the Fop | request.Old Rare Games | 0 | 24 January 2003 22:05 |
Reach For The Skies manual | Fred the Fop | request.Old Rare Games | 1 | 19 January 2003 14:22 |
|
|