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#1 |
Registered User
Join Date: Oct 2014
Location: New Zealand
Posts: 62
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Is it possible to get the WinUAE debugger to log all disassembly until a breakpoint is hit?
In other words, can I freeze a game (Shift-F12) and then dump all disassembled instructions to an "event log" file? I don't mean "disassemble a block of memory" - I mean get a complete CPU (or blitter & copper) log as it has happened. I realise that the output for such a thing could be completely huge but is it something that has been implemented? |
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#2 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,553
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No (and I don't see much use for it unless it is really configurable = too much work) but last 500 instructions are automatically stored when any normal break point is active. H <number of instructions> command lists them.
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#3 | |
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Join Date: Oct 2014
Location: New Zealand
Posts: 62
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Quote:
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#4 |
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Join Date: Aug 2012
Location: Australia
Posts: 651
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Can WinUAE disassemble from PC until a breakpoint is reached?
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#5 |
Registered User
Join Date: Oct 2014
Location: New Zealand
Posts: 62
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