24 July 2017, 14:19 | #61 |
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WinUAE might be buildable against Winelib, the biggest hassle there is likely rewriting its msvc build stuff to something more unixy.
In all honesty, just running WinUAE in WINE works good enough so the motivation for this is 0. |
24 July 2017, 18:41 | #62 | ||
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Quote:
If netplay gets implemented, it will be simple command line based feature ("start listening", "connect to master"). Not much more. At least in first "version". Quote:
Just use wine |
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29 July 2017, 09:44 | #63 |
m68k all the way
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There used to be a thing called MacUAE, but the developer got sick of coding and the project died.
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29 July 2017, 23:28 | #64 |
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06 August 2017, 01:21 | #65 | |
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Quote:
Another way would be to just share the screen and allow remote joy/key input from the clients, but this method may require a steady upload bandwidth from the master. (as done with the PSNet/Shareplay) Will you be using any of these methods? Below I mention some of the benefits for a remote server to run as a master-host (by having a dedicated WinUAE listening), but again it all depends on what approach you would prefer to take for netplay. 1) Eliminates the need for the user to allow forwarding of specific ports on their router or anti-virus firewall (By my experience, over 2/3 of the users still have trouble with applying these settings.) 2) Allows a steady bandwidth for 2 or more clients connecting (players/spectators), depending on their location and ping responses times. (Most users to my experience do not have the ideal setup for acting as a host and upload speeds are saturated over their WiFi connections. I also strongly suggest to everyone not to use WiFi for netplay over fast paced games.) So to answer your question, I have a few servers running Debian Linux and acting as dedicated hosts running fs-uae-netplay (master) currently in UK, Germany, Italy, US and Bulgaria. So just for you to know, Whenever you have something ready, I would gladly add WinUAE dedicated master hosts on every one of them if your netplay method allows or requires this. :-) Keep up the good work!!! |
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23 August 2017, 08:12 | #66 |
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If it is not too late for requests - would it be possible to emulate the ROMY mod (4MB additional ROM space in $1000000-$13FFFFF range)? See here: http://eab.abime.net/showthread.php?p=1176767.
This could be very useful for ROMDisk (https://github.com/cnvogelg/romdisk) users - for us the 1MB ROM space is not really that much. Or, maybe some more advanced configuration would be possible - like allowing the user to put any ROM image any size at any specified location? This would allow to emulate other mods, like the 2MB ROM: http://leblogdecosmos.blogspot.com/2...-mo-a1200.html. |
23 August 2017, 08:44 | #67 |
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I don't think anyone will find any real world use for >2M ROMs.. (or even 2M) and 2M ROM image files have been supported for ages.
Anyway, it is always GUI which is the annoying part. config-file only rom whatever size in whatever address is trivial. |
23 August 2017, 09:13 | #68 | |
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My use case: I want a small rescue system embedded in ROM (drivers for CompactFlash in PCMCIA reader, network stack, filesystem salvage tools, some convenient ASCII editor like CED or GoldED, etc.) - the compressed image of such system might easily cross the 1MB (maximum current continuous ROM block).
Quote:
I rather expected problems due to possible conflicts with other emulated hardware. |
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28 August 2017, 18:41 | #69 |
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No, GUI isn't that simple and 10000000 address is also used by UAE mode Z3 or "32-bit chip" so it really isn't that simple..
Also, "not enough information": what part of ROM appear at address zero when rom overlay is active? What appears at normal ROM regions? |
28 August 2017, 19:07 | #70 |
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That's what I meant by problems due to possible conflicts with other emulated hardware. Unfortunately, I don't have A4000, so I can't answer these questions
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06 September 2017, 04:36 | #71 |
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It would be nice if something rational would happen when I resize the window.
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06 September 2017, 12:17 | #72 |
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Boot camp isn't a terribly good solution though - you have to reboot to switch to Windows, and Apple's practice of disallowing driver updates from vendors (AMD in my case) means that updating graphics drivers is a PITA to get around it.
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06 September 2017, 20:26 | #73 |
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07 September 2017, 13:10 | #74 | |
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Quote:
For example same happened with VICE 3.0 version, it runs so slow on my PentiumM @2.13Ghz that was almost impossible to use it, but they somehow manage to improve the speed in newer VICE 3.1 version that it runs now between 1/4 till 1/2 of my PC cpu usage?! I wonder how/what they did to achieve this speed improvement ? Ps. Tested versions from here: https://www.c64forever.com/sourcecode/ EDIT: Cloanto VICE 3.1 version seems better optimized than the Official VICE 3.1 version ?! (see on attached picture) (regarding the previous VICE 3.0 version, both Cloanto or Official version uses whole CPU usage) So, its not always "buy a new PC" the only solution for a problem. Last edited by amilo3438; 13 December 2020 at 21:40. |
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07 September 2017, 19:00 | #75 |
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Optimisation, or fixing bugs would be my guess.
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08 September 2017, 10:30 | #76 |
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There are two kind of disk images which are not supported by WinUAE
They are .cop and .zom files Any chance to include those ? |
11 September 2017, 19:33 | #77 |
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11 September 2017, 20:05 | #78 |
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Zoom was developed by Olaf Barthel who is still around. The program is written in C, but it looks like the (de)compression routines are in assembler. Maybe he still has equivalent C source for those routines though?
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13 September 2017, 11:10 | #79 |
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Any infos on .cop ?
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13 January 2018, 16:22 | #80 | |
GoalScoringSuperstarHero
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Quote:
Winuaexp (version from 2002!!) works so great with server/p2p client of Kaillera. Today's internet connections are so fast, you can play p2p across Europe with only 1-2 frames skipped. I cannot understand why Winuae still doesn't support Kaillera, or some other netplay client. |
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