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-   -   Metal Gear amiga port (https://eab.abime.net/showthread.php?t=105620)

h0ffman 31 January 2021 21:34

Metal Gear amiga port
 
Since Nov 2020, I've been tirelessly working on porting MSX classic Metal Gear to the Amiga 500. Gameplay code is 90% complete so thought it might be time to show it off (even with the odd glitch). Still a long way to go but its coming.

Some additional details.

Game has been converted to run at full frame rate. Original MSX version would mostly run at 25/30 frames but worse during busy scenes.

Will include option to play with original European translation and updated translation which is closer to the Japanese original.

Will include emulated original sound track and sound effects as well as a fully enhanced sound option.


https://youtu.be/gh4-fNfhQlQ

vulture 31 January 2021 21:39

oh man, that's excellent!

Havie 31 January 2021 21:40

Looks great - another brilliant Amiga conversion! Keep it up!

fryguy 31 January 2021 21:45

Cool!

manossg 31 January 2021 21:46

Looks awesome, good job! Looking forward to it!

roondar 31 January 2021 21:47

That looks awesome, always wanted to see a port of this one :)

malko 31 January 2021 21:48

Really cool ! :great

fxgogo 31 January 2021 21:58

Looks incredible. Briliant idea. Keep going

Wachi 31 January 2021 22:02

:great

nobody 31 January 2021 22:03

Good stuff.

PortuguesePilot 31 January 2021 22:04

Amazing! The sequel is an even better game. Ever thought about porting it too?

kremiso 31 January 2021 22:07

oh, Metal Gear!
NICE, keep it up :great

lesta_smsc 31 January 2021 22:17

Wow this is an excellent port - gameplay and graphics both on point! Just wondering whether this may set the scene for more MSX conversations to Amiga!?

h0ffman 31 January 2021 22:32

Quote:

Originally Posted by PortuguesePilot (Post 1458027)
Amazing! The sequel is an even better game. Ever thought about porting it too?


So about that, this port was only really possible because someone did a full commented dissassembly of the original game. It looked like a silly amount of work but it made it perfect for porting.

Doing a port of 2 would need that phase effectively doing first.

PortuguesePilot 31 January 2021 22:35

Quote:

Originally Posted by h0ffman (Post 1458037)
So about that, this port was only really possible because someone did a full commented dissassembly of the original game. It looked like a silly amount of work but it made it perfect for porting.

Doing a port of 2 would need that phase effectively doing first.


I see.

jotd 31 January 2021 23:18

isn't there a typo in "mision" at some point?

well even with the source code it's a hell of a good job! A lot of games got resourced/got the source published, but that doesn't make it much easier to re-create on another processor. The level layout probably helped if you had it.

The music is great too.

gimbal 31 January 2021 23:21

You did all that in less than 3 months!? I don't care if you did not have to start from scratch, that's impressive.

h0ffman 01 February 2021 00:05

Quote:

Originally Posted by jotd (Post 1458049)
isn't there a typo in "mision" at some point?

Haha.. yeah, thats as is for the original European version. Its pretty awful. I've got all the data for the improved translation which will be getting implemented.

Neil79 01 February 2021 00:30

Awesomesauce!!!!!!!

mcgeezer 01 February 2021 00:55

The code looks like it's all in z80? Have you converted it or are you running some sort of emulation?

Either way... real nice job!


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