Tinyus Open Beta 0.2 Released (OCS Gradius port)
Hi everyone,
aBYSs just released the 'Tinyus' open beta. 'Tinyus' is a faithful Amiga OCS port of the Arcade game Gradius. Code & Audio: Pink Gfx: Fade1 Reverse Engeneering: Bartman You can download the beta version (0.2) here: http://abyss-online.de/eab/aYs_Tinyus_Beta0.2.adf Changelog Version 0.2 - Hiscore updates implemented - Respawning from checkpoints fixed - 524 bytes smaller Expect issues, and pleasepost them here please :) About the port: The original arcade hardware runs on a Motorola 68000 @ 10Mhz. It features hundreds of colors and hundreds of sprites at the same time, multiple backgrounds, hardware zooming, and 8 audio channels. So an OCS Amiga 500 does not quite match these specs. Still it was possible to have almost an arcade perfect conversion for it. However, even the arcade version had many slowdowns, and on Amiga 500 there are even more. So it's strongly recommended to play on Amiga 1200 (or better) for a steady 50fps experience. Happy playing! http://www.abyss-online.de/eab/tinyus4.png |
HOT NEWS!!! As of right now you can play the latest beta version of his work in progress Arcade conversion of Gradius/Nemesis for the Commodore Amiga!
http://www.indieretronews.com/2021/0...s-port-of.html FINALLY! I can't wait to play the beta :D ( Credits included ) |
Thank you to all involved for this ß release ! :bowdown
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Great stuff, I'll be checking it out for sure!
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and small gameplay :)
https://www.youtube.com/watch?v=4nzF2xA5dyw |
This is amazing stuff, thanks for yet another great Amiga game. Looks great, plays very nicely. I'll be spending some time with this one :)
@zzbylu: You're always so quick with those gameplay videos. Well done :) |
Thank you so much Abbys for this amazing conversion, again, is a very good job you done here.
Music, graphics and playability are top, I love it!! it retains the Gradius spirit very well. I played with 2 buttons controller, 2nd button works perfect to choose the weapon. I played the game on an Amiga 500 configuration on Winuae, this is the stuff I notice: - The first speed up is too fast. - In the mountains, the scroll stops a little bit late, mountains mean to be a little bit to the right. |
Fantastic !
[~off topic] Please, release a Pretracker version that supports this format version ($1E) ! |
Had a couple of plays and I'm wowed! That's just fantastic! No idea how close it is to the arcade original as I've only tried it a handful of times, but this plays great and I definitely prefer Tinyus' colours!
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Ahh sweet, got it downloaded, playing tomorrow :D !!
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Quick test before bed!
https://youtu.be/jxvNou20qN0 |
Absolutely fantastic effort, really is polished, just great detail.
Everything about it is just.... its bloody excellent :) |
1 Attachment(s)
Image by @GaryArnott
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Damn that's bad ass :great
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So you made it run better on a 1200 than the arcade ??
Top work chap, gonna fire this up in my amiga in due course. |
Quote:
Thanks Hoffman! I think on A1200+Fast it should indeed run better then in the arcade :). Tho i have to admit that i had to let out two details from the arcade that would even make the A1200 crawl. First, the pink tentacle enemies only have a 2 arms maximum and not 4 and second the bionic arms + door before the final boss were scrapped as i ran out of chipmem. However, only Gradius experts will notice this. ;) |
Absolutely outstanding work!
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What a great port!
Some minor things I noticed: No checkpoints in the levels. Ship speed does not seem to reset to slowest after dying. Hit boxes on the enemies seem smaller than in the arcade (sometimes you can see bullets/lasers passing through top parts of enemy sprites/bobs). Only one button works on the CD32 controller. Sometimes after dying the level does not reset, you do not get a new ship and music just keeps playing with only the starfield background (so you have to reset the game). |
Very nice....The beta is already fun. A really beautiful port. :great
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Another great port! Awesome job!
Works great on an accelerated A500+, both on floppy and from hard drive.
And like discussed with "Tiny Bobble", I prefer that "lives left"-indicator being empty while on the last life. However, this is not a bug but a personal preference. Keep up the great work. You are awesome! |
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