[AmigaCD] Land of Genesis - .HDF & .LHA (for real Amiga users)
Heya guys,
Following on from this thread I've now installed to this game to .HDF :) Good news is that I found a work-around so that I don't need to have the CD-ROM mounted in order to actually play the game (even after selecting no to music i.e. audio tracks from the CD-ROM) :great Mind you, as a side note. I can't get music to work with the .ISO mounted in WinUAE no matter what I try... Suggestions / help appreciated. Anyway, applied the patch / trainer from here. Thing is, the game is still buggy as hell... Only played for a minute and on the first stage I have this "out of alignment" sprites: https://www.imageupload.co.uk/images/2017/03/09/003.png The guy's standing slightly above the platform and the bullets are below the level of the gun :banghead Anyone else have this issue; real Amiga or WinUAE? |
My next step I guess is to try without the patch and see if the same behaviour occurs....
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There are few videos on YouTube https://www.youtube.com/results?sear...+Genesis+amiga You may try to ask in comments.
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a) the trainer definitely hasn't been applied / isn't active as lives would be at 80. b) not sure if the patch has been applied or not; but from looking at the speed of the intro I would say not. Off to test... |
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1- you must disable JIT or better yet select cycle exact otherwise the game and intro anim will play so fast+ gfx bugs could appear 2- cd music works here on windows xp + daemon tools 3.47 mounting the nrg image but not works on windows 7 for some unknown reason, it seems is due the lack of analog audio support in new windows releases 3-of course when ask for cd music type uaescsi.device and the correct unit |
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1) I don't use JIT and Cycle-Exact is enabled so that the intro is playing well. I found that if I apply the patch then the intro is too slow plus there are "glitches" between animation sequences. In the end I applied the patch but then ended up copying back the original "gencli" file. 2) Yup, using Windows 7 and can't get music to work. Retro-Nerd mentioned that I should possibly use an old version of Daemon Tools i.e. 3.46. Guess there's no solution when mounting directly via WinUAE? 3) Will try that. |
Ok, so have done some quick tests; it seems that the applied patch is causing the "out of alignment" sprites :banghead
...need to build a clean .HDF (with trainer applied) to be sure. |
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in win7 I mount the CD images using a program called wincdemu which works fine most of the time excepting in some rare cases like this one |
The winuae in-built image mounter works just fine regardless of windows version.
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Fresh .HDF created without the patch but the trainer added; all is good i.e. no "out of alignment" sprites in a quick play on the first stage ;)
So, from reading the "Fix1_0GT_Readme.txt" patch notes, my assumption is that the below highlighted in red / bold is causing the issue: Code:
Land of Genesis FIX 1.0GT |
1 Attachment(s)
Ok, so have been playing around / testing things tonight...
The patch from here changes these files in the original install: Code:
dat1.bin Code:
- Changed the final picture https://www.imageupload.co.uk/images/2017/03/10/001.png I couldn't be bothered with the rest but from a very quick test it's the updated "dat1.bin" that causes the "out of alignment" sprites in level 1... Thing is, this also applies "- Support for joystick with two buttons" and who knows what else from the above list... Anyway, attached are the modified files from the patch if people want to play around further without applying the whole damn patch... |
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because I sense the intro play accelerated on winuae, despite I set nojit and cycle exact |
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- The introduction run slower The new patched file that handles this "slowdown" is "gencli". |
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In the installation I needed to select: ... "uaescsi.device" for the CD-ROM device. ... "0" for the CD-ROM unit. |
Ah, uaescsi.device. This should work then for all Amiga CD games with CDDA. :great
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it seems using this is always unit 0 , but if you mount a cd image using another program like daemon tools it can be unit 0 or 1 or 2, depends how many devices you have connected |
You also have the option of adding to the emulated ide/scsi controllers with what ever unit number is supported on scsi.device , cybppc.device ect .. (0-7)
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...but yes, hope you are now enjoying my new .HDF with audio enabled plus other "custom" modifications via WinUAE ;) |
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http://i68.tinypic.com/2h85y04.png Enabling JIT seems to make it faster for me, especially when many sprites on the screen at the same time. On the flip side when there is only 1 enemy it runs too fast. |
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