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-   -   Permonie Translation (https://eab.abime.net/showthread.php?t=103916)

Aladin 11 September 2020 13:46

Permonie Translation
 
5 Attachment(s)
Unofficial translation for Permonie

http://hol.abime.net/5105
http://www.lemonamiga.com/?game_id=3164
http://wiki.oldcomp.cz/index.php?tit...Cesk%C3%A9_hry

Pictures modified:
data_m_1
data_m_2
data_m_3
data_m_7
data_o_5
data_s_2
data_s_3
data_s_4

Files with text modified:
v-1 (updated by Predseda)
v-2 (updated by Predseda)

Banks modified:
data_d_1
data_g1_2 (updated by DamienD/Clenched)
data_g2_2 (updated by DamienD/Clenched)
data_i_1
data_i_2 (updated by DamienD/Clenched)
data_m_6 (updated by Clenched)
data_o_1
data_o_2 (updated by DamienD/Clenched)


ADF Original CZ
ADF


PatchUK
HDD

ADF [English version] (Trainer: Ross)
ADF

WHDL Generic: (English version)
WHDLG

More info:
https://www.amigafrance.com/forums/topic/permonie/


Thanks to Predseda, DamienD, Clenched

Predseda 11 September 2020 16:39

I will translate it for you, I am native speaker.

Aladin 11 September 2020 16:47

genius, thank you, the treatment of fonts at my disposal is difficult to translate into convenience.

I make also the translation of Sinuhed but in French. the English version has been envisageable with your help (35 long text)

Predseda 11 September 2020 20:06

You obviously miss the correct Czech font. Exact translation follows:

Quote:



v-1:

Blahop?eji, dokon?il jste první ?ást hry = Congratulations, first part completed
Postupové heslo do druhé ?ásti je = Password for the second part is
Stiskn?te tla?ítko = Press the button
Hrajete_li z disket, vložte nejd?íve = If you play from floppy, insert the

P ? i j í m á m, p o k r a ? u j e t e v d r u h é ? á s t i h r y = I a c c e p t, y o u c o n t i n u e t o t h e s e c o n d p a r t

š p a t n ? ! = w r o n g !

zp?t = back
opakovat level = restart level
velké nic = big nothing
zbra? = weapon
dynamit = dynamite
klika = handle
prázdný džbán = empty tankard
džbán s vodou = tankard with water
detona?ní klí? = detonator key
kámen = stone
držíš = you are holding


v-2:

zp?t = back
opakovat level = restart level
velké nic = big nothing
zbra? = weapon
bomba = bomb
identifikátor = identifier
velký klí? = big key
kámen = stone
olejni?ku = oiler
n?ž = knife
identifikátor = identifier
držíš = you are holding


Predseda 11 September 2020 20:09

There is also intro story, I can translate the intro text as well.

Aladin 11 September 2020 20:23

thank you for the new translation. I corrected them tomorrow.
For the intro, I'm not find where is text... not possible for me to make translating...

Predseda 11 September 2020 20:33

It is drawn in a picture, you would need to redraw and swap the whole screen, I do not know it if is possible.

Predseda 11 September 2020 20:40

The game is written in AMOS, all the files are amos banks or packed pics. I will locate the intro screen pics and try to make new ones. Also Hall of fame.

Aladin 11 September 2020 21:40

thanks
the selector on the menu for music/sfx is on the file (bank AmSp): data_m_6
there are also little text on (bank AmSp): data_d_1 / data_o_1

Predseda 11 September 2020 22:39

Okay, I did some research. In fact there are only 8 graphics files that can be altered. Hall of fame, menu screen, installer screens. Unfortunately intro pics are the parts of compiled executable, which can not be decompiled.

Aladin 12 September 2020 13:17

I had to modify your translations a little, some names are too big

File v-1:

Blahop?eji, dokon?il jste první ?ást hry = Congratulations, first part completed
Postupové heslo do druhé ?ásti je = Password for the second part is
Stiskn?te tla?ítko = Press the button
Hrajete_li z disket, vložte nejd?íve = If you play from floppy, insert the

P Ò i j É m Á m, p o k r a à u j e t e v d r u h × Ã Á s t i h r y = I a c c e p t, y o u c o n t i n u e t o t h e s e c o n d p a r t

š p a t n ? ! = w r o n g !

zp?t = back
opakovat level = restart level
velké nic (9) = big nothing -> nothing
zbra? (5) = weapon -> gun
dynamit (7) = dynamite -> dynamit
klika (5) = handle ->hilt
prázdný džbán (13) = empty tankard
džbán s vodou (13) = tankard with water -> water tankard
detona?ní klí? (14) = detonator key
kámen (5) = stone
držíš- (8) = you are holding -> in use


File v-2:

zp?t = back
opakovat level = restart level
velké nic (9) = big nothing – > nothing
zbra? (5) = weapon -> gun
bomba (5) = bomb
identifikátor (13) = identifier
velký klí? (10) = big key
kámen (5) = stone
olejni?ku (9) = oiler
n?ž (3) = knife -> cut
identifikátor (13) = identifier
držíš (8) = you are holding -> in use

Predseda 12 September 2020 13:42

Feel free

clenched 16 September 2020 20:06

There is some green text in the last group of screen shots that needs translating. Those are during cut scene after the final level. Not to incorporate into game, just label for HOL.
http://hol.abime.net/5105/screenshot

Predseda 16 September 2020 20:18

Yes, but these are drawn graphics, not written with a code and font. And these graphics screens are part of the compiled main executable file.

clenched 16 September 2020 20:23

This is for underneath HOL pictures , hopefully, to explain what is happening

Predseda 16 September 2020 20:40

http://hol.abime.net/pic_full/screen...05_screen9.png
The way for King's deliverance is finally free.


http://hol.abime.net/pic_full/screen...5_screen11.png
Under protection of his most loyal figter Permon XXVII got lost in the deeps of Permonie.

http://hol.abime.net/pic_full/screen...5_screen14.png
To return one day and free his people.

Predseda 16 September 2020 20:46

BTW the same screens with (different) green text are also in the intro...

http://www.lemonamiga.com/games/scre...(czech)_03.png

clenched 16 September 2020 21:08

Thanks. The first one sounds a little like a victory message. But then it shouldn't appear at the beginning.:confused Anyway you got 3 HOL screenshot credits for helping out.

Aladin 01 October 2020 13:38

6 Attachment(s)
image text in Amsp/AmIc:

data_d_1 (AmSp)
Sprite2.iff Image « nahrávám » « loading »

data_g1_2 / data_g2_2 (AmSp)
Sprite157.iff Image « KONEC HRY » « Game Over »

data_i_1 (AmSp)
Sprite3.iff Image « uvádí » « present »

data_i_2 (AmIc)
Sprite01.iff/Sprite02.iff/Sprite03.iff Image text intro1
Sprite04.iff/Sprite05.iff/Sprite06.iff Image text intro2
Sprite07.iff/Sprite08.iff/Sprite09.iff Image text intro3
Sprite10.iff/Sprite11.iff/Sprite12.iff Image text intro4
Sprite13.iff/Sprite14.iff/Sprite15.iff Image text intro5
Sprite16.iff/Sprite17.iff/Sprite18.iff Image text intro6
Sprite20.iff Image « nahrávám » « loading »

data_m_6 (AmSp)
Sprite2.iff Image « hudba » « music »
Sprite3.iff Image « zvuky » « sfx »
Sprite7.iff Image « nahrávám » « loading »

data_o_1 (AmSp)
Sprite40.iff Image « nahrávám » « loading »

data_o_2 (AmIc)
Sprite01.iff/Sprite02.iff/Sprite03.iff Image text Outro1 « The way for King’s deliverance is finally free. »
Sprite04.iff/Sprite05.iff/Sprite06.iff Image text Outro2 « Under protection of his most loyal figter Permon XXVII got lost in the deeps of Permonie. »
Sprite07.iff/Sprite08.iff/Sprite09.iff Image text Outro3 « To return one day and free his people. »
Sprite10.iff image « konec » « the end »
Sprite12.iff image « Ne ! » « No ! »
Sprite13.iff image « (snad) « (Maybe) »


it can be changed with the object editor accessory in amos pro

Predseda, can you translate them on english please? thank you :)

Predseda 01 October 2020 14:26

This is a raw translation. Please some native speaker to check the grammar.

Quote:

1. In a distant past, in the centre of the blue planet
2. dark is the future of Permonie, the land of mountain dwarfs
3. King Permon XXVII. was removed forcibly from power and imprisoned. A despotism of traitors begun.
4. Not everyone accepted a life in a slavery. Several fighters attempted to set the King free.
5. Brave plan failed and all the rebels were killed
6. Except one...


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