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-   -   Abbey of the Dead (https://eab.abime.net/showthread.php?t=106974)

UltraNarwhal 15 August 2022 20:16

Made a placeholder title screen, the Crusaders now chase at start and started adding SFX.
Next I'll do graphics for remaining enemies and add them.
https://pbs.twimg.com/media/FaN4o9eW...jpg&name=smallhttps://pbs.twimg.com/media/FaN4xXnX...jpg&name=small

UltraNarwhal 17 August 2022 21:33

Yesterday I had to rework all my cross pickups to blocks (from sprites), as the wheel of faith was inconsistent. Following that annoyance I then got the skeleton archers working and at about the same attack timing of original game.

Today I went outside, took photograph for the new title screen and pixelled it.
https://pbs.twimg.com/media/FaYcKjmX...jpg&name=small

UltraNarwhal 18 August 2022 19:07

New footage, showing what has changed in a week.
https://youtu.be/yY70HowkI4E

TCD 18 August 2022 19:35

The jump sound is cool :) Plus the new abbey looks better. The 'based on' line is a bit mushed together though. Amazing progress :great Can't wait to play it.

UltraNarwhal 02 September 2022 21:17

Lots of stuff works mechanically now, still need to do jumping fish and Satan stuff, tweak timings for attacks/movement, add music/sfx and design a whole new campaign.

I may possibly do 25fps and 50fps versions, as it slows below 50 on a few of the heavier screens (on A500).
https://pbs.twimg.com/media/FbqSpkeX...jpg&name=small

earok 02 September 2022 23:53

Looking really good :great

I'd be keen to help out to see if we can get it all running 50FPS, Scorpion's had some fairly large optimization boosts lately and I've started to experiment with BitBeamCanon on some techniques for rendering large moving actors without re-rendering the tiles underneath.

TCD 03 September 2022 06:15

Looks great :) Looking forward to play it.

Predseda 03 September 2022 09:10

Womiting dragon FTW!

Mixel 03 September 2022 16:42

Looks absolutely lovely! how'd you find working with so many half height platforms in the end?

UltraNarwhal 03 September 2022 17:22

Quote:

Originally Posted by earok (Post 1562816)
Looking really good :great

I'd be keen to help out to see if we can get it all running 50FPS, Scorpion's had some fairly large optimization boosts lately and I've started to experiment with BitBeamCanon on some techniques for rendering large moving actors without re-rendering the tiles underneath.

Feel free to look at the build on my github (AOTD), slows down most on Hidden Garden/Gloomy Tunnels/Evil Church.

UltraNarwhal 03 September 2022 17:24

Quote:

Originally Posted by Mixel (Post 1562940)
Looks absolutely lovely! how'd you find working with so many half height platforms in the end?

Mostly okay, some had to be full height to stop clipping through solids.

UltraNarwhal 12 December 2022 12:54

Development will resume in January (Final release in April?), I'm currently trying to finish Duckstroma pt2 for ZX/MSX.

UltraNarwhal 08 March 2023 13:35

Not finished Duckstroma pt2 for ZX/MSX due to time constraints. Abbey(s) will be finished this year though and then finally on to much delayed Blimpgeddon.

saimon69 08 March 2023 21:03

The development is idle but i would need a feedback on the musics of Abbey of the Dead i made so far in PM, so to understand whether am going in the right direction with my vision

UltraNarwhal 06 July 2023 13:30

Development resumes, ready for release in November :shocked

Sneek peak at the new campaign.
https://pbs.twimg.com/media/F0WYSTUW...g&name=360x360

TCD 06 July 2023 13:35

Quote:

Originally Posted by UltraNarwhal (Post 1626879)
Development resumes, ready for release in November :shocked

Can't wait :great

DisasterIncarna 06 July 2023 18:36

November? nice, will look out for further updates then, im lucky i can remember something from yesterday nevermind weeks/months.

UltraNarwhal 17 July 2023 19:33

Latest WIP footage, may be the last you see before release.
https://youtu.be/t0JWI19Dd4Q

basementApe 17 July 2023 21:07

Wow, Locomalito is one of my favorite solo devs and this looks like a great conversion. Well done!

TCD 18 July 2023 08:25

Quote:

Originally Posted by UltraNarwhal (Post 1629578)
Latest WIP footage, may be the last you see before release.
https://youtu.be/t0JWI19Dd4Q

Just saw it yesterday on YouTube :) Looks great :great


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