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-   -   Shadow Warrior for Amiga (https://eab.abime.net/showthread.php?t=106580)

BSzili 01 November 2021 21:26

Like a klutz I crippled the GRP checksum speed in the last version. Hold onto your grpfiles.cache until the hotfix is released, otherwise you will be in for a long wait the next time your start the game.

vulture 02 November 2021 08:06

Yeah, I noticed...

Had to leave the game for 3 mins or so before it would start.

All good afterwards though; but good advise i.e. don;t remove the "grpfiles.cache" file :p

BSzili 07 November 2021 08:24

The hotfix for the grp checksum issue is now available on aminet. I also took the time to improve the performance a bit. Don't expect anything dramatic like with with the previous version, but it could help a bit in certain situations.

BSzili 05 September 2022 06:42

https://i.imgur.com/S1zZdk3.gif
The new version with voxels is now out in Aminet.
To prevent the security cameras from murdering the framerate, I used a different method to calculate the 64k lookup table for voxels, but it still wasn't enough. In the end I had to add a kludge to switch back to sprites for off-screen rendering. As a side effect camera screens and save thumbnails won't show any voxels, but they are quite low-res so it's not very noticeable.

utri007 05 September 2022 12:27

Nice :)

rabidgerry 11 September 2022 23:44

Quote:

Originally Posted by BSzili (Post 1563152)
https://i.imgur.com/S1zZdk3.gif
The new version with voxels is now out in Aminet.
To prevent the security cameras from murdering the framerate, I used a different method to calculate the 64k lookup table for voxels, but it still wasn't enough. In the end I had to add a kludge to switch back to sprites for off-screen rendering. As a side effect camera screens and save thumbnails won't show any voxels, but they are quite low-res so it's not very noticeable.

Just no end to your talent is there? Must upgrade my Shadow Warrior soon!

BSzili 12 September 2022 08:43

Haha, if I was actually talented then I'd have done this for the first release instead of ripping voxels out, but better late than never! :agree

rabidgerry 12 September 2022 12:56

Quote:

Originally Posted by BSzili (Post 1564420)
Haha, if I was actually talented then I'd have done this for the first release instead of ripping voxels out, but better late than never! :agree


Modest :) Well it's good you are still able to make improvements to these ports.

Looking forward to trying that rally game you did recently as well, Rcross. Love a good racing game.

BSzili 12 September 2022 18:25

RCross is a simple game, but I found it quite enjoyable because the little car handles well. That reminds me, I should finish my track someday.

starship 13 September 2022 10:38

Warpos

rabidgerry 13 September 2022 11:52

Quote:

Originally Posted by BSzili (Post 1564505)
RCross is a simple game, but I found it quite enjoyable because the little car handles well. That reminds me, I should finish my track someday.

As I have not installed yet I'm unawares, can you make up your own tracks then? I used to try this with 4D Sports Driving game.

Sorry to get off the subject of SW. When I get my tower sorted out, I can hopefully play SW in RTG mode as I've a graphics card for it and mediator.

BSzili 13 September 2022 20:37

Quote:

Originally Posted by starship (Post 1564633)
Warpos

I'm clueless when it comes to WarpOS, you'll have a better chance asking the gentlemen in this thread:
https://eab.abime.net/showthread.php?t=76633

Quote:

Originally Posted by rabidgerry (Post 1564640)
As I have not installed yet I'm unawares, can you make up your own tracks then? I used to try this with 4D Sports Driving game.

Sorry to get off the subject of SW. When I get my tower sorted out, I can hopefully play SW in RTG mode as I've a graphics card for it and mediator.

You can, but it's done using an image editor and text editor, so it's not as user friendly as the Stunts editor.

BSzili 18 January 2023 07:01

A new version of SW is out on Aminet. It has the slightly faster rendering code and sound mixer I did for Blood, the oddball native resolutions are supported too. It's possible that the multiplayer was broken in the previous version, that's now confirmed to be working again.

Reynolds 18 January 2023 08:10

Quote:

Originally Posted by starship (Post 1564633)
Warpos

:agree:agree:agree

utri007 18 January 2023 14:55

SW is fastest of these build ports, or maybe Exhumed?

My 68060 FPS is most of time over 20, so this might be a worth test this with fast 68040 with local fast ram? I'm little curious as I had 68040 40mhz earlier.


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