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Like a klutz I crippled the GRP checksum speed in the last version. Hold onto your grpfiles.cache until the hotfix is released, otherwise you will be in for a long wait the next time your start the game.
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Yeah, I noticed...
Had to leave the game for 3 mins or so before it would start. All good afterwards though; but good advise i.e. don;t remove the "grpfiles.cache" file :p |
The hotfix for the grp checksum issue is now available on aminet. I also took the time to improve the performance a bit. Don't expect anything dramatic like with with the previous version, but it could help a bit in certain situations.
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https://i.imgur.com/S1zZdk3.gif
The new version with voxels is now out in Aminet. To prevent the security cameras from murdering the framerate, I used a different method to calculate the 64k lookup table for voxels, but it still wasn't enough. In the end I had to add a kludge to switch back to sprites for off-screen rendering. As a side effect camera screens and save thumbnails won't show any voxels, but they are quite low-res so it's not very noticeable. |
Nice :)
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Haha, if I was actually talented then I'd have done this for the first release instead of ripping voxels out, but better late than never! :agree
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Modest :) Well it's good you are still able to make improvements to these ports. Looking forward to trying that rally game you did recently as well, Rcross. Love a good racing game. |
RCross is a simple game, but I found it quite enjoyable because the little car handles well. That reminds me, I should finish my track someday.
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Warpos
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Sorry to get off the subject of SW. When I get my tower sorted out, I can hopefully play SW in RTG mode as I've a graphics card for it and mediator. |
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https://eab.abime.net/showthread.php?t=76633 Quote:
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A new version of SW is out on Aminet. It has the slightly faster rendering code and sound mixer I did for Blood, the oddball native resolutions are supported too. It's possible that the multiplayer was broken in the previous version, that's now confirmed to be working again.
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SW is fastest of these build ports, or maybe Exhumed?
My 68060 FPS is most of time over 20, so this might be a worth test this with fast 68040 with local fast ram? I'm little curious as I had 68040 40mhz earlier. |
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