|26 September 2016, 23:48||#1|
Join Date: Mar 2014
Blazing Guns - new Amiga game progress and updates
Although we did not think we can make it, we have managed to show a first, very early version of Blazing Guns. This game is not yet playable but the first version shows quite a few features of the engine and some basic concepts.
A few mockups:
A YT video showing current state of the game:
[ Show youtube player ]
You can download latest version from this page:
– pure assembly code
– 0.5 MB CHIP
– runs from both floppy drive and hard drive
– dynamic action on 320×267 screen (320×272) in 5 bitplanes.
- 7MHZ OCS Amiga
- up to 15-20 enemies on screen
- music and sfx
- power up system
- and many more!
The game will work on A1000 z 0.5MB but at this moment AGA 030 HDD is recommended.
I am responsible for the gfx and asman is coding this game in asm. All comments and criticism is always welcome
|27 September 2016, 00:54||#4|
Join Date: May 2010
Location: Ames, IA, USA
Looking good! The only thing I'd suggest from those screenshots, is to make the jumps a little more in an arc than so straight, if possible.
|27 September 2016, 03:17||#8|
Join Date: Mar 2012
Cool. I like the main character; he's a cool gunslinger.
Does he have a name yet? I'm sure I could a cool name for him. Does his gun have a name?
Ulysses Croft, or just "Croft" for the main player character.
"Grave" for the gun.
He'll plunder your heart, he'll put you six feet under,
In a moment he'll rip you world asunder.
Last edited by Adrian Browne; 27 September 2016 at 03:29.
|27 September 2016, 17:01||#11|
Join Date: Jan 2014
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