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Old 11 April 2007, 03:25   #1
MethodGit
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Lemmings AF Demo - can't complete last level!

What with AMR finally having a working AF18a coverdisk, I decided to give the Lemmings demo a whirl. First two levels proved to be good, but the third (and I presume final) level is an absolute bitch. The main obstacle is a large one-way wall that's usually defeated with climbers, floaters and bashers - but on this occasion I have no climbers whatsoever, just one floater, and no blockers (so I can't keep all the lemmings at bay when I build my way over the wall). I usually relied on finding solution pages on the net to get me past troublesome levels, but there appears to be no solution for this level in particular - titled "One Way To Freedom" - because it appears to not even exist in the full version. We're looking at a unique demo-exclusive level here!

I don't know how to make a capture of the whole map, but you can access it straight away with the code LPVMXDGJIO. Take a look at it for yourself, and see how you can tackle it, because I certainly can't!
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Old 11 April 2007, 13:26   #2
BippyM
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This is the troublesome level guys

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Old 11 April 2007, 13:30   #3
Ian
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Try building up with one lemming then get another lemming to bash through it so that no more lemmings go up and over.
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Old 11 April 2007, 13:32   #4
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that's the obvious solution, tho perhaps not as easy as it sounds (for meth anyhoo)
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Old 11 April 2007, 13:36   #5
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Hmmm, how many Lemmings do you need to save?

You could sent 1 lemming to climb over the wall and parachute down. He'll then hits the fire pit, turn around and have him bash through the wall (if that's possible)...

...then you have to get lemmings building a bridge over the fire pit as quickly as possible. Of course you will loose a few in the process.

Edit: scrap this idea, just noticed that you don't have a climber. Doh
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Old 11 April 2007, 13:36   #6
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no climbers
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Old 11 April 2007, 13:50   #7
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for meth (I cheated btw as i couldn't be arsed )

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Old 11 April 2007, 13:55   #8
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Could probably do it only losing one lemming if there is enough builders left.

build over the fire, build over the exit (both ways), build back over the fire bash through the wall, set a bomber so it blows up near the bridges built over the exit.
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Old 11 April 2007, 14:27   #9
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Thanks for the map capture, Bippy. And how the heck did you manage to cheat your way past it? Is there some hidden skip-level function or something?


Oh, and here's the info provided at the start of the level:

Code:
Number of Lemmings 060
88% To Be Saved
Release Rate 65
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Old 11 April 2007, 14:57   #10
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uhmm no i gave myself blockers/brolly guys etc
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Old 11 April 2007, 15:00   #11
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Argh, this is seriously pissing me off! I tried both Damien's and Ian's suggestions. Here's the problem for each:

Damien: I can make the floater build right next to the fire pit so he turns around and can bash through the wall, but the mass of lemmings will have built up so much by then that it's virtually impossible to not lose tons of lemmings as I try to frantically build my way over the pit. I lose so much that I can't beat the mission.

Ian: Your safe approach of building over the fire pit then building over the exit to make the lemming turn round and bash the wall seems the best prospect, but this takes such a long time that there's less than 30 seconds left on the timer by the time my basher nears the end of the obstacle. I always run out of time before my 88% requirement's been achieved.


Somehow I feel obligated to hate DMA so much for this level.
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Old 11 April 2007, 15:00   #12
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Quote:
Originally Posted by bippym
uhmm no i gave myself blockers/brolly guys etc
Spill the beans, go ooooooooonnnnnnnnnn.
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Old 11 April 2007, 15:03   #13
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action replay
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Old 12 April 2007, 00:03   #14
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Ok, Bip - how exactly did you alter values in Lemmings with AR? Like adding to skills that start off at zero? I'm trying to use AR3 atm and I'm stuck.
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Old 12 April 2007, 00:38   #15
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well i started by searching for the mem location of the builder, and once found a just changed a few figures around it
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Old 12 April 2007, 01:04   #16
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LOL, I think I need a dummy's guide on doing that!
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Old 12 April 2007, 01:09   #17
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start level and go into replay

ts !25

wait while replay searches

go back to game and make a builder, value left becomes 24

go into replay

t !24

REPLAY will return 1 address

press m address

you can now change value.. around it are some 0's etc.. simply change each by 1 or 2 and return to game to check
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Old 12 April 2007, 03:14   #18
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Aaaah, that ! comes in handy then I see. Cheers for the help, man!


Took me a while to work out why I wasn't able to change the climber value, then it dawned on me that maybe I should locate and alter the arse end of the address prior to the one found by AR. For diggers it appears you should explore the follow-up address.
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Old 12 April 2007, 03:15   #19
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so you found it then?
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Old 12 April 2007, 09:46   #20
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Yup! Took a while but I got there in the end.
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