English Amiga Board


Go Back   English Amiga Board > Main > Amiga scene

 
 
Thread Tools
Old 15 December 2022, 00:36   #1
earok
Registered User
 
Join Date: Dec 2013
Location: Auckland
Posts: 3,543
Release of "DK" tool used to reduce Monkey Island from 256 color VGA to 32 for Amiga

Via https://corteximplant.com/@lardratbo...57146071102954

"I've been going through old hdd images and looking for fun stuff to post. I found a doozy today and I've put it up on github. Back in 1990 I was hired at #LucasArts and given the task of maintaining and building new tools for the #SCUMM system. Long story cut-short here is a #Win32 port of the #DOS tool named #DK. This was used to bring the #MonkeyIsland #VGA 256 color art down to 32 colors for the #Amiga. In any case I thought people should have chance to see it."

https://github.com/lardratboy/DK
earok is offline  
Old 15 December 2022, 01:24   #2
drHirudo
Amiga user
 
drHirudo's Avatar
 
Join Date: Nov 2008
Location: Sofia / Bulgaria
Posts: 463
Most criminal tool in Amiga history?
This tool made these PC ports to look on the Amiga very inferior, not making any favour of the excellent graphics capabilities of the machine.
drHirudo is offline  
Old 15 December 2022, 07:05   #3
TCD
HOL/FTP busy bee

 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,718
The alternative most likely would have been to not release Amiga versions of the games as manually converting them would have been too expensive.

Thank you for the heads up earok
TCD is offline  
Old 15 December 2022, 10:21   #4
pipper
Registered User
 
Join Date: Jul 2017
Location: San Jose
Posts: 662
I wonder, now that the file format is all known and color processing made big strides, if a remaster could be done. I.e. convert the graphics again with better algorithms…
pipper is offline  
Old 15 December 2022, 10:24   #5
pipper
Registered User
 
Join Date: Jul 2017
Location: San Jose
Posts: 662
Actually, Sierra games could use a face lift much more than Monkey Island…
pipper is offline  
Old 15 December 2022, 10:42   #6
vulture
Registered User
 
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,846
yup, exactly my thought, Lucas Arts weren't bad at all compared to Sierra. Terrible gfx conversion there.
vulture is offline  
Old 15 December 2022, 14:25   #7
Matt_H
Registered User
 
Matt_H's Avatar
 
Join Date: Jul 2008
Location: Boston, MA
Posts: 945
I’d like to see the results of this compared to Art Department’s color reduction and dithering tools.
Matt_H is offline  
Old 15 December 2022, 15:05   #8
CFou!
Moderator
 
CFou!'s Avatar
 
Join Date: Sep 2004
Location: France
Age: 51
Posts: 4,277
Quote:
Originally Posted by vulture View Post
yup, exactly my thought, Lucas Arts weren't bad at all compared to Sierra. Terrible gfx conversion there.
I agree, it must be recognized that the change from 256 to 32 colors was rather nice for the MI1 and MI2 games
CFou! is offline  
Old 15 December 2022, 15:16   #9
gimbal
cheeky scoundrel
 
gimbal's Avatar
 
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,941
I don't think this person understands how hashtags work.

... neither do I, to be honest. #clueless.
gimbal is offline  
Old 15 December 2022, 15:18   #10
TCD
HOL/FTP busy bee

 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,718
Quote:
Originally Posted by CFou! View Post
I agree, it must be recognized that the change from 256 to 32 colors was rather nice for the MI1 and MI2 games
Indy 4 also doesn't look too bad.
TCD is offline  
Old 15 December 2022, 15:57   #11
gigabates
Registered User
 
Join Date: Jan 2021
Location: Watford, UK
Posts: 57
Quote:
Originally Posted by CFou! View Post
I agree, it must be recognized that the change from 256 to 32 colors was rather nice for the MI1 and MI2 games
It probably helps that the original version of MI1 was EGA i.e. 16 colours. The VGA version came later and from what I understand, a lot of people prefer the original.
gigabates is offline  
Old 15 December 2022, 16:33   #12
sokolovic
Registered User
 
sokolovic's Avatar
 
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,466
Quote:
Originally Posted by drHirudo View Post
Most criminal tool in Amiga history?
This tool made these PC ports to look on the Amiga very inferior, not making any favour of the excellent graphics capabilities of the machine.
Not a very bad tool IMHO. There is far worst VGA to OCS conversion than classic LucasArts games.

That said It is strange that they didn't ever tried to make a VGA to EHB Mode conversion. Considering how these games were using massive dithering , adding 32 shades of colors upon the original 32 ones would have been a massive improvement and making Amiga version almost as good as the VGA ones.
sokolovic is offline  
Old 15 December 2022, 16:55   #13
TCD
HOL/FTP busy bee

 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,718
Quote:
Originally Posted by gigabates View Post
It probably helps that the original version of MI1 was EGA i.e. 16 colours. The VGA version came later and from what I understand, a lot of people prefer the original.
Not sure about that. The VGA version was released in December of 1990 and the Amiga version not before June 1991. Might be worth asking Bard Taylor about that.

Edit: Signed up with Mastodon and will ask the question once/if they approve my account.

Last edited by TCD; 15 December 2022 at 17:38.
TCD is offline  
Old 15 December 2022, 17:38   #14
gigabates
Registered User
 
Join Date: Jan 2021
Location: Watford, UK
Posts: 57
Quote:
Originally Posted by TCD View Post
Not sure about that. The VGA version was released in December of 1990 and the Amiga version not before June 1991. Might be worth asking Bard Taylor about that.
Sorry, yeah. What I mean is that even though the Amiga version came after, and was probably based on the VGA version, it helps that the original artwork was designed for a low colour palette.
gigabates is offline  
Old 15 December 2022, 19:40   #15
sokolovic
Registered User
 
sokolovic's Avatar
 
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,466
I won't be surprised that the Amiga version is an upgrade of the EGA one and not a downgrade of the VGA version.
I'm not even sure that the VGA version use so many colours. A color count on some screen would be interesting.
sokolovic is offline  
Old 15 December 2022, 19:46   #16
Calabazam
Registered User
 
Join Date: Sep 2005
Location: France
Posts: 472
Quote:
Originally Posted by earok View Post
Via https://corteximplant.com/@lardratbo...57146071102954

"I've been going through old hdd images and looking for fun stuff to post. I found a doozy today and I've put it up on github. Back in 1990 I was hired at #LucasArts and given the task of maintaining and building new tools for the #SCUMM system. Long story cut-short here is a #Win32 port of the #DOS tool named #DK. This was used to bring the #MonkeyIsland #VGA 256 color art down to 32 colors for the #Amiga. In any case I thought people should have chance to see it."

https://github.com/lardratboy/DK

Very interesting, thanks. I thought the monkey 1 Amiga version came before the vga 256 pc version and was an upgrade of the EGA version with better palette.


Envoyé de mon iPhone en utilisant Tapatalk
Calabazam is offline  
Old 15 December 2022, 21:35   #17
Gaula92
Registered User
 
Gaula92's Avatar
 
Join Date: Aug 2008
Location: Spain
Posts: 527
Why didn't just port the EGA version intact instead? It has better art style anyway. VGA version was dull, so Amiga version derived from VGA was.. ehmm... well..
Gaula92 is offline  
Old 15 December 2022, 22:50   #18
sokolovic
Registered User
 
sokolovic's Avatar
 
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,466
Quote:
Originally Posted by Gaula92 View Post
Why didn't just port the EGA version intact instead? It has better art style anyway. VGA version was dull, so Amiga version derived from VGA was.. ehmm... well..
This is why it's impossible to make a game for the Amiga.

I'm astonished to see someone saying that the poor 16col EGA version of Monkey Island is better than the one that was released on the Amiga.
sokolovic is offline  
Old 15 December 2022, 23:17   #19
saimon69
J.M.D - Bedroom Musician
 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,552
Quote:
Originally Posted by sokolovic View Post
This is why it's impossible to make a game for the Amiga.

I'm astonished to see someone saying that the poor 16col EGA version of Monkey Island is better than the one that was released on the Amiga.
Welcome to amiga world ^^
saimon69 is offline  
Old 16 December 2022, 00:30   #20
TCD
HOL/FTP busy bee

 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,718
Quote:
Originally Posted by sokolovic View Post
I won't be surprised that the Amiga version is an upgrade of the EGA one and not a downgrade of the VGA version.
I'm not even sure that the VGA version use so many colours. A color count on some screen would be interesting.
Just got the answer from Brad Taylor. The Amiga version uses downgraded VGA graphics. https://corteximplant.com/@lardratbo...19129796483605
TCD is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
"Voices8" 8 Channel Soundtracker "DemoSongI" song - "This is the Amiga with 8 Voices" DemosongIHunter request.Music 45 23 May 2022 20:07
Learning Tool "Super Memo" - Amiga version? Warty request.Apps 2 19 August 2021 05:49
Ask Your Amiga: Wikipedia Search Tool ("AYA") Weaselrama News 9 17 April 2021 22:00
What are "VGA mode resolution autoswitch" and "Variable sync"? Foebane support.WinUAE 2 09 November 2017 21:21
"Cracked by" and "First release" entries oldpx HOL suggestions and feedback 19 14 September 2005 20:46

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 10:21.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.11188 seconds with 12 queries