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Old 31 May 2006, 16:07   #21
thor
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Quote:
Originally Posted by CFOU!
in fact game must use SCUMM format for file(s)
AFAIK FOTAQ has nothing to do with SCUMM, it's just supported by the ScummVM project by a dedicated engine (ScummVM isn't SCUMM only). For ScummVM's engines look here: http://wiki.scummvm.org/index.php/Engines
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Old 31 May 2006, 18:43   #22
dlfrsilver
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Quote:
Originally Posted by CFOU!
thank for information... in fact game must use SCUMM format for file(s) but motor was written in amos&c

Can you ask to John Passfield if french amiga version was finished (but not released)?

I had played to french demo included in french issue....
I will even say that he can give us the material to release the game in french
then yes, we should at last provide a french version from the french translation of the pc version.
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Old 03 March 2007, 23:10   #23
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Flight of the Amazon Queen programmed in AMOS ?!

Hey!

I browsed some Amiga related Wikipedia sites and found out about this:

http://en.wikipedia.org/wiki/Flight_of_the_amazon_queen


It says FOTAQ was programmed in AMOS!

Well, I can´t believe it.
Any information about that?
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Old 03 March 2007, 23:15   #24
Ironclaw
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Not long ago there was a thread about this... search it up .
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Old 03 March 2007, 23:15   #25
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Oh! Thanks, Ironclaw
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Old 03 March 2007, 23:21   #26
CodyJarrett
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Here: http://eab.abime.net/showthread.php?t=23580
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Old 03 March 2007, 23:22   #27
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Already found it. Thanks!
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Old 03 March 2007, 23:24   #28
Ironclaw
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Ohhh how time flies.... feels like it was just a couple of months ago that thread was last active.
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Old 03 March 2007, 23:26   #29
viddi
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Yes
It came up right after I joined this fantastic board.
I missed it somehow...
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Old 04 March 2007, 03:20   #30
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Wow I never knew this.. very cool.
 
Old 04 March 2007, 07:35   #31
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Yeah, it's hard to believe as the game looks so good, guess alot is possible with Amos . But what I think is most confusing about this is that Amos games usually never were professinally done in the art area and such... not many games look good.

*cough*... a movie of the game:... http://recordedamigagames.ath.cx/mod...dex.php?id=249
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Old 04 March 2007, 08:57   #32
CodyJarrett
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Well, the finished product was written in C with the prototype and editing tools having been written in AMOS.
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Old 04 March 2007, 10:11   #33
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you can get more informations from John Passfield directly...

http://www.passfieldgames.com/

and Steve Stamatiadis:

http://www.spacecaptainsteve.com/
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Old 04 March 2007, 13:34   #34
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Quote:
Originally Posted by thor
ScummVM supports only the PC version, not the Amiga one.
ScummVM (SVN, not 0.9.1) supports the Amiga version of Flight of the Amazon Queen now too.

Quote:
Originally Posted by CFOU!
I had played to french demo included in french issue....
Does anyone still have the French Amiga demo of Flight of the Amazon Queen? or know where to find it?
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Old 05 March 2007, 10:35   #35
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Is there any difference in the amiga version when it comes to using scummvm?

Thanks to the thread starter btw, I downloaded the free talkie version from the author's website and have started playing this game again. I have the cd version for pc somewhere and remember it being quite difficult to get running with all the sound working, it had quite high memory requirements from what I remember. I think it was difficult running the cd driver, mouse driver and sound driver + FOTAQ.
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Old 05 March 2007, 21:38   #36
kamelito
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Hi
GFA for X86
http://team1161.googlepages.com/
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Old 06 March 2007, 00:22   #37
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Quote:
Originally Posted by numb
Is there any difference in the amiga version when it comes to using scummvm?
The Amiga verison is completable under ScummVM, with hopefully no differences, compared to the original Amiga version.
If you do notice any differences, please add a bug report on the tracker of the ScummVM project.
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Old 18 April 2020, 09:58   #38
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Gravedigging this up thread up. I just finished listening to Retro Hour Podcast with John Passfield as the guest, where he said that FOTAQ was in fact coded with Amos, but coded again in C for the PC CD-Rom release (that the ScummVM port supports). Have a listen at it, it's an interesting episode – especially their meet up with EA .

PC CD-Rom version also includes a mini game with Joe King interviewing the developers that I was previously unaware of.

[ Show youtube player ]
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Old 18 April 2020, 20:27   #39
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There was an Interview on CU Amiga coverdisk 99 (January 1995)

From: http://hol.abime.net/571

Notes: Developer John Passfield on FOTAQ's origin:
"The Amiga version was originally written in AMOS then converted over to C code. In fact the source code in C has a lot of emulated AMOS function calls.
The PC version was converted across using the same C code base.
The tools to build the game were also written in AMOS and the entire game editing was done on the Amiga computer.
The game engine was called JASPAR - for "John And Steve's Programmable Adventure Resource"

The tools were:
JOKER - the game editor. This allowed the building of rooms, laying out of objects and actors and walk paths, etc.
ACE - the cutscene editor.
DOG - the conversation tree editor.

I wrote the engine and tools and Tony Ball converted the JASPAR engine to the PC."
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Old 18 April 2020, 20:32   #40
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Source of the above notes in the HOL entry:
http://eab.abime.net/showthread.php?p=247101#post247101

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