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Old 02 January 2015, 16:59   #121
nobody
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Nice post!
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Old 02 January 2015, 17:15   #122
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Cheers matey! Good luck with the game, keep up the good work
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Old 02 January 2015, 19:21   #123
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To make some things clear about the graphics because I read some comments like I stole the art from Locomalito, they are coming from open game art and they are GPL, free to use as long you don't charge for them which I didn't.

Plus they are not 16 colors but 40+ and they need a hell of a lot of work to make them equally good in 16, find a correct palette change colors here and there manually etc.

http://opengameart.org/content/labbaye-des-morts
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Old 02 January 2015, 20:09   #124
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Tried the demo and got to the boss with 4 items collected. Don't know if the boss can be killed? He seem to be impossible to reach because you can't jump there. The game is insane difficult. So I hope you making it a lot easier.

But it looking good so far. So good luck and hope you will finish it and not just making one level or so. Like many other people

I see you are using BB too. Thats cool
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Old 02 January 2015, 20:24   #125
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You don't need to kill the flying boss only survive, collect 5 items and reach the end. Will meet again with that boss in later stage. Also there are some secrets with some tiles. The flying enemies can be killed more easy when you understand how to. You need to remember exactly what will happen and have good reflexes to survive like ghosts n goblins.
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Old 02 January 2015, 21:01   #126
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Plus they are not 16 colors but 40+

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Its a 16 color game inspired from Ghosts n goblins and ZX Spectrum game Myth.
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Old 02 January 2015, 21:03   #127
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Meaning the original graphics are 40+.
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Old 02 January 2015, 21:30   #128
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Old 02 January 2015, 21:42   #129
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Hell hard, but can be memorised.
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Old 02 January 2015, 21:51   #130
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Game will be really hard to honor Ghosts n Goblins, right now is so hard that sometimes even myself cannot reach end of 1st level :P
I was a fan of Ghouls 'n' Ghost, but I never got to play Ghosts 'n' Ghoblins.
This game, however, is insanely hard and runs slowly thanks to being made with Backbone. Also the 'items collected' is nonsense, as it doesn't get reset after you reach the 'Game Over' screen.

Also, please don't upload demo files to random websites - please use The Zone. I clicked on the large 'Download File' button which was just a large spam button - I only found the small 'download file' to get the actual demo file after returning the the MegaFile site.
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Old 02 January 2015, 22:12   #131
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This game, however, is insanely hard and runs slowly thanks to being made with Backbone. Also the 'items collected' is nonsense, as it doesn't get reset after you reach the 'Game Over' screen.
I wouldn't say insanely, it's just hard.
It's not for everybody, its not casual so take it or leave it
About speed is true you need at least 68030 to run in acceptable speed or use UAE with fast settings. That's backbone
I hope a better creator will be available to transfer some projects there

Last edited by nobody; 02 January 2015 at 22:20.
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Old 13 January 2015, 11:26   #132
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Mummy!



[ Show youtube player ]
[ Show youtube player ]
[ Show youtube player ]
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Old 15 January 2015, 22:30   #133
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Mummy!

Is this related to the old Oh Mummy game? I'm own it on the Spectrum.

It looks to be a modern update of it.
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Old 15 January 2015, 22:45   #134
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Is this related to the old Oh Mummy game? I'm own it on the Spectrum.

It looks to be a modern update of it.
thread: http://eab.abime.net/showthread.php?t=76584

Last edited by prowler; 15 January 2015 at 23:35. Reason: Added quote.
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Old 24 January 2015, 12:56   #135
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Revenge of Alex, only intro for now: [ Show youtube player ]
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Old 24 January 2015, 19:59   #136
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Revenge of Alex, only intro for now: [ Show youtube player ]
Looks (and sounds!) really well. BTW the video says Alex, but the intro itself says Axel
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Old 24 January 2015, 20:24   #137
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it may be inspired by axel s magic hammer
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Old 30 January 2015, 15:35   #138
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New Amiga 500 Game Development.
These are the first steps on the development on a brand new Amiga Shoot'em Up game.

[ Show youtube player ]

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Old 31 January 2015, 21:25   #139
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a small demo to check it out.
I run the game on 68030, 2mb chip,8 mb fast.
I've tried extracting this on both my Amiga and my PC, but both give me errors and won't allow me to extract the file at all. MegaFileUpload renames the file from game.lha to [Megafileupload]game.lha and seems to corrupt it. Can you upload the file to the Zone or somewhere else? Or have you used a Windows-specific version of LHA or something that isn't compatible with the Amiga and Linux versions of LHA? I'd really love to try your game, but haven't been able to yet because of this. Not sure how others have managed to get the file working.
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Old 31 January 2015, 21:37   #140
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New Amiga 500 Game Development.
These are the first steps on the development on a brand new Amiga Shoot'em Up game.
Looks good, for something made in AMOS Pro

Of course, the real test is when there are bad guys to shoot at! I hope it turns into a excellent game
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