22 July 2019, 21:05 | #1 |
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Assassin - Freeze / Crash
Hi Toni,
I was going to put this under the support.Games section but after a few hours of testing, I think it could be a WinUAE issue. Last night I was playing Assassin; near the end of the 1st stage the game freezes / crashes at roughly this point: I was using this set:
Today I proceeded to test all other disk 1 .ADFs and the same issue occurred i.e:
Also tried numerous Quickstarts / settings:
Once the save state is loaded, you just need to go up to the first area and then run left for the crash / freeze to occur. Last edited by DamienD; 22 July 2019 at 22:55. |
22 July 2019, 21:39 | #2 |
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I have no idea what is "first area". I tried going all possible directions, no crash.
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22 July 2019, 21:50 | #3 |
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All you have to do is load the save state, where you've started on the left hand wall, go straight up, then left at the first platform and run over those bombs you see in the screenshot.
Edit: typical, just loaded the save state twice and it didn't occur; loaded the third time and it did though. Before making this post I tested the game 8 times (with all different disk 1 .ADFs and the .IPFs) and then some; playing from scratch everytime and without any trainer options set. Last edited by DamienD; 22 July 2019 at 21:57. |
22 July 2019, 22:02 | #4 |
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Still can't duplicate, I tried about 5 times. Tried changing config (cycle exact on/off etc..). "Going left" probably needs some specific timing, enemies in specific positions etc.
Sounds like game bug that corrupts code (exception 3 in your log) if something happens exactly at wrong time. |
22 July 2019, 22:09 | #5 |
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Just played again from scratch; this time made another save state once on the platform so all you need to do is run left past the bombs.
...tested loading the save state 10 times and everytime it crashed. Also, this is the software failure you see after the freeze / crash: Hope this helps? Last edited by DamienD; 22 July 2019 at 22:55. |
22 July 2019, 22:13 | #6 |
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Hi Damien, with CE I've no crash.
Last edited by ross; 22 July 2019 at 22:31. Reason: edited the edit :D |
22 July 2019, 22:20 | #7 |
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Oh shite...
Obviously I always have "Cycle-exact (Full)" ticked for any A500 games; that's the rule to follow Just looked at the configuration file and for some reason it was left off ...in my defence, I must have configured / tested this game back in 2005 - 2007 sometime. Still no reason for this to be unticked though. Will now retest again numerous times with "Cycle-exact (Full)" ticked and report back. |
22 July 2019, 22:37 | #8 |
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22 July 2019, 22:48 | #9 |
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Yeah, I know this game (and Special Edition) are bugged as hell. You only have to look at the WHDLoad related threads e.g: Assassin Special Edition - patch V3.0 crash
Anyway, set "Cycle-exact (Full)" as I usually would, tested the game 3 times and completed the 1st level without issues Thanks for pointing out my stupidity ross. |
22 July 2019, 23:32 | #10 |
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LOL, the only bug I get with "Cycle-exact (Full)" set is after completing the mission and when the bonus counts up:
Anyway, not a big deal... Edit: just tested and this also happens with "Cycle-exact (Full)" unticked so... Last edited by DamienD; 23 July 2019 at 00:12. |
23 July 2019, 00:40 | #11 |
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The above doesn't happen when using the .IPFs and the exact same configuration:
...but the game is too difficult to play without a trainer so I'll live with that |
23 July 2019, 00:58 | #12 |
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23 July 2019, 01:17 | #13 | |
CaptainM68K-SPS France
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Quote:
That s why the IPF do not have this problem. |
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23 July 2019, 10:46 | #14 |
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On the first level, climb the left side of the first tree you come to, climb to the very top. Now press ‘P’ to pause the game and type “ACEVIEWFROMUPHEREMATE” and the screens border will flash. Unpause the game..
Yep, this works (I know it because last evening I've dissected the IRQ code, I wasn't sure where I was supposed to go ). Actually there is no need to pause the game because is only the position on the map that trigger the check. |
23 July 2019, 14:56 | #15 |
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Lol...You have to love game coders humour
As for you Damien, kiddy mistake with the CE being off.....Must do better Seriously, thanks for the pack updates, your inbox is almost always full Thread hijack over... |
23 July 2019, 20:12 | #16 |
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Tested these .ADFs also without using any trainer options and they all suffer from the corrupt bonus count up screen also:
Thread also move from the support.WinUAE section to the support.Games section. Last edited by DamienD; 23 July 2019 at 20:55. |
23 July 2019, 21:11 | #17 |
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If some talented cracker / coder wants to fix this corrupt bonus count up screen; I'd imagine it should be relatively easy to do
Please fix either of these .ADFs: |
23 July 2019, 22:23 | #18 |
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I just tried Assassin Disk 1 Cr CSL Trained ATX and IPF Disk 2 and it fixes the graphics corruption, so the bad graphics are on disk two.
So just image disk 2 of the IPF, using DIC in the WHDLoad package, when it detects the Copylock track on disk 2, just skip it and try that. Just checked out the protection and its quite possibly one of the WORST implementations i've ever seen! |
23 July 2019, 22:29 | #19 |
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Thanks Galahad, I didn't notice that Disk 2 was accessed when loading the bonus count up screen but will check immediately.
...so I'll try using a cracked / trained .ADF with the Disk 2 .IPF As I only emulate, I'm happy using this combination |
23 July 2019, 22:33 | #20 |
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I too had tried IPF and it worked so I thought it was a wrong disk 2.
But after I also tried Assassin (1992)(Team 17)(Disk 2 of 2)[cr CSL].adf (MD5:E6A49E05C4278B0E2E1656BE4265200F) and it still works. So Damien, I don't know where the problem is for you. Galahad have you tried Assassin (1992)(Team 17)(Disk 2 of 2)[cr CSL].adf? Both Assassin (1992)(Team 17)(Disk 1 of 2)[cr CSL][t +13 ATX].zip and Assassin (1992)(Team 17)(Disk 1 of 2)[cr CSL][t +32 Backlash].zip work with this disk2. EDIT: I don't know if it makes a difference, but I used the cheat mode to finish the level Last edited by ross; 23 July 2019 at 22:45. |
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