09 December 2020, 07:32 | #141 | |
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However because Akiko is on the 7MHz chipRAM bus a faster CPU must slow down to access it. Some accelerator cards had unsophisticated ChipRAM bus interfaces that forced them wait for the whole time (or even longer if not synced to it) while others latched the write data so the CPU could continue processing while the ChipRAM bus write was in progress. An interesting idea I have been thinking about is creating a c2p chip like Akiko but which runs on the CPU bus, perhaps even writing to ChipRAM automatically via DMA so the CPU only has to stuff it with chunky data. Or the ultimate, a full frame chunky bitmap in FastRAM which looks like an actual chunky screen to the CPU, coupled to ChipRAM via DMA for zero c2p overhead! |
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09 December 2020, 09:14 | #142 |
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Many Amiga demos I've seen, especially for 68020 and above, have the creators make their own c2p routines, and I would bet that ALL of them far outstrip Akiko's abilities by far.
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09 December 2020, 10:49 | #143 | |
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A big step ahead ? The CD32 couldn't have a version of SWOS because there wasn't enough space to save the game. Save space was a big problem on the CD32, probably the biggest. Even CDTV had a larger save space. |
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09 December 2020, 10:49 | #144 | |
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Well, as someone who actually bough one back in 1994 despite already owning an Amiga 1200 I must say I did apprecciate it having the best versions of several Amiga games but also as an actual piece of hardware it really isn't the best Amiga.. the build quality is by far the worst of any Amiga branded piece of hardware, from the unit itself to that controller everything just felt flimsy and built on a budget.
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It had a version of Monkey Island but it was not a good experience to play it with how the save system worked. I would take the Amiga version anyday. Amiga CD32 had a handfull of good things too but it was too little too late to make any kind of impact on the market and it did really lack a killer app. 256 colour version of Simon the Sorcerer with talkies was nice and all but.. |
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09 December 2020, 10:58 | #145 | |
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09 December 2020, 11:20 | #146 |
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Gilbert, sit down, relax, and watch this entertaining documentary on why the CD32 is a shit console, from someone who knows:
[ Show youtube player ] Believe me, almost everyone here at EAB agrees with him, too. I was a holdout for a while because I thought the guy was bashing Amiga in general, but I've been assured by many that that's not the case. |
09 December 2020, 13:35 | #147 |
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As far as how the hardware itself feels I always had a softspot for Amiga 1000 and Amiga 3000 despite not getting my hands on either till much after release, classy design, wonderful build quality.. A2000 was super solid too and had wonderful expandabilty but it was a bit uglier. CD32 is just built like a toy in comparison, even compared to A500 or 600.
Anyway, obviously what you can do with the hardware is much more important.. functionality over form so to say, and an expanded Amiga CD32 into a computer gives you a great access to a lot of sotware. But I do like the feeling of actually using something thats built to last. Last edited by LeChuck; 09 December 2020 at 20:28. |
09 December 2020, 14:04 | #148 | |
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09 December 2020, 16:09 | #149 |
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Today, ease of use and form factor.
Today cause of same reasons A600 would be my second choice. While back in the day I didnt even took it in any consideration. |
09 December 2020, 17:35 | #150 | |
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lol, have to disagree. I find people who never owned something always have something to say about it, just because bill down the road said it was crap. I really can't stand that video, I hope he is just joking around and not being serious in that video. Well, others managed to alter their stuff to work with it. I would have thought Sensible, would have been sensible and worked the problem. |
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09 December 2020, 18:52 | #151 | ||
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Another issue with NV ram is that in a lot of cases, game doesn't use nv library and takes over the NV. So you can play a particular game, save progress, but as soon as you switch games the new game destroys previous savegame data (with system compliant nonvolatile library using games it's possible to back it up... but to floppy? to hard drive? if you have a hard drive why are you saving to NV...). No acceptable solution. Play only arcade games. |
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09 December 2020, 19:24 | #152 |
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It definitelly was the last Amiga.
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09 December 2020, 19:30 | #153 |
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09 December 2020, 20:29 | #154 | |
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Good luck finding a cd32 for under £300. |
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09 December 2020, 20:48 | #155 |
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True, I had luck 5 years ago getting it for 50e.
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09 December 2020, 20:50 | #156 |
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Thing I don't like about A600s is the KS 2.x ROMs.
This causes incompatibility with some games that like KS 1.3 ROMs. |
09 December 2020, 20:52 | #157 |
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You have to have 2.05 in order to utilize inbuilt ide.
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09 December 2020, 21:28 | #158 |
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Damien, you can always use TUDE or Degrader to bypass that problem.
That said, back when I had one I missed the numeric keys and disliked the position of the arrow keys. Still a nice machine. Chibi Amiga . |
10 December 2020, 15:21 | #159 | |
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Not entirely true, you can lock the saves, to stop it being overwritten. Besides, who knows what would have come next, my addon, upgrade on design. Shame they went bust. |
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10 December 2020, 16:32 | #160 | |
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Maybe because others could make a save state in 1kb NVRAM. That was impossible for SWOS, and I'm sure this isn't because of Sensible Soft not wanting to do a CD32 version of SWOS. They made a Cannon Fodder version for the console which is the one and only ame to use FMV extension. The save space provided CD32 to have Civilization, probably Dune. The Theme Park CD32 version is by far the worst of any Amiga version, it saves the stats but not the park design and takes ALL the the 1Kb NVRAM. And I think that Frontier Elite 2 also was needing the full save space to be played. Considering even the CDTV had at least the double of save space, I'm pretty sure that this was an intentionnal move from Commodore, wantingg devs to make just arcade games on the machine. Oh, let's have a thouht for interplay who released a Castle 2 exclusive Amiga version for the CD32 without the possibility of saving at all without an extra floppy drive that wasn't ever released by commodore. |
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