22 August 2022, 08:54 | #21 | |
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22 August 2022, 09:36 | #22 |
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This. I grew up using joysticks on 8-bits and having up for jump, but as soon as I started playing with a pad, having a button for jump felt more natural. I use both pads and joysticks on the Amiga, but mostly pads it has to be said, and having the option to use a button for jump is often the difference between be playing a game and not bothering.
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22 August 2022, 10:03 | #23 |
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Button for jump does not feel more natural to me. It complicates the controls.
I have 2 joysticks that I made myself where I have connected a button to joystick "up". That way I can choose in any game if I like to use "up" or button. In some games like "Track and Field" where you have to move the joystick fast, left, right, jump button is nice. Some games where you have to be very precise like "Benefactor". Button for "jump" is nice. |
22 August 2022, 12:03 | #24 |
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With a good stick I prefer up to jump. With a pad I always prefer button to jump. (I use button2 for jump in CMO) you can’t put anything too exciting on B2 because you can’t rely on everyone having the button. All pads have >1 button but not all sticks do do so it makes sense to treat it more as a convenience for pad users. (Also considering most players using emulation are likely using a pad, and potentially one with a bad dpad like the xbox360 controller!) B2 jump is the most accessibility friendly choice you can make for platform games.
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22 August 2022, 14:08 | #25 |
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22 August 2022, 15:46 | #26 |
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At the time I saw no issue (with Wico joystick) but I can stll think of examples:
- Tearaway Thomas: uses fire for jump because character doesn't shoot or anything. I don't think it's a problem... - Prince Of Persia: I remember having to switch to keyboard because if you miss one diagonal it can be lethal... It's not a problem of too many buttons: most joysticks had 1 button and game makers adapted/created their amiga games that way. But if you take Toki or Ghosts'n'Goblins, up for jump limits the gameplay. I remember raging against the fact that Toki jumped instead of shooting enemies up (and Toki died)... Also 2-button adaptation in that case meant that the games were able to jump when over ladders (on the ground, ready to climb) when it was impossible and sometimes you climbed the ladder to try jump to avoid a shot... and you got killed For the extremists, remember that those multi-button fixes are optional... |
22 August 2022, 16:00 | #27 | |
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It might also help to just try it. I didn't like twin stick shooters because I didn't like to use both sticks at the same time. Can't remember which game made me try it but now I really enjoy having one stick for moving and one stick for shooting. |
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22 August 2022, 16:26 | #28 | |
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I understand that when playing with a JoyPAD, using digi-pad Up to jump is annoying. But playing with a Joypad makes most games harder to control than with Joystick anyway. When using a JoySTICK, then jumping with the Up-direction is just perfect! You get best control and precision. It is one flow of movement, when rotating the joystick from right over up-right and up to up-left, when you're running right and want to jump onto a platform on top of you. Of course, on a pad you can't even do such rotating moves... Last edited by phx; 22 August 2022 at 16:39. Reason: digi-pad button Up -> digi-pad Up |
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22 August 2022, 16:33 | #29 |
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On the topic of using up to jump in general, well... I've never really had a problem doing so. In fact, on arcade sticks (those wider arcade sticks with both hands being separate), I generally find -to this day- that using a button to jump usually makes things harder rather than easier. In fact, I've long been convinced that this is the real reason for Arcade games to go this route in the first place. Raises the skill ceiling and thus more quarters get eaten
On a gamepad, using a button to jump is pretty much always clearly the better option, but that's primarily because d-pads suck at directional control. On a handheld joystick, well... I've both used buttons to jump on them and used up to jump on them. And honestly, I feel this is 100% personal preference (further influenced by what people are used to, considering that the most used controllers over the past decades have been gamepads with a button-to-jump scheme), rather than one really being better than the other. For instance, I tried those annoying 'jump around the platform' sections in Turrican I/II with a modified stick that had a button for jumping. IMHO they became even harder that way. Certainly not easier or less annoying. Others (such as at least TCD in this thread) feel that using a jump button makes them easier. Different strokes for different people So in conclusion, I'd say that having up to jump is no problem, nor is having a button to jump. Ideally, where possible/relevant, joystick controlled games should offer both Last edited by roondar; 22 August 2022 at 16:39. Reason: Spelling |
22 August 2022, 16:42 | #30 | |
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23 August 2022, 04:53 | #31 | |
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23 August 2022, 11:59 | #32 | |
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Of course You can take entries from my list if You want. It can be little easier and faster than finding Yourself. |
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23 August 2022, 14:30 | #33 | |
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maybe we can contribute with some new finds too here, Woodys World seems not mentioned yet in the options screen you can set also two buttons i haven't tested what the second button does btw |
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24 August 2022, 10:20 | #34 |
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Thanks. Of course any contribution is welcomed. I'll check Woody's World and add it with next list update.
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