24 May 2019, 18:56 | #101 |
The Big White Cat
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Other Requests :
Deliverance : A Jump button ( can be hard because up is used with fire for melee attack) First Samourai : A Jump Button Doodle Bug : A Jump Button Ninja Warriors : A Jump Button Gods : A jump Button ( up is needed to face lever) Nicky Boom 1 & perhaps 2 : A jump button Risky Woods : A jump button Last edited by Rochabian; 24 May 2019 at 19:19. Reason: Street Fighter 2 already requested |
28 May 2019, 11:02 | #102 | |
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Quote:
And some people should look on this topic before requesting... |
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28 May 2019, 11:12 | #103 |
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28 May 2019, 15:27 | #104 | |
The Big White Cat
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Quote:
Thanks for this, Looking at the list, my requests are still valid. |
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28 May 2019, 16:35 | #105 |
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Except Deliverance, look deeper in topic. List from first post was updated over half year ago.
Moreover, i was talking overall, not about You ;-) |
28 May 2019, 17:59 | #106 |
The Big White Cat
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Yes, Deliverance has already be done by JOTD the 26th May
Thanks ! |
28 May 2019, 21:02 | #107 |
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Hey, just listening to you guys if noone needs the button fixes, I'm less likely to do them.
First Samurai : A Jump Button => yeah, and an intro skip, else I'll go crazy testing again and again. Doodle Bug : A Jump Button => I think I have the source code, why not Ninja Warriors : A Jump Button => started Gods : A jump Button ( up is needed to face lever) => well, interesting, as Kroah provided the resourced asm code for Atari, and the console version already does that. Nicky Boom 1 & perhaps 2 : A jump button => seriously. Those games suck... we'll see. Risky Woods : A jump button => good idea. |
28 May 2019, 21:11 | #108 |
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Nah, Nicky Boom 1 is a great game. Not just a simple "running left to right platformer". A lot of level exploration with nice ideas. Much better than crap like Doodle Bug or the lame Risky Woods.
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28 May 2019, 23:38 | #109 |
The Big White Cat
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Ok so some other requests
I focused on Platform games that needs a jump button : Aventures de Moktar / Titus the Fox : A Jump Button ( can be easier to control the character.... ) The Blues Brothers : A Jump Button Entity : A jump button (easier to control) Flimbo's Quest : Need to press F1 or F2 to start the game , a jump button can be done but not necessary (playable without, BTW, nice item finding game) Impossamole : A jump button The Lion King : second button to have roar / jump on buttons Liquid Kids : A jump button Robocop 2 : A jump button Super Cauldron : A jump button Castlevania : A jump button Super Street Fighter 2 Turbo : A turbo button to have the game smooth at 50hz That will be enough for me As you can see, some games can be set as crap but i think a jump button can really improve the gameplay on some titles (console feeling) @Retro-Nerd : +1 for Nicky Boom Last edited by Rochabian; 28 May 2019 at 23:52. |
29 May 2019, 07:47 | #110 |
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@JOTD
First Samurai have skip of intro when You press fire during first loading, but it's easy to miss in WHDLoad version. About Ninja Warriors, there is already usage of 2nd button to throw shurikens, which is very handy, need to be one more button... |
29 May 2019, 07:53 | #111 | |
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@Rochabian
Part of games from Your list was requested by me, e.g. Super Cauldron. It's even more than just jump, remember that You have also inventory. And... Quote:
Lol. This game definitelly need a patch. I read somewhere that there is auto-skip code which omits faster processors. If it's true, fixing this part should solve problems with missing frames which cause jerky movements. |
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29 May 2019, 10:43 | #112 |
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Did anyone suggest Bad Dudes v Dragon Ninja? The diagonal jump is notoriously difficult to pull off due to the convoluted one button scheme.
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29 May 2019, 13:56 | #113 | |
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Quote:
Yes, you're right about Jim Power, by keeping it pressed the character jumps a bit higher. It is subtle and haven't noticed that before, despite playing this game many and many hours. This would be great for Venus, thank you |
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29 May 2019, 13:58 | #114 |
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29 May 2019, 21:24 | #115 |
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I master original Dragon Ninja in the arcades, but it seems that the amiga version is a waste of time even if the buttons are fixed...
I adapted a few arcade ports to reinstate button for jump (Ghost & Goblins, Toki), that one wasn't on my list because AFAIR the port sucks. Turbo for SSF2 is already discussed somewhere else in this forum, and that doesn't look trivial, as it seems that some frames have been removed from the data. Otherwise, good ideas mentionned above are duly noted. |
05 June 2019, 10:34 | #116 |
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And another 2 button game slave released with Magic pocket, thank you
I thought of two Metal slug like games which can also be improved with 2 button support : Sturmtruppen from Idea Software and Rubicon from 21 st century entertainment. But they may be not the easiest to do, because Sturmtruppen has no whdload slave, and Rubicon slave hasn't been updated since 2002 ans may not use latest whdload features. |
08 June 2019, 13:46 | #117 | |
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Quote:
As I already wrote in the CD32 and Beer Thread (fits here as well): I am sorry to say, North and South still doesn't work properly with the Pads.. When the "Joystick Player" tries to take a Fort the "Keyboard Player's" Joypad is inactive in that Action Sequence (and the other way round). This may also be similar when taking a Train but I couldn't get to that Situation yet. Mapping "UP" to "GREEN" for both Players would also be great for Jumping in the Action Sequences. We are slowly getting there ;-) Best Regards. |
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08 June 2019, 17:09 | #118 |
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I'm sorry to say that I didn't play enough N&S to take a fort. Shortest way, 2 player ?
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09 June 2019, 01:37 | #119 |
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Yes.. and move your Troops to one of the round Spots that divide the Train Lines. There You go...try your Moves on both Pads - one Player will not react - Robbing a Train is "more difficult". It happens when the States along the whole Line between two of those Spots is taken by one Player, the second Player puts troops in between on one State and a Train appears to move from the one Station to the other.
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29 June 2019, 03:45 | #120 |
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Passing on a request from a Facebook friend - Mr Blobby (map space for throw to second button).
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