14 May 2017, 11:53 | #41 |
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If you have a standard system you must have the commands in Directory C, see the attached video.
Last edited by AMIGASYSTEM; 17 May 2017 at 23:29. |
14 May 2017, 12:20 | #42 |
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I meanwhile get it worked but only from CLI shell and without trainer. The Batch file is only executable from workbench. The game seems to need 1,8 MB chip ram which I don't get with trainer and outside from CLI.
Last edited by PARALAX; 14 May 2017 at 12:40. |
14 May 2017, 12:22 | #43 | |
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Make a test with your configuration see video! Last edited by AMIGASYSTEM; 17 May 2017 at 23:29. |
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14 May 2017, 12:55 | #44 |
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I could get it work with the no-startup sequence method as well at least from CLI with the "execute t-zero" command but it's very unconvenient in my eyes, even because "y" and "z" are then reverted on german keyboards.
Reducing the number of colours from 256 to 8 also seems to work and is more comfortable, even when just using instead of saving it. The game needs more than 1,85 MB finally. Thanks anyway! |
14 May 2017, 13:04 | #45 |
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You could create scripts and start the game directly or different start Workbench how's that which I used on my old CD32, see video:
[ Show youtube player ] |
14 May 2017, 15:25 | #46 |
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Indeed T-Zer0 requires lots of chip RAM, and as far as I remember, it came with a script that would reboot the Amiga and run the game without a startup-sequence to free up as much RAM as possible.
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15 May 2017, 20:15 | #47 | |
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Sorry to hear that you're having issues PARALAX
...as others have said though (and you've discovered) you do need a lot of free Chip RAM unfortunately. I tested the .LHA archive using WinUAE and a fresh install of "Classic WB 3.1 Lite". There is 1,981,536 bytes free here: I wonder what it is on your system that's eating the Chip RAM? Saying that though, booting with no startup-sequence and then typing the following should work before starting the trainer / game: SetPatch quiet Assign Env: Ram: LoadWB EndCLI Quote:
There is no such script on the original CD-ROM or the v1.01 - CD audio patch update... I have seen something like what you describe with other games though; "Super Street Fighter II Turbo [AGA]" for example. |
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15 May 2017, 20:28 | #48 |
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Things that eat Chip RAM:
- Not using FBlit if you have FastRAM and an accelerator - Every single window and icon displayed on WB Will eat up RAM and if you don't use FBlit that RAM will be Chip RAM. - Large color count on WB (use less colors) - Each partition and drive you have on the system will eat up some RAM, how much depends on the filesystem. If you have Fast RAM this will be used instead , but if you don't, then Chip RAM it is. So yeah not surprised you don't have enough RAM if you have a 256 color WB, try cutting that down to begin with, and installing FBlit if you haven't . |
15 May 2017, 20:31 | #49 |
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@PARALAX; you could also make a script that you run straight after "Boot With No Startup-Sequence".
Call it "T-Zer0" and store it in say the root of your hard drive for example, which has the following lines (no need to start Workbench): setpatch quiet assign env: ram: cd spiele/t-zer0 (got this location from your screenshot; amend if you've changed) execute t-zer0 Then all you need to type at the CLI is the following: execute T-Zer0 Edit: I've done this for you, see attached. Just extract the file from the archive to the root of your hard drive. All you need to type is "T-Zer0" (as I've set Script & Execute "protection bits" on the file). Note to others: don't download this script; it's set up for the folder that PARALAX extracted the .LHA file into on his system... If you really need / want to use it as you suffer from not having enough Chip RAM, then make sure you amend accordingly... Last edited by DamienD; 15 May 2017 at 21:56. |
15 May 2017, 22:31 | #50 | |||
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Quote:
Quote:
Quote:
IMHO the idea behind it provides a much more elegant solution than messing around with CLI, scripts or WB colour prefs. These type of solutions have been around on Aminet for ages, and I have provided links to them in the HOL notes for the T-zer0 and Capital Punishment entries in recent weeks. Some of the Aminet utilities actually provide custom game launchers (with reboot) for particular games like T-zer0, while others are simply generic and can be used to launch any game suffering from a shortage of chipram comfortably from Workbench. Below are just a few that I've successfully used in the past. Hopefully one of them will come in handy for those here having the same chipram problems with T-zer0 and other games as the OP above! - Reboot-Start V4.2 (contains custom game launchers with reboot for T-zer0, Capital Punishment and a few others; has degrading abilities + forces games to use PAL/NTSC screenmodes also) [readme, download] - Da Cool Booter V1.7 (generic game launcher with reboot + create custom game launchers) [Developer readme, Aminet readme, download] - Da Cool Installer V1.7 (generic game launcher with reboot + create custom game launchers + a lot more) [readme, download] EDIT: If anyone wants the *registered* version of Da Cool Installer, then let me know and I'll dig it out for you! Last edited by DrBong; 23 September 2017 at 22:32. Reason: Fixed broken links! |
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21 May 2017, 23:34 | #51 |
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Thank you all guys for the effort, especially DamienD for the script.
Last edited by PARALAX; 21 May 2017 at 23:40. |
22 May 2017, 00:00 | #52 |
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No problem at all
I presume now that the game & trainer from the .LHA archive I created are working on your system without issue when using this script? To make it easier, you could always rename the script from "T-Zer0" to say "T0"; less to type. |
24 May 2017, 04:52 | #53 |
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It works but I prefer to decerase the number of colours in the workbench instead because it's the faster way for me.
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16 September 2017, 20:50 | #54 |
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How to get the CDDA audio tracks working ? Which CD file system should be used ? If I remember right, it doesn't work with CacheCDFS..
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18 October 2017, 01:14 | #55 |
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Hello partners.
Someone could upload t-zero hdf.game please |
18 October 2017, 01:42 | #56 |
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Hey there lineacero,
Welcome to EAB All files I created are on the EAB File Server under ~Uploads/DamienD ... HDFs - for emulator users. ... LHAs - for real Amiga users. |
16 January 2021, 13:02 | #57 |
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Hello
how to have the game in lha and hdf? ~ Uploads / DamienD does not exist |
16 January 2021, 16:06 | #58 | |
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Welcome to EAB I deleted my ~Uploads folder back when the Amiga File Server cleanup occurred in June last year. Anyway, I've reuploaded somewhere and sent you a PM Please let me know once you've download as I need the space... |
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16 January 2021, 22:53 | #59 |
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Thank you DamienD
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17 January 2021, 13:04 | #60 |
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