20 August 2014, 23:04 | #641 |
Amigaholic
Join Date: Dec 2009
Location: UK
Posts: 4,701
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20 August 2014, 23:06 | #642 |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,980
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21 August 2014, 13:00 | #643 |
Amigaholic
Join Date: Dec 2009
Location: UK
Posts: 4,701
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Yeah, your busy with TapDancer and your C64.
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30 June 2018, 13:52 | #644 |
Registered User
Join Date: Jan 2018
Location: japan
Posts: 23
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recently i have started Ambermoon again due to random question from my friend.
and could play consistently to see end sequence at last. it was endless loop of on-off cycle for long time. thanks all contributors for your efforts. and especially, Meynaf. without your patch, i could get confused and give up again. with 1.07 EN + Meynaf's patch, my play through was really smooth. |
17 July 2018, 10:38 | #645 |
Registered User
Join Date: Dec 2012
Location: netherlands
Posts: 109
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just thought I asked it here. is it correct this game is not on whdload? it wasn't in the whdload list I got from 2017 I think. I want to play this on my whdload on my amiga cd32.
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17 July 2018, 10:59 | #646 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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There's definitely a WHDLoad slave: http://whdload.de/games/Am-Aq.html
...and you can grab the slave / install from the EAB File Server under Commodore_Amiga/Retroplay/Commodore_Amiga_-_WHDLoad_-_Games/A |
17 July 2018, 11:03 | #647 |
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,323
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And all that for a game that's already fully HD installable
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17 July 2018, 11:18 | #648 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,354
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I'm not as active as I once was but I will find the time this month to update the Webshrine Ambermoon page.
I'll also fix the German version which says 1.05 but (so I've been told) is actually 1.01 I'll update the 1.07 bug list (thanks to Meynaf, Hexxae, ST-TH, MetalliC and several others the exact details of the bugs are known, which files they were in, possibly diff files). I'll provide links to all the patches I know of. Upload a fully detailed English Walk through (which I've had in my inbox for 19 years) Last edited by alexh; 01 October 2018 at 14:05. |
17 July 2018, 19:07 | #649 |
Registered User
Join Date: Feb 2009
Location: Amiga
Posts: 465
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There is a newer slave on the WHDLOAD site so do we need to reinstall it again?! Or can we just copy the files over into the existing game directory?
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23 July 2021, 11:49 | #650 |
Registered User
Join Date: Jul 2008
Location: Nowhere
Posts: 74
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Is it worth to kill the Master Thief just for the Silver Hand (whatever that is) and loose the ability to level up critical hit?
edit: it's for the Baron, so it seems pointless and fucking hard. Last edited by Visper; 23 July 2021 at 12:12. |
31 January 2022, 11:57 | #651 | |
Registered User
Join Date: Feb 2021
Location: Germany
Posts: 116
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Quote:
I managed to fix 1, 3, 9, 10, 12 and 14 already. I don't think that 4 can be fixed as the current window dictates the palette and the camp has a different one than the current map. Moreover each map has a different palette but the camp can only have one. So this can't be resolved I guess. 7 could be fixed by either reducing the height of Valdyn and the other races (Nelvin is even taller btw) or by increasing the wall height of the Luminor's Tower maps. The latter is quite easy as you only have to change the wall height (first word) of the associated labdata which is used for all those maps. But of course it will change the map appearance slightly. |
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31 January 2022, 12:03 | #652 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,354
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@Pyrdacor Congratulations fixing bug (9). I didn't think you'd be able to do it so quickly (a few hours). And with such a small change. Nicely done. Thank you for continuing to provide Amiga executable bugfixes like this (plus 3 & 10 and cursed items not listed here) which do not affect your remake Ambermoon.net
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15 April 2022, 17:10 | #653 |
Registered User
Join Date: Feb 2020
Location: Somwhere close
Posts: 100
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Hey there, I'm experiencing an "incomplete read" error related to the "amberfiles/party_char.amb" (using WHD on the A500mini, but I think it doesn't matter - in other cases I do use the adf files).
Is it a common issue for the WHD? Is there anything that can be done to fix this out? Cheers! |
15 April 2022, 17:55 | #654 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,354
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I've never used the WHDload version as it is pointless. Ambermoon already supported 040+ CPU and HDD loading.
Something to ask in the WHDload section |
27 April 2022, 22:42 | #655 | |
Apollo Team
Join Date: May 2014
Location: not far
Posts: 379
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Quote:
Ran into same problem. It seems current Ambermoon slave in version 2.0 doesn't support custom SavePath WHDLoad option. Disable that option and it should load correctly. BR |
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05 October 2022, 23:44 | #656 |
Retro maniac
Join Date: May 2005
Location: Finland
Age: 49
Posts: 1,220
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I'm having serious problems with Ambermoon on my A4000D 060 classic setup.
The game freezes when entering battle sequence; especially after a save game has been created. I'm also unable to get the game's own installer to work. The problem exists with Ambermoon Advanced, too. I thought the problems might be 060 and/or filesystem related !? I have recently updated my system with a fresh PFS (aio version) filesystem, I think most other games and other software installed, work just fine. When running the WHDload installed Ambermoon, the game suffers from severe slowdown of the 3D sections; compared to normal hd installed game. There's some patches available for 040+ machines on Aminet, but they seem to be for original german version only..!? I really wish I could get Ambermoon (and Advanced) to work properly. |
06 October 2022, 18:30 | #657 | ||||
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,354
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Quote:
There was a bug introduced during Ambermoon.net Amiga development where the number of files had been increased but the installer hadn't been updated to copy the new files introduced but that has been fixed (at least for playing from HDD, I think that FDD install is still broken). Quote:
The WHDLoad installer was updated in August (V2.1) to support the newer Ambermoon executable (v1.16+). Quote:
Quote:
https://github.com/Pyrdacor/Ambermoon/issues Last edited by alexh; 06 October 2022 at 18:50. |
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06 October 2022, 21:29 | #658 | |||||
Retro maniac
Join Date: May 2005
Location: Finland
Age: 49
Posts: 1,220
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Quote:
However, is there a slight chance that I could get some older version to (partly) work !?! (there was some kind of modification of the AM_XX (?) files on version 1.14 ...??! ) Quote:
If booting from the floppy disk A; the installer program doesn't start correctly. If trying to run the installation program on WB; the installer program doesn't detect (floppy) disk changes correctly. I tried to do the install manually; but I think it maybe would be better to use the game's own installer. Quote:
Well, I can't update the v1.17 English yet, could I ?! I'm currently just beginning the game, so my save game state is not so important -yet- (on grandpa's cellar ). I kind of completed the game (English v1.07) years ago; but I think I missed a lot of game content then; there were some areas that didn't work completely; for example. The English version also had some severe bugs then; but generally it did run on my old 040 system those days. I remember You and some others helping me to progress in Ambermoon then; thanks once again ! Quote:
So one could update the older WHDload install by just copying the files of the most recent Pyrcador fix over the existing ones; and replace the slave file ..?! Quote:
Ok I know, but to be honest; I have already contacted Pyrcador and declared my interest to help with the project(-s) Ambermoon & Ambermoon Advanced! I thought I maybe could help a little bit with play testing, at least. I also have plenty of ideas for updating / improving the game. Btw, I also think the remake of Amberstar is a great idea! However, I'm not a programmer; although I'm very interested in programming, too; and have some basic knowledge. Pyrcador himself suggested me to maybe start a thread regarding Ambermoon (Advanced) English version, here on the EAB. I gave him some info about my problems with the game. Last edited by macce2; 06 October 2022 at 21:42. Reason: adding some info etc |
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07 October 2022, 04:48 | #659 | ||||
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,354
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Quote:
Quote:
If you have issues. Install using v1.07 and then overwrite the installation with the non ADF patched files from Github Quote:
Quote:
The big changes in V1.14 (going to one exe for all languages and all Amigas from 4. Introducing new language files) has brought a few new bugs, mainly with the installer. But they will get fixed Probably. I don't use WHDLoad slave but Hexxae says he gets better 060 stability. No idea how Last edited by alexh; 07 October 2022 at 04:53. |
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07 October 2022, 19:50 | #660 |
Retro maniac
Join Date: May 2005
Location: Finland
Age: 49
Posts: 1,220
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I managed to do a proper hd install of Ambermoon;
by using the app UnitMount (v1.17 English ADFs). The game starts fine (no save game exist !), but crashes immediately Just before (first) battle sequence is about to begin (black screen, reset). PS. unfortunately, I can't create a GitHub account. Maybe my system isn't supported (x86 32-bit old PC with LUbuntu installed; Firefox 66.0.3 as browser) ?! Sure, I can browse GitHub pages & repositories etc. The SignUp part doesn't work. So I'm afraid I'm unable to report any bugs there. Last edited by macce2; 07 October 2022 at 20:15. Reason: Can't signup for GitHub ! |
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