15 February 2012, 16:59 | #101 |
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initial gentoo ebuild for fs-uae-0.9.7:
https://bugs.gentoo.org/show_bug.cgi?id=403913 |
15 February 2012, 17:42 | #102 | ||||
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In any case, neither NTSC mode or forcing full vsync is a magic wand to make PAL-only games (which I think are most of the games) scroll perfectly on 60hz displays. NTSC mode is appropriate for games that were designed for NTSC. For PAL games, the only way to get perfect scrolling (without side-effects) is to hook up a 50Hz display (or 100Hz, when I add support for this). This is true for all Amiga emulators. |
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15 February 2012, 19:48 | #103 | |
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16 February 2012, 19:41 | #104 |
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The addition of the mem options work beautiful
Something else is driving me nuts though and i can't seem to figure it out ... Code:
configuring joystick ports: configuring joystick port 0 (Mouse) fs_emu_configure_mouse set option "joyport0" to "mouse" (result: 1) configuring joystick port 1 (Keyboard) set option "joyport1mode" to "cd32joy" (result: 1) configure joystick "Keyboard" for "amigacd32" did not match device #0 (WIRELESS 360 CONTROLLER) matched device #1 config name "keyboard" get system config for device: keyboard read config for keyboard for amigacd32 no config for platform amigacd32 did not find config for device "keyboard" set option "joyport1" to "joy1" (result: 1) Code:
[amigacd32] key_left = left key_right = right key_up = up key_down = down key_lctrl = 1 key_lshift = 1 Code:
configuring joystick ports: configuring joystick port 0 (Mouse) fs_emu_configure_mouse set option "joyport0" to "mouse" (result: 1) configuring joystick port 1 (Keyboard) set option "joyport1mode" to "cd32joy" (result: 1) configure joystick "Keyboard" for "amigacd32" did not match device #0 (WIRELESS 360 CONTROLLER) matched device #1 config name "keyboard" get system config for device: keyboard read config for keyboard for amigacd32 set option "joyport1" to "joy1" (result: 1) 0.9.7 on snow leopard ( i've changed the rctrl and ralt to left in the config for amiga, controllermate doesn't make a distinction between those keys and they wouldn't work otherwise, keyboard works fine there now ). |
16 February 2012, 20:17 | #105 | |
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left, right, up, down, red, green, yellow, blue, play, rewind, forward e.g. key_lctrl = red, not key_lctrl = 1 -Which reminds me to actually put in default keys for Amiga CD32 for the next version |
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16 February 2012, 21:44 | #106 |
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Awesome! that fixed it
With that, another problem arises ... one that is less easy i think .. i'm having problems with "sticky" keys. I've tested both amiga and cd32 profiles and every few seconds at random a key gets "stuck". Pressing the same key again releases it. Tested on both snow leopard and lion. ( This only seems to happen when keeping a key pressed for a longer period, like moving right, after a second or 3 it gets stuck ). I haven't seen anyone else with these problems so i'm not sure if it's on my end or actually a bug, any pointers? Ow log file doesn't show anything regarding to the above issue, only some dropped frames ( allot actually ) |
16 February 2012, 22:53 | #107 |
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What software did this happen on? I get such issues on AGS on my real CD32.
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16 February 2012, 23:44 | #108 | |
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(Also, if some somehow are mapping multiple keyboard keys to virtual gamepad devices (which ControllerMate seems to be able to do - http://www.orderedbytes.com/controllermate/), remember that keyboards are often limited in how many keys can be pressed simultaneously) |
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17 February 2012, 00:22 | #109 | |
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It was cheap and nasty, replaced with another and problem vanished. |
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17 February 2012, 01:12 | #110 | |
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I've retested with both E-UAE and P-UAE and neither of those have the problem. Done some more tests: 1 it happens only to directional keys. 2 pressing "fire" blocks other input, no directional keys work anymore All inputs work separately but when combining keys, weird stuff happens ... this is on 0.9.7 with osx snow leopard. Tested both A1200 and CD32 profile, both behave the same in this regard. EDIT: found the solution. I changed the ralt and rctrl keys to the left variant, that caused the problem. lctrl and lshift locked up everything as it seems. Tied it now to key_z and everything is dandy Last edited by Aequitas; 17 February 2012 at 01:24. Reason: Found solution |
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17 February 2012, 18:57 | #111 |
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You are correct! There is a problem when using lctrl, lshift or lalt while using keyboard emulation. -Will fix this for 0.9.8.
Last edited by FrodeSolheim; 17 February 2012 at 23:35. |
18 February 2012, 00:58 | #112 |
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Excellent update to a fine emulator, Cheers.
I have a PS2 joypad to usb converter, attached is the ini file for it. Seems to work fine but not sure it's "correct". Thx |
18 February 2012, 11:06 | #113 |
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Looks like you did a good job there! I have added it to the 0.9.8 release which I'm pushing out now. -Thanks.
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18 February 2012, 11:30 | #114 |
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Version 0.9.8 released
* Support for SmartJoyPlus/TigerGame PS/PS2 adapter (courtesy of smuj)
* Can specify less accurate emulation modes (for slower machines). * Detect when xrandr lies about refresh rates (nVIDIA twinview). * Fixed bug when using left crtl/alt/shift simultaneously with emulated keyboard. * New suggested extension for configuration files (*.fs-uae) * New default config file location: (My) Documents/FS-UAE/Configurations/Default.fs-uae * New default dir for kickstarts: (My) Documents/FS-UAE/Kickstarts * New default dir for save states: (My) Documents/FS-UAE/Save States * Path expansion for paths beginning with $HOME/ or ~/ * Fixed crash when custom limits (autoscaling) rect was outside video size. * New model configuration: "A1200/020" (can use Zorro III memory). * New configuration value: zorro_iii_memory. * Audio buffering tweaks. * Clamp FSAA value to [0, 4] range. * Virtual file system update (ported code from WinUAE). * Mac OS X build is universal x86_64 + i386. Binaries and source at http://fengestad.no/fs-uae/ |
18 February 2012, 15:47 | #115 |
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Does anyone know why I can't get it to go into full screen mode in the Mac version? It expands the display to fill the screen, but my dock and window menu bar are still visible.
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18 February 2012, 16:23 | #116 | |
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The Info.plist file was corrupted. Thank you for reporting the problem (also reported by Hungry Horace). Last edited by FrodeSolheim; 18 February 2012 at 20:13. |
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19 February 2012, 21:39 | #117 |
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Man, this might sound incredibly moronic, but I can't get the bloody thing to work. Tried every possible way to get the config file working, saved under UTF-8 as specified, but somehow it just loads the goddamn a500 default. Can someone please upload a simple working a1200 config file to stick on the emulator folder? I'm getting desperate here. I have no idea what I'm doing wrong.
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19 February 2012, 22:44 | #118 | |
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19 February 2012, 23:41 | #119 | |
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The README might be a bit misleading about one of the three possibilities of where to put it: "1. In the same directory as the FS-UAE executable, as fs-uae.conf." -On the Mac, this is not the directory containing the app bundle, -the executable is inside the app-bundle (in fs-uae.app/Contents/MacOS). Should probably add the directory containing the app bundle to the search path also (because that makes more sense on Macs, and to avoid confusion). Anyway, as per the README, the simplest location is: Documents/FS-UAE/Configurations/Default.fs-uae Last edited by FrodeSolheim; 19 February 2012 at 23:56. |
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20 February 2012, 00:43 | #120 |
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Did that as well, with both .conf and .fs-uae extensions. Still nothing. And I'm running Windows XP btw.
One request I would actually like to ask for future versions, is to have the directories in the actual emulator folder. Personally I never liked it when emulators create their file directories in the Documents folder (something that even WinUAE does, unfortunately). I always found that to be bit messy. I think It's nicer to have everything inside the emulator folder, instead. |
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