23 August 2020, 21:23 | #101 |
Registered User
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Thanks.
What second? |
23 August 2020, 21:48 | #102 |
J.M.D - Bedroom Musician
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Location: los angeles,ca
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ok was not round 24 but round 25 at 24:15
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23 August 2020, 22:10 | #103 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,039
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Puzzle bobble seems deceptively simple but in fact it's not. I think the parallax is one feature that few would notice and none will miss. Better check at 7:28. Theoretically in this round you could add a ton of extra bubbles before bursting them all in an instance. Meaning A LOT of moving parts on screen including falling bubbles, score text, "monster debris" and bubble bursting effects.
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23 August 2020, 22:17 | #104 |
Lemon. / Core Design
Join Date: Mar 2016
Location: Tier 5
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My opinion....
Puzzle bobble is not a game that requires quick reflexes combined with a full frame-rate update to enable perfect gameplay... with that in mind, 25fps would be perfectly ample to get this running on OCS Amiga without any problems whatsoever |
23 August 2020, 22:47 | #105 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
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Yup
It's the one compromise which makes the best sense basically. Anything else would mean painful cuts either to the looks or gameplay mechanics of the game. Well, unless someone proves us wrong of course Having said that I think there are other possibilities to consider. f.e. change the way the bubbles are cleared, so instead of moving everything at once you could do this step by step or in packs. It would be slightly slower for a whole screen to be cleared but if done in a clever and elegant way it can look equally cool and legit. And of course this does not affect the gameplay a bit either. |
23 August 2020, 23:26 | #106 | |
Lemon. / Core Design
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Quote:
In my experience, there are a large % of people that can't distinguish between 25fps and 50fps anyway... 25fps is particularly suitable for this kinds of game, due to the gameplay mechanics |
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24 August 2020, 07:09 | #107 |
Inviyya Dude!
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I'd even say you could go down to 17 FPS here. Or do a system where the player input is 50fps, and the rest is 17fps, and it would be okay, since there is no player interaction with the falling Bubbles and stuff.
The 32 colour reduction that was posted looks good, imo. You could even make that a bit better with using the bubble colours on Bub and Bob shading. |
24 August 2020, 10:52 | #108 |
Dream Merchant
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24 August 2020, 11:54 | #109 |
Inviyya Dude!
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24 August 2020, 16:26 | #110 |
Oh noes!
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Bonus points for leaving out sound fx and adding a frame covering 1/3 of the screen. Frame must include us-gold logo, off aspect. Last edited by spiff; 24 August 2020 at 16:42. |
24 August 2020, 17:06 | #111 | ||
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Quote:
This also usually becomes the main roadblock for anything to come out. if it can't "look right", it's abandoned. I always bring up the Neo Geo Pocket color, with tons of super compromised (visually, aurally) games that played like heaven (like all the fighters , Metal Slug, etc), but the technofetishists usually discard it as "not good enough". Quote:
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24 August 2020, 17:11 | #112 |
cheeky scoundrel
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24 August 2020, 17:15 | #113 | |
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Quote:
I still don't know why I added it to my collection; I blame ransom1122's constant badgering |
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24 August 2020, 18:07 | #114 |
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Too many Amiga games are 25fps or less as it is, we don't need more of them, we need more 50fps games.
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24 August 2020, 18:28 | #115 |
Inviyya Dude!
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While I am usually on the 50FPS train in discussions, this is an example of a game where you don't really need to update everything each and in every frame. Especially not those falling bubbles.
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24 August 2020, 21:09 | #116 |
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24 August 2020, 21:39 | #117 |
Banned
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It's not a demand, more like a wish. But I'm certainly not qualified to see that wish come true, never having made games in Assembler but only in AMOS, and puzzle games at that. But I know the Amiga is easily capable of 50fps for something like Puzzle Bobble.
Last edited by Foebane; 24 August 2020 at 21:53. |
24 August 2020, 22:20 | #118 | |
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Quote:
EDIT: Just to be clear, I'm not really trying to attack you personally. I just find it interesting how there's always a lot of people who just "know" the Amiga (A500 usually) is capable of pretty much anything they come up with, but never really backing these claims up with anything. |
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24 August 2020, 22:29 | #119 | |
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Quote:
EDIT: Just saw your addendum. Thanks, but I should not act so much like an "armchair expert" when I'm really not. |
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24 August 2020, 22:33 | #120 |
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