31 December 2012, 10:30 | #101 |
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Hi,
What could be a problem in my system, or settings, as fs-uae segmentation faults in the beginning? The same happens with mr_a500's fs-uae-2.1.10dev compilation from another thread, or with my own fs-uae-2.1.12dev compilation, on PowerMac G5 OSX 10.5.8 and Xcode 3.1.4. The last lines of fs-uae --stdout are: fs_emu_init_render scale: -1.00 -1.00 align: 0.50 0.50 calling fs_ml_init_2 Segmentation fault Here's also the log file: |
31 December 2012, 12:29 | #102 |
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Tobias Netzel, which contributed the original patches to allow compilation on 10.5, has sent me a patch which fixes a crash on 10.5 (does not apply to 10.6+, since a separate code path is used here).
In libfsemu/src/ml/macosx.c, remove the line: Code:
CFRelease(currentMode); Please report back with the result |
31 December 2012, 17:31 | #103 |
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Thanks Frode and Tobias, that helped!
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31 December 2012, 18:12 | #104 |
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It looks like you already removed it in 2.1.12 because I don't see it there. I see it in the 2.1.11 code, but strangely I never had a crash with it - and I played with it quite a bit getting those function keys to work.
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31 December 2012, 18:31 | #105 | |
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Quote:
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31 December 2012, 18:36 | #106 | |
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Quote:
Yes, it's the 2.1.12u2 that has the fix. |
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01 January 2013, 21:58 | #107 |
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A new development version has been released. Changes in FS-UAE 2.1.13dev:
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02 January 2013, 10:59 | #108 |
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02 January 2013, 11:32 | #109 |
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Thank you frode, this was an incredible year for us ;-) . FS-UAE rose like a phoenix out of the no-where !
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02 January 2013, 12:02 | #110 |
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Just a little thing ... Is there a specific reason that the missing link button for MobyGames?
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02 January 2013, 19:05 | #111 | |
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Specifically because I forgot it (I'll now have to replace the fullscreen checkbox with a icon toggle button so there'll be enough room on all OS/language variants). |
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02 January 2013, 20:13 | #112 |
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I have anyway been wondering why the checkbox is not found in the general settings. ;-)
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02 January 2013, 20:16 | #113 | |
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Quote:
It is also duplicated alongside the start button for easy access (I use it a lot myself, at least...) |
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02 January 2013, 21:00 | #114 |
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A new development version has been released. Changes in FS-UAE 2.1.15dev:
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11 January 2013, 18:54 | #115 | |
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Quote:
I think this is a good idea, and I have implemented more or less exactly what you have suggested here for the upcoming 2.1.17 In many cases, this feature is not *that* useful, since you can press the fire button on the joystick in port 0 instead of mouse button. But with some intros (esp. trainers), you must also scroll with the mouse to reach the start game entry, and this is where this feature is especially useful. It is also useful as a shortcut feature of course, you don't have to select the joystick for port 0 at all in the launcher, and player two only has to pick up the other controller and press fire to use it... |
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12 January 2013, 09:23 | #116 |
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really no need to sorry Frode, take your time !! ;-)
This FS-UAE "shiny beast" is the best "user interacts with an emulator" experience we ever had on this planet!! Last edited by yesplease; 12 January 2013 at 09:38. |
12 January 2013, 11:54 | #117 |
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You are so right with your expression. It's so inspiring to see this development. A development for a computer system, which officially died in the mid 90ies. It's not only a technical experience, but an emotional one, cause it revives old memories and destroyed hope, which are closely linked with my own personal grow up. So perhaps I'm a bit more emotional, when I tell further suggestions to make it even better.
Last edited by FrodeSolheim; 12 January 2013 at 12:07. |
12 January 2013, 14:42 | #118 |
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In the upcoming 2.1.17dev release, floppy drive sounds are removed from the executable and now loaded from .wav files. They can be overridden with alternative wav files.
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12 January 2013, 15:18 | #119 |
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This sounds great! Are the sound configurable through a config option or by exchange the standard files like with the (Topaz) font?!
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12 January 2013, 17:00 | #120 |
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There's new config options: http://fengestad.no/fs-uae/options#f...drive_0_sounds
- so the floppy drive sounds can be specified per drive. You can use the drive sound sets available from the WinUAE home page: http://www.winuae.net/files/stuff/drive_sounds.zip. |
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