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#1 |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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FS-UAE 1.3 Development Series
I kick off the 1.3 development series quite early this time, with a couple of new features, the most notable being support for OpenGL shaders for advanced effects (May 1st is a national holiday in Norway, so I had a bit of spare time ...
) .EDIT: FS-UAE 1.3 is no longer the latest development series. Changes in 1.3.0: * Support XML shader spec 1.1. * New scaling options (scale_x, scale_y, align_x, align_y), makes it possible to get 1:1 pixel mapping (or 1:2 etc) for your LCD display. * Write OpenAL debug information to log file on startup. I have created a separate thread for support and questions regarding the new shading and scaling system here: http://eab.abime.net/showthread.php?t=64137 If you are interested in having FS-UAE translated to your language, see: http://eab.abime.net/showthread.php?t=64143 Download FS-UAE 1.3: http://fengestad.no/wp/fs-uae/download-beta As usual, updates to 1.3.x will be posted here, and please report any issues you encounter (also as usual ).If you are interested in following the development, you can add a subscription to the thread so you get emails when new replies are posted. Last edited by FrodeSolheim; 26 October 2012 at 20:55. |
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#2 |
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Registered User
Join Date: Mar 2012
Location: Germany
Posts: 5
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Hi Frode,
what do you think about Input Action which will emulate permanent fire ? Would be good for games like Apidya. Thanks again for your great work !!! I'm running now a Amiga 4000 on my iMac and it simply makes fun !! ![]() |
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#3 | |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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Quote:
![]() In the meantime - FS-UAE 1.3.1: * Added several common western european characters to bitmap font. * Added German translation courtesy of EAB user nexusle. * Added Italian translation courtesy of EAB user Speedvicio. * Added French translation courtesy of EAB user Foul. * Added some bundled (open-source) shaders: crt, curvature, scanline-3x, heavybloom, simplebloom, edge-detection, lanczos-6tap. * The new "shader" option can now be used to both specify paths to external shader file, or it can name a bundled shader. * Marked text in GUI menu entries for translation. * Added internationalization infrastructure. http://fengestad.no/wp/fs-uae/download-beta |
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#4 |
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Registered User
Join Date: Jul 2010
Location: Earth
Age: 35
Posts: 486
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Thaaaaanks!!!!!
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__________________
Using FS-UAE on iMac 2007 with Mac OS X 10.8.x
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#5 |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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You're welcome
![]() Regarding shaders, the bundled shaders are activated like this: Code:
shader = crt Code:
--shader=crt Last edited by FrodeSolheim; 02 May 2012 at 19:04. |
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#6 |
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Online Amiga Gaming
Join Date: Jun 2010
Location: Paris/France
Posts: 280
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Hi Frode! "libintl-8.dll not found" error when starting FS-UAE (V1.3.1/Windows)
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__________________
![]() Play Good Old Amiga Games ... Online ! (Online Amiga Gaming / Cross-Platform Multiplayer) http://amigaonline.forumactif.org |
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#7 |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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#8 | |
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Online Amiga Gaming
Join Date: Jun 2010
Location: Paris/France
Posts: 280
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Quote:
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__________________
![]() Play Good Old Amiga Games ... Online ! (Online Amiga Gaming / Cross-Platform Multiplayer) http://amigaonline.forumactif.org |
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#9 |
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Registered User
Join Date: Apr 2012
Location: Busko Zdroj/Poland
Posts: 3
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Hmm... maybe it's silly, but after changes in shortcut - what combination release mouse?
grab_input works only at first time. When mouse is catch by program, i can't ungrab by shortcut (I tried F11 combination, as wrote in readme - it dosen't work:P)Another two question: 1) Are U planning support for .zip 2) Could U make a screenshots after modyfication by shader? |
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#10 | |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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Quote:
There is support for .zip... Not currently, but it is possible to download the rendered framebuffered from the GPU. I'll add it to the wishlist. Currently, you must use the OS screenshot functionality to capture the end result (if possible), must probably release input grab first for the Print Screen key to be handled by the OS. Last edited by FrodeSolheim; 03 May 2012 at 00:45. |
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#11 |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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Version 1.3.2
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#12 |
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Registered User
Join Date: Feb 2012
Location: Sicily/Palermo/Italy
Age: 35
Posts: 62
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There are two small bug:
- "it" language file is not update - Bilinear filter is enabled by default? - if line_doubling or low_resolution is not enabled the video output is crushed
__________________
My project at SourceForge |
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#13 | |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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If you used the source distribution, did you run make install to install the mo files?
Yes, and it always has been! Of course, it is much more noticable when low resolution is forced as the pixels will be smeared out quite a lot. But with pixel/line doubling, bilinear filtering is much better than nearest neighbor, unless the output is an integer multiple of the input image. The point of forcing low-res is to combine it with filters which scales the pixels up again, such as hq2x, scale2x, etc. Quote:
: "F11 zoom modes and aspect correction does not work properly in combination with these yet" |
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#14 |
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Posts: n/a
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Hello all!
FS-Uae looks like an intresting emulator, have only just found about it really! Before then I was still using e-uae. However I did come across one problem. Not sure if this is a bug at all or if it just some weirdness ony my system .... admittadely I did use fs-gui in conjunction with fs-uae (I used the development fs-uae 1.3.2). For some reason copying via the workbench dosen't seem to work quite right if using a folder as a hard disk. Here's the procedure that I tried (there were no problems with using a hard file instead of a folder). Done on linux 64-bit slackware 13.37 using fs-uae/fs-gui and kickstart/workbench 1.3; 1. Created on my pc in linux (as *non* root) a directory called "test1" (which is completely empty). Have fs-uae and fs-gui already installed and working. 2. Chose from fs-gui/hard disk "Enable hard disk" and then "Use folder instead of file". Chose test1 as the folder to use. 3. Chose start from fs-gui and then started the emulator. 4. Let WB1.3 boot up then dragged the "empty" drawer from Workbench 1.3 to the emulated hard drive to copy it across (using a folder instead of a file), shows up by default as "noname" on my system. 5. Opened the WB1.3 utilities drawer and copied across "clock" in the same fashion. 6. Closed the WB1.3 windows (leaving only the emulated hard drive "noname'). 7. Both clock and the empty drawer work ok (complete with their icons). 8. Hit 12 and chose reset/soft reset. 9. Rebooted from WB1.3 disk. 10. Opened "noname" however clock and empty drawer are missing! 11. Opened amiga shell and typed "info" to find the emulated hard drive's real name (in this case dh0). 12. Typed dir dh0: from the shell, the clock and empty files are all there including their .info files. 13. Coped those files to the ram disk ( copy dh0: all ram: ) . Opened ram disk, both the empty drawer and clock show up, work ok, etc. 14. Checked in linux the "test1" directory I created earlier, the files are there ok. Really strange as the same behaviour dosen't seem to exist if using a hard drive file as opposed to a folder (directory). If I copy across by dragging the icons still show up after a reboot. ljones |
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#15 |
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Registered User
Join Date: Jul 2010
Location: Earth
Age: 35
Posts: 486
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Hi Frode,
in version 1.3.2 i have the native-fullscreen-crash problem again. :-( With lower screenmodes FS-UAE doesn't crash
__________________
Using FS-UAE on iMac 2007 with Mac OS X 10.8.x
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#16 | |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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Quote:
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#17 | |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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Quote:
Anyway, the real problem was the that file date/time was not read properly. Date/time was always initialized to the same value for all files from mounted folders (actually implemented earlier as a quick fix for net play compatibility), and this in turn caused WB to not update .info. I have implemented reading date/time from host files properly now, so this will be fixed in 1.3.3 ![]() |
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#18 | |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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Quote:
Version 1.3.3
Last edited by FrodeSolheim; 07 May 2012 at 01:39. |
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#19 |
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Registered User
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installed, and effectively, if i click F11 in RTG screen, it show "Zoom désactivé en mode RTG"
Nothing important, but the word "ZOOM" seem to be writted "2OOM" ..i think the "2" and "Z" font look very similar ... ![]() ![]() ![]() Looks better with Topaz font ![]() Another thing: when capturing with "print screen" key .. backdrop is saved but not the "notice" in front ![]()
__________________
Best Amiga Linux Emulator ! --> http://fs-uae.net/ A500 KS 1.3 + A501 A1200 2.0B Fixed KS/WB 3.9 + CF Kingston 16Go/PFS3DS + PSX to DB9 + Kipper2k CF card external Adapter + 2x Cumana CAX354 External Floppy Disc Drive Last edited by Foul; 07 May 2012 at 11:00. |
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#20 | ||
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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Quote:
Will draw a proper Z shape.Quote:
![]() I had another request to to "real" screenshots as well, perhaps I will have both functions (Print Scrn and Shift+Print Scrn for instance). |
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#21 |
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Registered User
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I think Amiga Screenshot is more important than "FS-UAE" screenshot.. after.. if it's a 5 sec coding things ...it can be cool
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__________________
Best Amiga Linux Emulator ! --> http://fs-uae.net/ A500 KS 1.3 + A501 A1200 2.0B Fixed KS/WB 3.9 + CF Kingston 16Go/PFS3DS + PSX to DB9 + Kipper2k CF card external Adapter + 2x Cumana CAX354 External Floppy Disc Drive |
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#22 | |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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Quote:
-Have to read the framebuffer back from the GPU, etc. Perhaps PrintScr should work like today, and Shift+PrintScr, so it easy to quickly take a unprocessed snapshot of the Amiga display if you beat a boss or something and want to document it. When you want to take an illustrative screenshot of FS-UAE, you have time to find the shift key ![]() |
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#23 |
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 38
Posts: 11,944
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I recommend not to use any standard Amiga keyboard keys because Shift press may do something in currently running Amiga program. (Like using one limited powerup in a game)
Yes, I know it means quite annoying game shortcuts but imho it is still better choice. |
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#24 | |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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Quote:
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#25 |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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Version 1.3.4
A bit longer delay since last release than usual, but I have been away all week!
* Updated translations: it, sr. * Merged code from WinUAE 2.4.1. * Added new bitmap font characters needed for Italian. * Removed libcapsimage from fs-uae deb file (can be installed separately as package libfs-capsimage4). * Removed libcapsimage from the source distribution (due to potential license issues, makes fs-uae package more suitable for inclusion in Linux distributions, etc). * Tweaked the appearance of some bitmap font characters, especially Z. * Make sure rom.key is loaded before scanning for roms. http://fengestad.no/wp/fs-uae/download-beta There has been quite a lot of code changes to the fastest possible-mode code path in WinUAE 2.4.1, so please report any new problems with RTG mode / fastest possible-mode if you find any. Last edited by prowler; 12 May 2012 at 21:57. Reason: Corrected version number. |
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#26 |
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Registered User
Join Date: Jul 2010
Location: Earth
Age: 35
Posts: 486
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Have this build JIT support?!
__________________
Using FS-UAE on iMac 2007 with Mac OS X 10.8.x
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#27 |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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#28 |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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I have compiled packages (both x86 and x86-64) for Fedora 16, openSUSE 12.1 and Mandriva 2011 using the openSUSE build service, and I have not tested them all. Please report if they do not work
![]() These are also now available from http://fengestad.no/wp/fs-uae/download-beta Last edited by FrodeSolheim; 12 May 2012 at 19:36. |
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#29 |
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Registered User
Join Date: May 2012
Location: germany
Posts: 63
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Is the osx resize bugfix in? Should I test it, Frode?
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#30 |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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#31 |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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Version 1.3.5 with experimental JIT support:
* Compile with JIT on x86 (32-bit) platforms. * Compiling with -fpermissive (for now). * Always set comp_trust* to indirect by default. * Compile with NATMEM_OFFSET defined. * Ported JIT code from WinUAE, E-UAE and PUAE. http://fengestad.no/fs-uae/files/fs-...-macosx.tar.gz http://fengestad.no/fs-uae/files/fs-...3.5-0_i386.deb http://fengestad.no/fs-uae/files/fs-....5-0_amd64.deb http://fengestad.no/fs-uae/files/fs-uae-1.3.5.tar.gz (no Windows build for this version) JIT works with indirect memory access on Linux/x86 and Mac OS X (It does not work properly on Windows yet). It is enabled by setting the option uae_cachesize, for instance: Code:
uae_cachesize = 8192 |
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#32 |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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Should work fine in this version
:Version 1.3.6 for Mac OS X: http://fengestad.no/fs-uae/files/fs-...-macosx.tar.gz * Recreate OpenGL state when resizing window on Mac OS X. |
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#33 |
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Registered User
Join Date: Jan 2011
Location: DE
Posts: 22
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Patches against 1.3.5
Hello Frode,
attached you'll find a bunch of patches for Linux (most if not all would probably be correct for Android, too, though) that - make the build system respect the user's (or in this case: the packager's :-) ) CFLAGS/CXXFLAGS/LDFLAGS, - use toolchain macros instead of hard-coding gcc/g++/etc. These patches don't change any defaults as you'll see but allow source-based distributions to properly build fs-uae. Of course, I've tested them extensively. Please let me know if there's a problem with any of them. Best regards, Wulf |
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#34 | |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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Quote:
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#35 |
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Registered User
Join Date: Jan 2011
Location: DE
Posts: 22
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Thank you very much, Frode!
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#36 |
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Registered User
Join Date: May 2012
Location: germany
Posts: 63
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Hi Frode,
brilliant, window resize works now under OSX. But I found two other glitches, which were not there before. 1. the disk images when you put image n into df0: it puts image n-1 into df0:, I think this bug comes with the new eject menu point for disk images 2. when I do a warm restart via the fs-uae menu, to reboot the amiga it crashes. Ironically the cold start works. older versions do not have these 2 new bugs. I am so happy about the resize, Frode. |
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#37 |
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Registered User
Join Date: Jul 2010
Location: Earth
Age: 35
Posts: 486
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For JIT:
try also with this config entry: uae_cpu_speed = max This worked for me!!
__________________
Using FS-UAE on iMac 2007 with Mac OS X 10.8.x
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#38 | |||||
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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Quote:
Quote:
![]() Quote:
Quote:
-Should be able to fix the new bugs soon.Quote:
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#39 |
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Registered User
Join Date: Jul 2010
Location: Earth
Age: 35
Posts: 486
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Ok, I use "SUPER"
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__________________
Using FS-UAE on iMac 2007 with Mac OS X 10.8.x
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#40 | |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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Quote:
![]() * Fixed an input event offset problem causing soft reset to be interpreted as quit and disk swapping to be off by one (1.3.4). (from the changelog of soon-to-be-released 1.3.7) |
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