06 January 2015, 15:28 | #101 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,790
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BBmain.LIB is just some extension the author of backbone renamed - If it runs from AMOS then the extensions are there - You need to run the Compiler from Amos
But like I say there wont be any speed increase if thats what you hope for........... BackBone uses screen copy for the Scolling - Remove all the Wait VBL and with FBLIT - you might get some strange results Last edited by Retro1234; 06 January 2015 at 15:35. |
06 January 2015, 16:21 | #102 |
Amiga Hardcore Gamer
Join Date: Apr 2005
Location: Sweden
Age: 46
Posts: 1,207
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Run the compiler from Amos! That does the trick!
Yes, I know... No speed increase by just compile it with AMOS instead. I just wondered if someone who knows AMOS more than me could find a way to speed up the games by just do some small changes to the code. But i think it is as you saying. The code is big and complex so most of the it needs to be written from scratch. Well, now we can at least do some small changes to our games. Like make the score counter to reset after death should be no problem. RedskullDC: So now it would be useful with a hacked version that does not delete the source from RAM! Last edited by hipoonios; 06 January 2015 at 16:28. |
07 January 2015, 01:17 | #103 |
Registered User
Join Date: Nov 2014
Location: Dublin
Posts: 17
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We should forget the Backbone and all limitations and prepare bounty for
[ Show youtube player ]. This is the last hope for us.
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07 January 2015, 05:59 | #104 |
Amiga Hardcore Gamer
Join Date: Apr 2005
Location: Sweden
Age: 46
Posts: 1,207
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Yup, that video have been posted a few times in the thread now. It looks very promising. I will be happy to support him once it is out. But then will a demo be released? No one knows.. I think he should give us little more information. I WANT IT NOW! Because i want to start with my next game very soon
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07 January 2015, 11:21 | #105 | |
Registered User
Join Date: Dec 2013
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Quote:
Would be nice to have this but more than 3 months passed and i don't see any progress or news about it, even though program looked almost finished in the video. |
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07 January 2015, 20:27 | #106 | |
Amiga Tomcat
Join Date: Sep 2007
Location: Boston Lincs
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Quote:
In the section that starts ALLAGAIN: just after LIVES=MXLIVES Insert SCORE=0 I've tried it but can't get it to compile. It complains of missing extension. |
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08 January 2015, 01:19 | #107 |
Registered User
Join Date: Nov 2014
Location: Dublin
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Two years ago I've wrote a long article about Backbone.
If someone would be interested in translating my article into English I get my permission. BTW. Ironclaw sent greetings to all of you. |
08 January 2015, 06:19 | #108 |
Amiga Hardcore Gamer
Join Date: Apr 2005
Location: Sweden
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I sent a message to the developer on Youtube two days ago, asking him for some more information. But no reply so far
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08 January 2015, 06:21 | #109 |
Amiga Hardcore Gamer
Join Date: Apr 2005
Location: Sweden
Age: 46
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Thanks for that! Will try it if i ever do a new game with Backbone. I also had problems to compile it. But it worked if i compiled it from Amos. As suggested earlier in this thread.
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08 January 2015, 08:26 | #110 | |
Digital Corruption
Join Date: Jan 2007
Location: Dorrigo/Australia
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Hi Leon, et al.
Quote:
Perfectly understandable! Cheers, Red |
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08 January 2015, 11:30 | #111 | |
Registered User
Join Date: Dec 2013
Location: GR
Age: 47
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Quote:
Let's face the truth then, to have a really good A500 68000 game with good graphics and music and gameplay, not some public domain stuff with 8x8 sprite it needs to be done the old way, a good coder, an artist and a musician must be there and work 6 months or so for the project. That's why they made all in assembly before and not AMOS or some other strange C-like basic that only uses 40-50% of the system at best. |
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08 January 2015, 14:29 | #112 |
Amiga Hardcore Gamer
Join Date: Apr 2005
Location: Sweden
Age: 46
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Yes, AMOS can't compete with Assembler of course. BUT AMOS CAN do fast 50 fps scrolling.
http://hol.abime.net/5809 http://hol.abime.net/5818 Maybe not the best examples... But these games runs fast and smooth on a standard A500 and they are both made in AMOS. |
08 January 2015, 14:43 | #113 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,790
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Ive had some strange messages - you know who you are
I have NOTHING to do with BackBone or Reality Im writing my OWN engine and it not finished and its for my OWN fun. You can try the mayhem in monsterland demo in the Zone - It uses a 32 colour screen and the size of the Sprite makes no difference - to an extent or see video below. [ Show youtube player ] Also Big Thanks to all the people that have given me advice and over the years - You know who you are Last edited by Retro1234; 08 January 2015 at 15:15. |
10 January 2015, 00:37 | #114 | |
Registered User
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Location: Europe
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Quote:
Many of the code of the OBJ... procedures are also redundant. I believe there are at least a few frames per second buried in. |
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22 January 2015, 14:54 | #115 | ||
Amiga Hardcore Gamer
Join Date: Apr 2005
Location: Sweden
Age: 46
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Quote:
Quote:
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22 January 2015, 17:56 | #116 |
Total Chaos forever!
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
Posts: 2,188
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AMOS compiler does bit shift optimization on multiplies by powers of two and they are faster than using shift instructions from an extension due to the inefficient calling convention of the compiler.
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22 January 2015, 23:32 | #117 |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
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indeed, this has caught me out before, because for divide by 2 the behaviour is different from a simple bit shift, so your compiled program may not work exactly the same way!
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23 January 2015, 13:09 | #118 |
Registered User
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15 February 2015, 16:48 | #119 |
Registered User
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For those who missed it, I also made a Backbone game: Boxx 2.
Info: http://eab.abime.net/showthread.php?t=76523 Last edited by Lemming880; 27 January 2022 at 14:44. Reason: removed broken image links |
21 February 2015, 23:05 | #120 | |
AMOS Extensions Developer
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 44
Posts: 1,924
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Quote:
I'm not sure how to (safely) change the Compiler's setup off the top of my head, but I do know it's much easier in AMOS Pro |
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