07 July 2019, 20:09 | #1161 | |
Defendit numerus
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Age: 53
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07 July 2019, 21:21 | #1162 | |
Registered User
Join Date: Jan 2008
Location: Warsaw/Poland
Age: 55
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Code:
; Input d1=longword ; Output d1=longword reversed REVERSE_LONGWORD: move.w d0,-(a7) clr.w d0 move.b d1,d0 move.b BYTE_REVERSE_TAB(PC,d0.w),d1 ror.w #8,d1 move.b d1,d0 move.b BYTE_REVERSE_TAB(PC,d0.w),d1 swap d1 move.b d1,d0 move.b BYTE_REVERSE_TAB(PC,d0.w),d1 ror.w #8,d1 move.b d1,d0 move.b BYTE_REVERSE_TAB(PC,d0.w),d1 move.w (a7)+,d0 rts BYTE_REVERSE_TAB ds.b 256 |
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07 July 2019, 21:58 | #1163 | |
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Location: Sunderland, England
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13 July 2019, 23:42 | #1164 |
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I've started work on the hi-score table here.... pretty much part 1 of 2.
It isn't a game without the hi-score... however the Amiga version will only have 5 entries, the arcade had 50... there' literally no point in me coding 50 entries. [ Show youtube player ] Geezer |
14 July 2019, 00:11 | #1165 |
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Location: Athens , Greece
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Whaaaaa? Not even 10?
I'm kidding! |
14 July 2019, 14:44 | #1166 |
uber cool demi god
Join Date: Jun 2006
Location: Kent/England
Posts: 2,073
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Cannot wait for this. Looking awesome as always. Keep up the great work mcgeezer.
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15 July 2019, 11:11 | #1167 |
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Location: Newcastle, UK
Posts: 266
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mcgeezer - enjoy NERG? Did you break the Rygar machine?
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15 July 2019, 13:47 | #1168 |
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15 July 2019, 13:52 | #1169 |
CaptainM68K-SPS France
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True, it should be shining and restored.
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15 July 2019, 15:23 | #1170 |
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Location: Newcastle, UK
Posts: 266
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heh most were in good condition to be fair, perhaps a recent purchase and awaiting proper restoration (and now fixing!)
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16 July 2019, 23:24 | #1171 |
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You'd be surprised as to how much effort it takes to actually build a hi-score entry screen. It's one of those jobs that when you build a game you don't really relish the prospect of coding it because they are really hard to get right!
There's still bugs in it but they're not big ones...probably a couple of hours work to get it nailed but I'm super tired today. [ Show youtube player ] The release is likely October... I now need to play test the entire thing and remove as many bugs as I can find. |
16 July 2019, 23:49 | #1172 |
pixels
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Thanks for all your efforts mcgeezer, go have a good rest
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17 July 2019, 23:25 | #1173 |
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Had a bit of a night off coding and played a few of my best shooters... Nex Machina and Raiden...
While I was playing the latter something dawned on me which I confirmed by running though MAME. Raiden has a resolution of 192x256 (despite what the arcade says). It is absolutely a perfect candidate for the Amiga for a vertical shooter, bitplane mode could be put into x4 with all hardware sprites available along with some serious multiplexing. All the graphics are easily extracted... I'd need to look further at the tile-maps but I am tempted.... or then I could just take a break after Rygar. Probably the latter |
17 July 2019, 23:37 | #1174 |
Banned
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Location: London / Sydney
Age: 47
Posts: 20,420
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Who doesn't love Raiden / Raiden II / Raiden DX???
If I was to throw another similar game in that I blew many a quarter on: Twin Cobra |
18 July 2019, 00:17 | #1175 | |
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18 July 2019, 00:41 | #1176 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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...or Wonder Boy; as I know you love it
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18 July 2019, 01:09 | #1177 |
Registered User
Join Date: Jul 2015
Location: The Netherlands
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If I were him, I'd volunteer for a vacation first
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18 July 2019, 10:19 | #1178 | |
CaptainM68K-SPS France
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18 July 2019, 10:23 | #1179 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,935
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Coooooooool
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18 July 2019, 11:24 | #1180 |
Banned
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