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Old 23 March 2010, 01:39   #1861
s2325
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Miner 2049er on my 286 laptop.
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Old 23 March 2010, 01:40   #1862
Djay
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CODMW2 (xbox360) and Turrican 1&2 (a600&a1200)
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Old 23 March 2010, 07:42   #1863
haynor666
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I started Metro 2033. Quite nice game.
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Old 23 March 2010, 13:29   #1864
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I started Metro 2033. Quite nice game.
Now theres a game i plan on buying soon If it's anything like the Stalker games on the PC then i know i will love it
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Old 23 March 2010, 18:24   #1865
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Now theres a game i plan on buying soon If it's anything like the Stalker games on the PC then i know i will love it
I still hope in a Xbox360 version of Stalker
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Old 24 March 2010, 00:13   #1866
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Just charted Uncharted 2

The Miggy is going back together tomorrow following a seriously extensive Retr0Bright session...
 
Old 24 March 2010, 00:31   #1867
Firthy2002
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Got almost 2 weeks off work after tomorrow so will be starting something big, some kind of adventure/RPG/4X game, as part of my "downtime".
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Old 28 March 2010, 03:35   #1868
MazinKaesar
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Dropped Pariah, it was really boring; I am playing the PC version of Cursed Mountain instead, a little great survival horror... it seems an Himalayan version of Fatal Frame/Project Zero... :P
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Old 28 March 2010, 03:39   #1869
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I'm grinding through Phantasy Star IV, ATM. Whoah, what a great SMD/Genesis RPG this is. A little hard, though.

Last week I finished Lufia II, an adorable and at times heart-breaking little SNES RPG, the complete opposite to the austere and emotionless Phantasy Star.
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Old 28 March 2010, 03:42   #1870
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I learnt not to love the GEP gun (first time I used it). Its too easy to lug that thing around with two dozen rockets. Everytime a boss battle came up I just whipped the little fella out and blew up the enemy before they had a chance to say their thing and get hostile on me.
LAMs can be abused in the same way. Have you tried the game with the Shifter mod? It rewards stealth and frowns on brute force.
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Old 28 March 2010, 05:13   #1871
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FEAR 2, and so far I'm really enjoying it. Late night horror romps with all the lights switched off rule!
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Old 28 March 2010, 16:25   #1872
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Warcraft 2 (Battlenet edition) campaign and meynaf's second Dungeon Master dungeon under WinUae.
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Old 28 March 2010, 22:45   #1873
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Played some Half Life 2 on PC, got depressed by walking around stinking sewers and bleak levels. Why would anyone enjoy a virtual experience of crawling through stinking sewers?

Went back to Timesplitters 2 on Cube again. Much more colorful, more funny, more cheerfull and generally less depressing experience. Really, Timesplitters 2 and 3 are two of the few FPS that are not depressing to me even after hours of gameplay. I would say Mirror's Edge is tops in this respect, after Portal, but those are both not exactly FPS. Really, most FPS just drag me down after about 3 hours in with their brown dark bleakness and generally depressing colorscheme and level design.

Worst in this respect: America's Army (lol). Why would anybody want to go through a virtual version of boot camp, including but not limited to getting yelled at by officers for not looking at them when they talk to you. Just like in real life! Baffling. Hey let's crawl through some mud with stones in our backpacks. What fun it is!
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Old 29 March 2010, 09:27   #1874
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Played some Half Life 2 on PC, got depressed by walking around stinking sewers and bleak levels. Why would anyone enjoy a virtual experience of crawling through stinking sewers?
As long as it is on a buggy in turbo mode, I'm quite happy with it actually.
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Old 29 March 2010, 09:32   #1875
TCD
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@rsn8887
http://www.escapistmagazine.com/foru...e-Sewer-Levels
"SpoonyOne in his review for sewer shark says something about how the game's title is a bad sign because the worst level in every game is the sewer level."

They haunt us for at least two decades now and noone understands why they still throw them in every second game. Maybe we should start an online petition
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Old 29 March 2010, 09:37   #1876
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nobody knows? It has been explained a few times already: its a simple case of lack of imagination. There are certain patterns that will always come back in games, simply because nobody can think of new ideas to replace them with.

I'd say it is because videogame magazines / review sites make their score depend too heavily on how long a game playthrough will take you, so adding boring and easy rehash sections to it is simply a financially good decision. I wonder how many times a development team has had to put them in against their will.
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Old 29 March 2010, 09:59   #1877
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nobody knows?
Noone understands Of course it's just the laziness of the designers that we still have to face sewer levels, but there should be enough 'level archetypes' around already, that they don't have to reuse those stinking sewers!
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Old 29 March 2010, 18:07   #1878
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Of course, somebody with a bit of a literate background would say they do this to pay tribute to the masterpiece created by Kevin Eastman and Peter Laird


Been playing Syndicate Wars thanks to this recent port to modern platforms.
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Old 29 March 2010, 18:12   #1879
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As long as it is on a buggy in turbo mode, I'm quite happy with it actually.
If you want buggy its half life 1 you want, if it hadnt been such a good game it would have been launched at the nearest hard object. Oh look im stuck in a wall again.

Even in the documentation for one of the expansions it suggested jumping up and down when in a lift in case you got stook in the walls.
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Old 31 March 2010, 12:39   #1880
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Knights of the Chalice

Great RPG on the arcade (in the sense it's low on the role and bent to fighting, but everything is turn based) side, very much on the lines of the SSI' Gold Box series, with a semplified ruleset regarding the classes and races, but more advanced regarding the rest, based on the OGL, which, i quote from their site:

Quote:
OGL is the open game licence created by Wizards of the Coast to allow third-parties to use their open game content. The open game content is a set of rules that constitutes the foundation of the pen-and-paper role playing game Dungeons & Dragons 3.5. Thus, the open content is distinct from D&D, but very closely related.
In respect to the Gold Box serie, in this game there's no first person window, the view is top down and the graphics of the excerpts is non professional, so that the NPC are maybe non unforgettable, but the story is very good, the AI is great the game is very entertaining with very challenging moments.

since someone keeps calling, for instance, Dragon's Age an RPG, i would say Knights of the Chalice is much more fun to play as RPG to me than DA.

There's a great music and effects too.

cons: little variety in the party choices and very basic graphics; straightforward.

Last edited by Marcuz; 31 March 2010 at 14:13.
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