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Old 12 July 2005, 19:39   #21
falconfx
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Oh, I ripped also the Intex Console Background!
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Old 12 July 2005, 19:51   #22
falconfx
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Sorry maVado, but now my dinner is waiting...

If there is something left to rip, just ask me.

See you tomorrow!
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Old 13 July 2005, 11:35   #23
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i remember a scene i think it was on the second civillian level where you need to open a room and there was a person in there which opens a room for you. I will have a look for that animation and then i thinnk everything is complete
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Old 13 July 2005, 15:36   #24
falconfx
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No, it was on Security Tower 1 and now it's here!

I have looked some rippings when the alarm starts sounding and the level becomes reddish: do you think we should also rip them?
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Old 13 July 2005, 15:51   #25
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no, i think everyone will be able to ink the picture if needed via photoshop or paintshop pro
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Old 13 July 2005, 16:34   #26
BippyM
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Rip everything properly..
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Old 13 July 2005, 21:19   #27
StrategyGamer
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Post

Quote:
Originally Posted by falconfx
I have looked some rippings when the alarm starts sounding and the level becomes reddish: do you think we should also rip them?
What makes you think there are any reddish gfx to rip?

That level probably uses the normal gfx and just redefines the palette to be reddish on that special level.

It is such an easy code trick.

I will be surprised if you find any reddish gfx to rip.

But if you do find some reddish gfx then yes, you MUST rip them! It is your solemn duty.

If you do find specially drawn reddish tiles then it probably means there are some special tiles in that set that are not found elsewhere.
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