20 August 2020, 14:38 | #21 |
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Well to say that you need AGA for puzzle bobble is hilarious. What next? Pacman on 68030 only, with rainbow colored ghosts?
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20 August 2020, 14:39 | #22 |
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I would also say that around 4 different colors for a bubble could be enough. nobody showed that 1-2 colors can be used for a different color bubble and IMO they are look good enough. More important is the gameplay. Should be equal or better.
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20 August 2020, 14:45 | #23 | |
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Quote:
Seriously, nobody said AGA only because of color count and/or palette, but: a) the arcade is pretty colorful so AGA wouldn't hurt and b) I was talking about performance mostly, hence an 020+AGA *could* possibily be a bit better in this case compared to an unexpanded A500 (again, think of 50fps with shitloads of stuff onscreen), but I don't know much anyway and you can prove me wrong anytime. So please do. |
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20 August 2020, 14:51 | #24 | |
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Quote:
EDIT: ninja'd by the author of the OP itself |
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20 August 2020, 15:28 | #25 |
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In pixel graphics some times less is more. Not talking zx spectrum 2 Color graphics but as many colors as it needs to be recognisable and decent. Neo geo graphics are an overkill for such a game. Maybe even better if they had used less colors, it has more character. I see tons of colors that are pretty close one to another. They just had them and threw them here and there, no cost at all.
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20 August 2020, 15:43 | #26 |
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You can usually make a conversion of every game to a platform that's one gen down. Maybe even two.
It's always just a question of acceptable FPS, resolution and colour count in the end. And that differs by viewer. So, the answer to the OPs question is yes (on OCS). But it would not look like the arcade/NeoGeo version. On AGA no problem. |
20 August 2020, 15:48 | #27 | |
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See the Metal Slug thread, and why no one gave it a try (except Sandruzzo, and he gave up quickly as far as i know). |
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20 August 2020, 16:12 | #28 | |
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And perhaps incorrectly, I think that something that looks enough like Puzzle Bobble for it not to look terrible and still be fun to play can probably be achieved on the A500. Sure, it might not be on the level of SNES port, but it'll probably be a lot better than the Game Gear version. |
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20 August 2020, 16:16 | #29 | |
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Yes - sometimes less is more, as long as we stay away from the "modern" take on pixel art (read: blocky, aliased and shitty coloured, but hey, it sells on Steam!). Like you said, as long as it recognisable and decent, has attitude and character. Again, maybe a little bit better than modern shit and with proper "character" I might add! No - I'm not against "fat" pixel art per se (as in "Neo-Geo fat" ) Sometimes less is more, sometimes more is better: no overkill, just more artistic control IMHO. As long as it's not over-satuarated, I'm ok with it. Both scenarios sound good to me! |
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20 August 2020, 17:46 | #30 |
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I would say, just for the current attitude, we are really standing on shoulder of giants :/
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20 August 2020, 19:45 | #31 |
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20 August 2020, 20:23 | #32 |
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Like Steril707 said it will require AGA to make it look exactly like the original.
I still think that with some clever use of colors the game would almost look as good on OCS. |
20 August 2020, 21:03 | #33 |
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Again, it's not about gfx only, but the whole package: smoothness, speed, gameplay. But hey if coders here say that's just a breeze even on A500, who am I to disagree?
Last edited by skan; 21 August 2020 at 01:42. |
20 August 2020, 21:38 | #34 |
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Well, as pixel artist i can say that with three shades of color well placed you can reach a good result for bubbles and use sprites for it
EDIT ok, so am looking at some sprite sheet and i see a lot of stuff,definitely reduction need to be made, and probably sprites cannot be used Puzzle Bobble Sprites Last edited by saimon69; 20 August 2020 at 21:58. |
20 August 2020, 21:53 | #35 |
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20 August 2020, 22:00 | #36 |
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not only that, but there are eight bubbles, this means even with three colors we have 24 allocated ones for bubbles while only 15 slots for sprite colors available;color reuse is almost mandatory (sprite can still be used for the bubble shot, however)
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21 August 2020, 01:47 | #37 |
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That, or maybe borders, background or score.
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21 August 2020, 01:53 | #38 |
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Is it just me, or would this be a good candidate for trying HAM? Let the background use a few static colours and have the bubbles use the rest of the palette to make them standalone objects? Perhaps even use sprites for backgrounds to free up more of the palette.
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21 August 2020, 08:37 | #39 |
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21 August 2020, 08:39 | #40 |
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I'm a bit rusty in math but it seems to me that with 15 different colors, we already have 455 possible arrangements.
Well I'm not saying that all colour mixes give good results, but theoretically, there is room for 8 bubbles, no ? Differentiating them quickly is another story of course |
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