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Old 07 March 2015, 22:34   #1
SparkyNZ
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Question Can WinUAE disassemble from PC until a breakpoint is reached?

Is it possible to get the WinUAE debugger to log all disassembly until a breakpoint is hit?

In other words, can I freeze a game (Shift-F12) and then dump all disassembled instructions to an "event log" file? I don't mean "disassemble a block of memory" - I mean get a complete CPU (or blitter & copper) log as it has happened. I realise that the output for such a thing could be completely huge but is it something that has been implemented?
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Old 08 March 2015, 08:56   #2
Toni Wilen
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No (and I don't see much use for it unless it is really configurable = too much work) but last 500 instructions are automatically stored when any normal break point is active. H <number of instructions> command lists them.
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Old 08 March 2015, 09:04   #3
SparkyNZ
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No (and I don't see much use for it unless it is really configurable = too much work) but last 500 instructions are automatically stored when any normal break point is active. H <number of instructions> command lists them.
I keep asking these questions because I haven't quite found my way where hacking the Amiga is concerned.. PCs tend to make us lazy I think.
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Old 08 March 2015, 09:38   #4
Vot
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Can WinUAE disassemble from PC until a breakpoint is reached?

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Originally Posted by SparkyNZ View Post
I keep asking these questions because I haven't quite found my way where hacking the Amiga is concerned.. PCs tend to make us lazy I think.

+1 for sparky to implement it (lets hope your your better with c/c++ on the pc)
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Old 08 March 2015, 09:50   #5
SparkyNZ
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+1 for sparky to implement it (lets hope your your better with c/c++ on the pc)
Doesn't mean that I will. Still trying to build using VS2010. Should be asleep now. If I do make any progress I will make it known. Just fiddling at the moment though.
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