25 April 2013, 09:59 | #1 |
Registered User
Join Date: Apr 2013
Location: Torquay/England
Age: 52
Posts: 11
|
UFO Enemy Unknown A500
Hi Folks,
I bought a copy of UFO for my 500 all nice and boxed and complete. It works fine(if glacially slow!). However a few things I have read on the 'net say it has music. http://eab.abime.net/showthread.php?t=30047 The wiki entry says the 500 version has improved sound quality. http://en.wikipedia.org/wiki/UFO:_Enemy_Unknown My copy has no music and just the very occassional bloop & ping sound effect. Whats the deal? The game is on 5 disks, Acid Software release 1994. The back of the box says :Amiga A500 plus, A600, A1200. Required 1meg. Recommended joystick(!!!). Now that's weird as it's totally mouse controlled! Is there a different version to this one with the music? Best, Chris |
25 April 2013, 10:35 | #2 | |
Global Moderator
|
Just some guessing there:
- Improved sound quality probably only refers to some higher sample rates, so don't expect any major improvement compared to the PC version. - How much RAM has your A500? 1Mb? Quote:
If so, I guess the game gives priority to SFX and that's why you don't hear music. |
|
25 April 2013, 14:06 | #3 |
MI clan prevails
Join Date: Jul 2010
Location: Belgrade, Serbia
Posts: 1,443
|
Is it just my imagination or does AGA version have totally different music ?
|
25 April 2013, 19:57 | #4 | |
Global Moderator
|
If you play on an A500 with extra RAM, you will have to set Music + SFX in the options in the Geoscape section of the game if you want to hear both.
Quote:
The ECS version seems to have some "adapted for the Amiga" renditions of the original music. But the AGA version sounds a bit weird. I recognise a few loops/samples/gimmicks but the themes themselves sound like messed up renditions . It seems (from my quick tries) that the CD32 version has more tunes than the AGA Version. But even that version does not provide music during the battlescape sequences apparently (the only options during those are related to the scrolling). I have had two issues with the ECS version (IPF 1677): 1) If I install on HD (I have a WB 3.1 installation) it installs fine, but if I run the main icon it states that "Geoscape is not executable, Battlescape is not executable" and keeps repeating itself. 2) If I play from disks, it gets stuck before starting a battlescape sequence (on disk 3 apparently). The disks are not write-protected as asked by the game. I tried on an A1200 + Fast RAM configuration, the same with CPU caches disabled and Enhanced in the Display options when booting, and with an A500 + 8Mb FastRAM. Same result each time (I extracted fresh IPF images each time). Anyone got experience on real hardware? bsa starfire maybe, depending on how far you went in the game? |
|
26 April 2013, 09:26 | #5 | |
Registered User
Join Date: Apr 2013
Location: Torquay/England
Age: 52
Posts: 11
|
Quote:
Hope you get it working on your systems. Best, Chris Last edited by prowler; 27 April 2013 at 23:11. Reason: Fixed quote. |
|
26 April 2013, 13:11 | #6 |
Global Moderator
|
Thanks for the details.
The thing is I am emulating, so having issues on disk 3 is really weird Even more if you have had issues on real hardware (maybe as you said due to "recycled" disk but still...) I just noticed that there is no Whdload slave for the ECS version. Perhaps with a reason. I guess it would need someone with enough technical knowledge to take a further look into the matter. From your post I guess you never played the game on another platform before. I can confirm you will probably spend a lot of time on it It is one of those games that you start playing the evening, look at the time and think "oh it is already midnight. Just one more battle/turn". And in the end you notice it is already dawn outside... I'll let you play the Amiga version(s) ofc, but if you ever want to, take a look at - the DOS versions. Try to get a version from v1.0 to 1.2 because the next patches change some sound effects and not really in an enjoyable way, even if there are some user patches to rever those changes. - the Windows version. You can use it with UFOexternder and get a lot of fixes and improvements such as having the music from the Playstation version and keyboard shortcuts: http://www.ufopaedia.org/index.php?title=UFOextender Download here: http://www.ufopaedia.org/index.php?t...:UFOLoader.zip You can get the music from the Playstation version here if you don't want to rip from an ISO: http://www.xcomufo.com/x1music.html Although I am of those purists who have a slight preference for the original DOS version for the Battlescape sections: [ Show youtube player ] And when you have finished UFO, don't forget to try the direct sequel Terror From the Deep. Pretty much the same game, although a lot of action takes place underwater. A bit less impressive than UFO in terms of atmopshere but a really enjoayble game. No Amiga version though. |
26 April 2013, 13:19 | #7 |
Ya' like it Retr0?
Join Date: Jul 2005
Location: United Kingdom
Age: 49
Posts: 9,768
|
I have always felt that the Playstation version has the best music, sadly the game is quite buggy - often crashing when assaulting 3 level UFO's!
but the music, divine! More often I would play the Amiga version and have the Playstation disk CDDA music being played from my CDROM =) |
26 April 2013, 13:27 | #8 |
Global Moderator
|
Well, as I said above I have a slight preference for the original DOS music (nostalgia probably and it has a really eerie feeling) but the Playstation is indeed really a pleasure to listen to.
For those who would not know, the music for the Playstation version was done by none other than Allister Brimble: http://www.mobygames.com/game/playst...efense/credits |
27 April 2013, 12:30 | #9 |
MI clan prevails
Join Date: Jul 2010
Location: Belgrade, Serbia
Posts: 1,443
|
Wow, now you got me curious I'll have to fire up the PS and have a looksy (hearsy).
Regarding UFO on A600, it works just fine on real hardware. Installed on a HD (CF). Fine, meaning it does run and it doesn't crash. But it is slow as mud Geoscape takes ages to move. A1200 with fast RAM is the way to go for UFO. |
27 April 2013, 14:36 | #10 |
Ya' like it Retr0?
Join Date: Jul 2005
Location: United Kingdom
Age: 49
Posts: 9,768
|
I really wish they had brought out a version that would work on a graphics card - not for any reason other than to have 256 colours on an A2000 or perhaps a hack-patch for a Indivision ECS to display 256 colours - this would be a delight
I could finally have a 256 colour UFO running on my 040@33 A2000.... I am just not happy with it running my several other machines... clearly I would suspect that the screen modes can be promoted with something like New Mode - I should give this a go at some point. |
27 April 2013, 15:48 | #11 |
Demoscene musician
Join Date: May 2010
Location: UK
Posts: 55
|
I recently stumbled across the a1200 version on YouTube as a video had (incorrectly) credited the music to me. I worked on the a500 version which, as stated above, has renditions of the pc tracks. (think I had about 50kb per song or less, not much at least) afaik the team I was working with only did the a500 version so I don't know anything about the aga one.
|
27 April 2013, 20:08 | #12 | |
Global Moderator
|
Quote:
It seemed a bit weird that an artist made a pretty correct rendition of the original for the A500 version and decided to make some completely different music for the AGA version. The video may have used the credits we have currently on HOL: http://hol.abime.net/1789 I am not sure where those were taken from. I'll ask the other members if they know and change the credits accordingly. So you manage to launch the game from HD. That's interesting. I'll try to run with a different emulated processor. Or perhaps starting with a WB 2.0 disk. I guess the result will be interesting. |
|
27 April 2013, 21:42 | #13 | |
MI clan prevails
Join Date: Jul 2010
Location: Belgrade, Serbia
Posts: 1,443
|
Quote:
But, I forgot to mention my A600 is running WB 2.1. And it has 2MB chip + 4MB fast. Don't know if that makes any difference. |
|
28 April 2013, 01:53 | #14 |
Global Moderator
|
Well, at least it will give me a good reference when I do a battery of tests. If I cannot manage to get the game to work with a similar configuration I will have to point it out to Toni.
|
28 April 2013, 11:59 | #15 |
Zone Friend
Join Date: Dec 2005
Location: Australia
Age: 50
Posts: 2,616
|
Be careful with this game, on a slow Amiga the think times between each round become more and more long until you end up waiting 10 minutes at time but that's much later into the game.
Once I accelerated my Amiga back in the day it lessened the wait time by about 95%, the change was astonishing!! |
28 April 2013, 13:49 | #16 |
Registered User
Join Date: Feb 2012
Location: United Kingdom
Posts: 3,179
|
Yeah, game far too slow to be enjoyed on 'standard' Amigas. Reminded me of the game Syndicate!
|
28 April 2013, 19:51 | #17 | |
Zone Friend
Join Date: Jun 2005
Location: Warsaw/Poland
Age: 45
Posts: 2,437
|
Quote:
|
|
05 May 2013, 11:39 | #18 | |
Global Moderator
|
Quote:
Well, the not executable files issue was easy to solve: the files were simply missing the executable flag. Lord Aga, do you remember if you had this issue when you installed and first played the game and solved it this way? Otherwise it would mean there is an issue when installing the the game with an A1200 (or Winuae has that issue). UFO ECS installed on an A1200 HD runs fine and you can enter the Battlescape sections without issues. There is music played during the Battlescape section, unlike the AGA version. |
|
05 May 2013, 12:58 | #19 |
MI clan prevails
Join Date: Jul 2010
Location: Belgrade, Serbia
Posts: 1,443
|
Huh, what, no.
On A600 (2.05 ROM, 2.1 WB, 2CHIP + 4FAST) it simply installs (original installer, not WHDload) and plays. I was horrified by its slowness and surprised with the different music (than the AGA version) but apart from that there was nothing unusual. Nor were there any interventions necessary. On A1200 (3.0 ROM, 3.0 WB, 2 CHIP + 4 FAST) back in the days, I had the first AGA version, and then the platinum version, and both of them ran without any problems (platinum version was significantly faster, optimized?). Must have finished them a hundred times |
27 December 2016, 15:18 | #20 |
Registered User
Join Date: Sep 2007
Location: Stockholm
Posts: 4,344
|
I installed the A500 version on my Furia A600. The file protection flags were, as stated before, incorrect, so I fixed them using "Protect ALL #? +rwe" and the game could start.
However, the game usually locks up when building the first base, or at the very least when switching to the very first interception screen. Any tips? |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Help with UFO:Enemy Unknown fonts | Conundrum | project.Sprites | 14 | 21 November 2013 13:04 |
UFO - Enemy unknown Platinium | mai | HOL contributions | 10 | 21 August 2008 15:19 |
Ufo Enemy Unknown | Sly294 | support.Games | 7 | 28 May 2006 01:59 |
UFO Enemy unknown crashes | keropi | support.Games | 17 | 22 October 2004 11:52 |
UFO: Enemy unknown AGA | Lucy | support.Games | 4 | 05 June 2004 23:50 |
|
|