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-   -   New Game - Dino Run (https://eab.abime.net/showthread.php?t=94131)

Havie 08 September 2018 00:21

New Game - Dino Run
 
2 Attachment(s)
Here is a game I've been working on for a few weeks, it's an Amiga version of the Google Chrome Dinosaur Run game.

I have attached and LHA file (just unpack anywhere you like) or an ADF. Works fine on my Amiga 1200 030 but hopefully will run fine on an A500 upwards.

The game was an experiment in using sprites (never used them before) so the Dinosaur is a sprite (or two when ducking) and the bird is a sprite. Wanted to make the clouds sprites too but struggled with colours! No double buffering and simple software scroll to make the ground and cacti move.

Saves high score to disk and if you can get far enough (or are bothered enough) then I have a bit of a surprise later in the game. It does end but nothing terribly exciting happens (yet).

Anyway, let me know how it works or not and if there are any bugs! Probably won't do too much more on it as need to get cracking on my game for the compo.

Have fun!

DamienD 08 September 2018 01:06

Great Havie, will check this out tomorrow ;)

Quote:

Originally Posted by Havie; (Post 1267562)
probably won't do too much more on it as need to get cracking on my game for the compo.

...but you haven't entered a game into the EAB GameDev Competition as yet?

Guess it's coming very soon :great

...looks like the competition is heating up; awesome!!! ;)

Havie 08 September 2018 01:15

Have got some ideas for the compo - just trying to work out what is doable in the time and whether I should do a port or something new?

And yes, seem to more entries coming all the time - happy times for our old Amigas!

softiron 08 September 2018 23:31

runs nicely on A500 :)

Predseda 09 September 2018 00:33

http://www.lemonamiga.com/games/details.php?id=4283 ;)

Dan 09 September 2018 10:28

Nice. I didn't knew that the dino could duck (on chrome). I always jumped over everything !

Here is a direct link to the game, if you like to play it in the chrome browser:
chrome://network-error/-106

(p.s. it seem like the link is not URL-able, but you set it as favorite)

Havie 09 September 2018 22:24

Quote:

Originally Posted by Predseda (Post 1267746)

Thanks, I feel quite privileged to have a game on Lemon!

Havie 09 September 2018 22:26

Quote:

Originally Posted by Dan (Post 1267778)
Nice. I didn't knew that the dino could duck (on chrome). I always jumped over everything !

Here is a direct link to the game, if you like to play it in the chrome browser:
chrome://network-error/-106

(p.s. it seem like the link is not URL-able, but you set it as favorite)

I'm not sure if duck was in the original version and to be fair, you probably don't need to use it although if you get far enough in my game then it becomes essential!

Glad that those that have tried it have found it working and ok!

Retroplay 10 September 2018 03:26

Cute nifty little game. :)

vulture 10 September 2018 08:07

It's a really fine game to spend a few minutes on, having fun!

zzbylu 12 September 2018 14:47

Gameplay:
https://www.youtube.com/watch?v=XDqFvKGXIHY

Havie 12 September 2018 21:23

Cheers - not sure my game is worthy of a youtube playthrough but now feeling very proud!

Neil79 13 September 2018 01:14

:great

Dunny 13 September 2018 01:37

Do you also have the cake and party hat/balloons?

Tigerskunk 13 September 2018 08:40

supernice... :)

E-Penguin 13 September 2018 09:43

Not a criticism, more of a question from a learner - the clouds stop being drawn as soon as the bounding box hits the left side of the screen. Is this to avoid having to do a clipped blit because it's slow, or just didn't get round to it?

Daedalus 13 September 2018 12:53

Nicely done! Did you release screenshots of this a while ago? I feel like I saw a preview a few months back...

Anyway, I'm sure the colours of the sprites can be easily sorted for you if you'd like. That would also let you do things like scrolling them off the screen without disappearing, and even super-smooth scrolling on AGA machines. The colours used by the sprites can be a little tricky to set up, but I can give you a hand if you'd like.

Dunny 13 September 2018 15:38

Everything looks quite stretched, also:

Havie's version:

http://www.lemonamiga.com/games/scre..._runner_02.png

And the Chrome version:

https://s8.postimg.cc/cxg3xc9it/screenshot_70.png

Is it playing in a 1:2 ratio screen perhaps?

Havie 14 September 2018 18:26

Quote:

Originally Posted by Dunny (Post 1268573)
Do you also have the cake and party hat/balloons?

Nope - the game only runs in 4 colours so can't really add this without upping the colour count! Might think about it but need to focus on compo game....

Havie 14 September 2018 18:31

Quote:

Originally Posted by E-Penguin (Post 1268610)
Not a criticism, more of a question from a learner - the clouds stop being drawn as soon as the bounding box hits the left side of the screen. Is this to avoid having to do a clipped blit because it's slow, or just didn't get round to it?

Yes - I could make the bob clipped but it's mainly because the clouds started off as sprites which happily clip. They scroll smoothly on as the screen is wider than the viewport that you see but I just reset them when they get to x=0:

The solution is either to widen the screen further and change the viewport position or to make them sprites.

The good thing about sprites is that they are screen independent so not only do they not need erasing but they are not affected by the scrolling.


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