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Old 08 September 2018, 01:21   #1
Havie
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New Game - Dino Run

Here is a game I've been working on for a few weeks, it's an Amiga version of the Google Chrome Dinosaur Run game.

I have attached and LHA file (just unpack anywhere you like) or an ADF. Works fine on my Amiga 1200 030 but hopefully will run fine on an A500 upwards.

The game was an experiment in using sprites (never used them before) so the Dinosaur is a sprite (or two when ducking) and the bird is a sprite. Wanted to make the clouds sprites too but struggled with colours! No double buffering and simple software scroll to make the ground and cacti move.

Saves high score to disk and if you can get far enough (or are bothered enough) then I have a bit of a surprise later in the game. It does end but nothing terribly exciting happens (yet).

Anyway, let me know how it works or not and if there are any bugs! Probably won't do too much more on it as need to get cracking on my game for the compo.

Have fun!
Attached Files
File Type: lha Dinorun.lha (36.5 KB, 102 views)
File Type: zip dino.adf.zip (175.5 KB, 145 views)

Last edited by Havie; 08 September 2018 at 02:15.
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Old 08 September 2018, 02:06   #2
DamienD
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Great Havie, will check this out tomorrow

Quote:
Originally Posted by Havie; View Post
probably won't do too much more on it as need to get cracking on my game for the compo.
...but you haven't entered a game into the EAB GameDev Competition as yet?

Guess it's coming very soon

...looks like the competition is heating up; awesome!!!
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Old 08 September 2018, 02:15   #3
Havie
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Have got some ideas for the compo - just trying to work out what is doable in the time and whether I should do a port or something new?

And yes, seem to more entries coming all the time - happy times for our old Amigas!
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Old 09 September 2018, 00:31   #4
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runs nicely on A500
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Old 09 September 2018, 01:33   #5
Predseda
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http://www.lemonamiga.com/games/details.php?id=4283
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Old 09 September 2018, 11:28   #6
Dan
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Nice. I didn't knew that the dino could duck (on chrome). I always jumped over everything !

Here is a direct link to the game, if you like to play it in the chrome browser:
chrome://network-error/-106

(p.s. it seem like the link is not URL-able, but you set it as favorite)
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Old 09 September 2018, 23:24   #7
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Thanks, I feel quite privileged to have a game on Lemon!
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Old 09 September 2018, 23:26   #8
Havie
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Quote:
Originally Posted by Dan View Post
Nice. I didn't knew that the dino could duck (on chrome). I always jumped over everything !

Here is a direct link to the game, if you like to play it in the chrome browser:
chrome://network-error/-106

(p.s. it seem like the link is not URL-able, but you set it as favorite)
I'm not sure if duck was in the original version and to be fair, you probably don't need to use it although if you get far enough in my game then it becomes essential!

Glad that those that have tried it have found it working and ok!
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Old 10 September 2018, 04:26   #9
Retroplay
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Cute nifty little game.
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Old 10 September 2018, 09:07   #10
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It's a really fine game to spend a few minutes on, having fun!
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Old 12 September 2018, 15:47   #11
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Old 12 September 2018, 22:23   #12
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Cheers - not sure my game is worthy of a youtube playthrough but now feeling very proud!
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Old 13 September 2018, 02:14   #13
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Old 13 September 2018, 02:37   #14
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Do you also have the cake and party hat/balloons?
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Old 13 September 2018, 09:40   #15
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supernice...
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Old 13 September 2018, 10:43   #16
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Not a criticism, more of a question from a learner - the clouds stop being drawn as soon as the bounding box hits the left side of the screen. Is this to avoid having to do a clipped blit because it's slow, or just didn't get round to it?
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Old 13 September 2018, 13:53   #17
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Nicely done! Did you release screenshots of this a while ago? I feel like I saw a preview a few months back...

Anyway, I'm sure the colours of the sprites can be easily sorted for you if you'd like. That would also let you do things like scrolling them off the screen without disappearing, and even super-smooth scrolling on AGA machines. The colours used by the sprites can be a little tricky to set up, but I can give you a hand if you'd like.
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Old 13 September 2018, 16:38   #18
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Everything looks quite stretched, also:

Havie's version:



And the Chrome version:



Is it playing in a 1:2 ratio screen perhaps?
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Old 14 September 2018, 19:26   #19
Havie
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Do you also have the cake and party hat/balloons?
Nope - the game only runs in 4 colours so can't really add this without upping the colour count! Might think about it but need to focus on compo game....
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Old 14 September 2018, 19:31   #20
Havie
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Quote:
Originally Posted by E-Penguin View Post
Not a criticism, more of a question from a learner - the clouds stop being drawn as soon as the bounding box hits the left side of the screen. Is this to avoid having to do a clipped blit because it's slow, or just didn't get round to it?
Yes - I could make the bob clipped but it's mainly because the clouds started off as sprites which happily clip. They scroll smoothly on as the screen is wider than the viewport that you see but I just reset them when they get to x=0:

The solution is either to widen the screen further and change the viewport position or to make them sprites.

The good thing about sprites is that they are screen independent so not only do they not need erasing but they are not affected by the scrolling.
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