FIXED: Devious Designs (problem resolved!)
Just tried Devious Designs on a real A1200 blizz030/32mb with the newest WHDLoad and about 6 previous, and it exits with an error message... :crying
KG? could you please check?... :bowdown |
Yeah I'll see if I can this weekend. I've not touched any whdload stuff since I returned from my holiday (which is also why the May pack hasn't materialised yet!)
I should get a chance to sit down at the computer on saturday and sunday. What error do you get? Oh and when does the error appear? |
Aaah, skip it, nocache nommu fixes the problem, sorry for the trouble thanks for the care :D
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Ah magic :)
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Just to clarify, Devious Designs does not need NoMMU or NoCache. The slave was updated a year ago which fixed the WHDLoad 16.6 compatibility problem.
Everyone reporting bugs please make sure you are using the latest slaves! |
Aye, too true.
People should be using the versions from my packs anyway as this is what this thread (which needs a bit of updating) is about! Unless you are using the packs from my site (or whdownload) then please do not post your errors here! |
Yes, I am using the latest slave, the latest WHDLoad and yes, KG who just posted below, the version from your pack :]...
The error sais: Quote:
Found what's wrong: I had the MMU set in the WHDLoad.prefs file, just tagged it ";" againg, and the game works with the usual whdload *.slave preload :blased So even when the MMU is set on it's not working, by disabling it with the nommu command it works. Check! |
You tried the version from my pack?
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However, I just played the game now on my Amiga and I didn't get that error so the team will need more information about how to replicate it, when it occurs etc to have any hope of it being fixed! (Assuming it's not an emulator problem) |
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Shoonay, did that fix the error completely for you?
Want to know if this has been put to rest or not :) |
Well, yes... kinda...
Just tested it with the newest beta WHDLoad - acts like with the older one. Assuming that I don't use the mmu (or disable it with the nommu command) the game works great. ;) |
Fair enough!
I've personally never had MMU set although I have a 68030, and I've never had any problems without it. I see the documentation recommends you set it. How strange. I'll take a look at setting it in my prefs file :) |
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030 has mmu disabled by default anyway so you don't need to have nommu set in the prefs :)
Anyway, this problem is solved really, just make sure you don't have MMU set for it. Another one bites the dust. |
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Another thing is, if I test a game - I do it with all the possible command combinations, etc. That's all. There are games that can be easly fixed *or* not - don't work properly with a specific mode (Yo!Joe! in NTSC anyone? ;)), so why not fix/be aware of that specific problem, from the very start? |
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No, that was my explanation just for you :p
Come on R-N, I know it's summer time and we're all too lazy, but you're NOT going to convince me that you test those slaves only by clicking on it's icon or with: WHDLoad *.slave preload :) If a slave coder wants to fix that specific combination/configuration is yet *another* thing... ;) :D |
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