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Old 07 June 2007, 10:21   #1
Shoonay
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FIXED: Devious Designs (problem resolved!)

Just tried Devious Designs on a real A1200 blizz030/32mb with the newest WHDLoad and about 6 previous, and it exits with an error message...

KG? could you please check?...
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Old 07 June 2007, 10:34   #2
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Yeah I'll see if I can this weekend. I've not touched any whdload stuff since I returned from my holiday (which is also why the May pack hasn't materialised yet!)

I should get a chance to sit down at the computer on saturday and sunday.

What error do you get? Oh and when does the error appear?
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Old 07 June 2007, 10:42   #3
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Aaah, skip it, nocache nommu fixes the problem, sorry for the trouble thanks for the care
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Old 07 June 2007, 11:04   #4
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Ah magic
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Old 07 June 2007, 13:31   #5
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Just to clarify, Devious Designs does not need NoMMU or NoCache. The slave was updated a year ago which fixed the WHDLoad 16.6 compatibility problem.

Everyone reporting bugs please make sure you are using the latest slaves!
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Old 07 June 2007, 13:39   #6
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Aye, too true.

People should be using the versions from my packs anyway as this is what this thread (which needs a bit of updating) is about!

Unless you are using the packs from my site (or whdownload) then please do not post your errors here!
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Old 07 June 2007, 13:45   #7
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Yes, I am using the latest slave, the latest WHDLoad and yes, KG who just posted below, the version from your pack :]...

The error sais:
Quote:
Exception "Access Fault" ($B008)
PC = $EA2C
Word Write to $103813DA
---=== EDITED ===---
Found what's wrong:
I had the MMU set in the WHDLoad.prefs file, just tagged it ";" againg, and the game works with the usual whdload *.slave preload
So even when the MMU is set on it's not working, by disabling it with the nommu command it works. Check!
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Old 07 June 2007, 14:00   #8
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You tried the version from my pack?
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Old 07 June 2007, 14:16   #9
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Quote:
Originally Posted by Shoonay
Yes, I am using the latest slave, the latest WHDLoad and yes, KG who just posted below, the version from your pack :]...

I had the MMU set in the WHDLoad.prefs file, just tagged it ";" againg, and the game works with the usual whdload *.slave preload
So even when the MMU is set on it's not working, by disabling it with the nommu command it works. Check!
OK that's not the standard control error that most of the bugs in this thread are - so the slave has an access fault on your config (writing to memory it shouldn't be) and needs to be fixed.

However, I just played the game now on my Amiga and I didn't get that error so the team will need more information about how to replicate it, when it occurs etc to have any hope of it being fixed! (Assuming it's not an emulator problem)
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Old 07 June 2007, 14:36   #10
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Quote:
Originally Posted by Codetapper
Assuming it's not an emulator problem
Nope, a real A1200 Blizz 030/50MHz/32MB here, on a ClassicWB with a few extra patches (FBlit, *NOT* MCP). Since it's just me with that error, and it's kind of easly fixed (for good? - tried 11 levels and worked), I've not wanted to couse some unnecessary work.
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Old 09 August 2007, 12:56   #11
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Shoonay, did that fix the error completely for you?

Want to know if this has been put to rest or not
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Old 09 August 2007, 14:08   #12
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Well, yes... kinda...
Just tested it with the newest beta WHDLoad - acts like with the older one.
Assuming that I don't use the mmu (or disable it with the nommu command) the game works great.
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Old 09 August 2007, 14:17   #13
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Fair enough!

I've personally never had MMU set although I have a 68030, and I've never had any problems without it.

I see the documentation recommends you set it. How strange. I'll take a look at setting it in my prefs file
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Old 09 August 2007, 17:01   #14
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Quote:
Originally Posted by Shoonay View Post
Well, yes... kinda...
Just tested it with the newest beta WHDLoad - acts like with the older one.
Assuming that I don't use the mmu (or disable it with the nommu command) the game works great.
Crashes with an "Access Fault" here too, with MMU enabled. I've disabled the MMU in the whdload.prefs. You should try it too, Shoonay. You had similar problems with other games, IIRC.
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Old 09 August 2007, 17:06   #15
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030 has mmu disabled by default anyway so you don't need to have nommu set in the prefs

Anyway, this problem is solved really, just make sure you don't have MMU set for it. Another one bites the dust.
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Old 09 August 2007, 17:12   #16
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Quote:
Originally Posted by killergorilla View Post
030 has mmu disabled by default anyway so you don't need to have nommu set in the prefs
You are right, of course. Just forgot it again. Yes, this game runs flawless.
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Old 09 August 2007, 17:25   #17
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Crashes with an "Access Fault" here too, with MMU enabled. I've disabled the MMU in the whdload.prefs. You should try it too, Shoonay. You had similar problems with other games, IIRC.
It's not that I can't live without MMU, even if enabled doesn't do much good...

Another thing is, if I test a game - I do it with all the possible command combinations, etc. That's all.
There are games that can be easly fixed *or* not - don't work properly with a specific mode (Yo!Joe! in NTSC anyone? ), so why not fix/be aware of that specific problem, from the very start?
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Old 09 August 2007, 17:28   #18
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Quote:
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It's not that I can't live without MMU, even if enabled doesn't do much good...

Another thing is, if I test a game - I do it with all the possible command combinations, etc. That's all.
There are games that can be easly fixed *or* not - don't work properly with a specific mode (Yo!Joe! in NTSC anyone? ), so why not fix/be aware of that specific problem, from the very start?
You should quote a WHDLoad slave coder for this, not me.
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Old 09 August 2007, 17:35   #19
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No, that was my explanation just for you
Come on R-N, I know it's summer time and we're all too lazy, but you're NOT going to convince me that you test those slaves only by clicking on it's icon or with:
WHDLoad *.slave preload



If a slave coder wants to fix that specific combination/configuration is yet *another* thing...
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Old 09 August 2007, 17:39   #20
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No, that was my explanation just for you
Come on R-N, I know it's summer time and we're all too lazy, but you're NOT going to convince me that you test those slaves only by clicking on it's icon or with:
WHDLoad *.slave preload

The most games from KG's packs works fine with the default settings. If a games crashes i try to fix it with the common tool types or try to install another version. No, i don't tinker with some settings unless it is needed.
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Old 09 August 2007, 17:46   #21
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Damn... so I'm a bug-whore then... a person that looks for errors "in several wrong places", just to find some...
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Old 09 August 2007, 17:51   #22
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Damn... so I'm a bug-whore then... a person that looks for errors "in several wrong places", just to find some...
LOL, maybe.

There are around 2000 WHDLoad installs. I have better things to do as testing them for all possible bugs.
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Old 09 August 2007, 17:59   #23
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There are around 2000 WHDLoad installs. I have better things to do as testing them for all possible bugs.
Why, oh why, I've not known about WHDLoad when it came in the middle '90s?



... but I still say it's better to be *at least* aware of some specific combinations/configurations issues... ... unless KG says GTFO...
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Old 09 August 2007, 18:06   #24
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I personally test a game with "whdload *.slave preload" and (luckily) on my setup I've yet to have a single game that needs an extra tooltype to get it running properly (unless it has an error or needs a slave update).

If a game runs with that basic setup I really don't see the point of testing any other setup with it In my eyes, it works fine!

If however, it won't work on somebody else's setup then I'll investigate, but in this case the game works fine on your gear with the very basic setup

Hoorah!
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Old 09 August 2007, 18:07   #25
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The most games from KG's packs works fine with the default settings. If a games crashes i try to fix it with the common tool types or try to install another version. No, i don't tinker with some settings unless it is needed.
Add all of this to my post above I completely agree!
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Old 14 December 2007, 02:07   #26
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What's now with Devious Designs? It's seems there are no errors besides this "enabled MMU" crash.
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Old 14 December 2007, 05:59   #27
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Was a long time since I've last played it, but I *think* there are no more bugs.
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Old 14 December 2007, 10:50   #28
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Cool, this is done then. I'll change the title and update the error list. Ta.
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