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-   project.KGLoad (https://eab.abime.net/forumdisplay.php?f=103)
-   -   Old KGLoad Discussion (https://eab.abime.net/showthread.php?t=33499)

TCD 28 October 2008 16:58

Is the part with the virgin already over or are we still in need for one? ;)

*also waits for the fist public beta...*

Marcuz 28 October 2008 18:03

ahahhahhahhha...

while you have your ways with the accessories, i'll put up the whipping pole for apes

tomcat666 28 October 2008 21:26

Couldn't wait any longer... the living room miggy needed a front-end for the games... so I went with this for now :

http://eab.abime.net/showthread.php?t=40027

killergorilla 29 October 2008 11:27

You guys have no faith! :crying

TCD 29 October 2008 11:54

Quote:

Originally Posted by killergorilla (Post 472164)
You guys have no faith! :crying

It's only Tom-Cat, the rest of us waits patiently ;) I'll never loose my faith in you KG :p

mr_0rga5m 29 October 2008 12:26

/me passes TCD a tissue .. "Wipe that brown off the end of your nose mate" :D

TCD 29 October 2008 12:28

Quote:

Originally Posted by mr_0rga5m (Post 472179)
/me passes TCD a tissue .. "Wipe that brown off the end of your nose mate" :D

Ah, thanks ;) Well it was worth a try... :D

tomcat666 29 October 2008 13:01

I am weak... ;-)

DamienD 29 October 2008 13:52

Quote:

Originally Posted by tomcat666 (Post 471997)
Couldn't wait any longer... the living room miggy needed a front-end for the games... so I went with this for now :

http://eab.abime.net/showthread.php?t=40027

You could also use MrZammler's iGame while waiting for KG to get off his lazy butt :p

killergorilla 29 October 2008 13:58

Stop pimping the competition in my thread! ;)

/me has a lot of posts to delete/edit from this thread to make it all look nice again :evilgrin

tomcat666 29 October 2008 17:28

Nah, couldnt use iGame since it is using MUI and doesn't support joystick-only control :) (or atleast thats what I thought).

Marcuz 29 October 2008 17:34

c'mon finish this KGBloat already, i wanna play!

killergorilla 07 November 2008 13:10

Sorry to keep dropping you snippets of info instead of the actual software but...

Did a lot of work on this the other night.

I've now fully implemented the setup.ini file which allows you to:

- Define custom paths for: skin, database, screenshots, boxart
- Define an infinite number of game paths
- Define a skin

each skin directory contains a skin.ini file which allows you to:

- Define whether to display following screen items: screenshot, boxart, title, gameinfo, buttons
- Define position of following screen items: screenshot, boxart, title, gameinfo, gamelist, buttons
- Define size of following screen items: screenshot, boxart
- Define height of: gamelist

I've also implemented error checking which outputs any errors to an error.log file. If any of the settings in the setup/skin.ini file point to a non-existant directory or are out-of-bounds for the screen positioning they will revert to defaults I have specified.

Example: If skin specified does not exist it defaults to the skin 'kgload'

Any errors of this sort will be reported as warnings in the error file but the program will continue to execute.

Any errors which are considered fatal (missing libs file, missing skin dir) then the errors will be written to file and the program will be closed.

keropi 07 November 2008 13:25

c'mon!!!! download time!!!!

killergorilla 07 November 2008 16:30

I'm going as fast as I can captain! :crazy

Retro-Nerd 07 November 2008 16:36

KGLoad is completed in 3,2,1....

tomcat666 07 November 2008 16:59

Can one has custom palettes ? Pwease ? :) I might reconsider it then ... ;-)

killergorilla 07 November 2008 17:11

I presume you mean so that you can edit the font / selection colours?

tomcat666 07 November 2008 17:22

Well, that too, but more importantly - to use any 256 colour palette in the selector and for the pictures :)

killergorilla 07 November 2008 17:26

Well the palette is defined by the background image, so you can set that to whatever you like. I don't specify anywhere in my code what the palette is.

Currently the colours for the text/selector are set as index values from whatever the background palette is. I shall add another couple of variables to the skin.ini so you can choose which index value they take.

I'll add new settings for:

TitleTextForeground
TitleTextBackground

InfoTextForeground
InfoTextBackground

ListTextForeground
ListTextBackground
ListTextSelectedForeground
ListTextSelectedBackground

ButtonsTextForeground
ButtonsTextBackground

NOTE: My pallette is probably the best you are going to get.


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