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-   -   Supercars 3 : A Supercars 2 ripoff written in Java (https://eab.abime.net/showthread.php?t=20064)

jotd 19 September 2005 23:24

Supercars 3 : A Supercars 2 ripoff written in Java
 
5 Attachment(s)
Hi you all,

I already posted the information in some thread where it was off-topic. Just to let you know that I'm currently working on a remake of Supercars 2 using hi-res graphics, custom pseudo 3D-rendered cars and editable circuits. ATM game is not really playable (you can only follow the circuit with your car, no opponents, no weapons, no lap counter, no sfx...).

Check those mouth-watering in-game snapshots. Demo available as soon as I find it playable enough.

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BippyM 19 September 2005 23:36

looks fantastic :D

:great

StarEye 20 September 2005 00:20

Forget JAVA! Make an Amiga-version!

jotd 20 September 2005 07:03

Quote:

Originally Posted by StarEye
Forget JAVA! Make an Amiga-version!

Sorry, but the project also has training purposes: I want to improve my Java skills and more generally my object-oriented skills. Developping on a classic amiga nowadays means 680x0 coding, unexistent development tools, ... a nightmare.
If you're talking about the new amiga generation (PPC-based) Java can run on them so the game would work on them (it's already super-smooth on my old 1.1GHz PIII laptop, and I think it could be optimized to run on a slower machine, why not...)

manicx 20 September 2005 08:52

Nice to see a classic game re-written in Java. Look good. SCII has always been one of my favourite games. Pitty I am stuck with Java servlets right now.

Magix 20 September 2005 17:26

Great work jotd. :great

I can not wait. :banghead

jrom 20 September 2005 19:10

@maniacx : i just came home from servlet session loss hell at work ;-)

jotd 20 September 2005 20:17

Quote:

Originally Posted by manicx
Nice to see a classic game re-written in Java. Look good. SCII has always been one of my favourite games. Pitty I am stuck with Java servlets right now.

A friend of mine (Boris Granveaud) wrote a Pang conversion in Java a few years ago, first using the amiga graphics, and then the MAME graphics. He even made a version for cellular phones. He tried to contact Mitchell (copyright holder) but he could not get a license to sell it on cellphones, and he even had to remove the game from his page. Eventually he created a derived game called "Ollie Stormbreaker, King of Daggahari", with completely different graphics, and major game changes. Not bad neither (although not Pang).

AmiGer 21 September 2005 07:59

Quote:

Originally Posted by jotd
...680x0 coding, unexistent development tools, ... a nightmare.

I wouldn't agree here... :)

Good work, anyway...

girv 21 September 2005 14:11

@jotd: do you have any good Java game programming tutorials / links? I've been hacking Java server side (Apple WebObjects in case you're interested) for a few years now but I've always been curious about Java gaming. I've also just got a shiny new Java-capable mobile phone which has raised my interest again :)

jotd 21 September 2005 19:19

Quote:

Originally Posted by girv
@jotd: do you have any good Java game programming tutorials / links? I've been hacking Java server side (Apple WebObjects in case you're interested) for a few years now but I've always been curious about Java gaming. I've also just got a shiny new Java-capable mobile phone which has raised my interest again :)

I dunno about 3D stuff, but I use a 2D-engine for my game called GTGE
(http://goldenstudios.or.id/).
There's others (GAGE).

Apart from that, it is basically about using the Java2D stuff properly (BufferedImages, AffineTransforms). I don't know about Java micro edition compatibility.

gimbal 21 September 2005 21:59

DAMN!

I was thinking about doing the same thing (only a pure supercars 2 port, but also in Java :s :s :s)

Guess I'll pick another game. What API are you using? I'm using LWJGL.

[ edit ]
I need glasses. You mention that one post above mine :s :s
[ /edit ]

gimbal 21 September 2005 22:18

Quote:

Originally Posted by girv
@jotd: do you have any good Java game programming tutorials / links? I've been hacking Java server side (Apple WebObjects in case you're interested) for a few years now but I've always been curious about Java gaming. I've also just got a shiny new Java-capable mobile phone which has raised my interest again :)

Do you know OpenGL? Nehe?

http://nehe.gamedev.net

About 50% of the nehe tutorial examples are ported to LWJGL code.

http://www.lwjgl.org

I don't have a direct link to the tutorials I'm afraid, but I can put them on an FTP if you want them. The link should also be available in the lwjgl forums.

LWJGL is the fastest way to access OpenGL, OpenAL, DevIL and FMOD from Java (it's even a lot faster than the JOGL java.net project according to multiple sources I've seen, for example the Java port of the Quake 2 engine), and it works in windows, linux and mac.


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