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#1 |
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Cat freak
Join Date: Dec 2004
Location: FRANCE
Age: 41
Posts: 826
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Supercars 3 : A Supercars 2 ripoff written in Java
Hi you all,
I already posted the information in some thread where it was off-topic. Just to let you know that I'm currently working on a remake of Supercars 2 using hi-res graphics, custom pseudo 3D-rendered cars and editable circuits. ATM game is not really playable (you can only follow the circuit with your car, no opponents, no weapons, no lap counter, no sfx...). Check those mouth-watering in-game snapshots. Demo available as soon as I find it playable enough.
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JOTD |
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#2 |
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Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 37
Posts: 8,139
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looks fantastic
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#3 |
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Zone Friend
Join Date: Jan 2004
Location: Norway
Age: 35
Posts: 978
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Forget JAVA! Make an Amiga-version!
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#4 | |
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Cat freak
Join Date: Dec 2004
Location: FRANCE
Age: 41
Posts: 826
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Quote:
If you're talking about the new amiga generation (PPC-based) Java can run on them so the game would work on them (it's already super-smooth on my old 1.1GHz PIII laptop, and I think it could be optimized to run on a slower machine, why not...)
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#5 |
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Junior Member
Join Date: Oct 2002
Location: Athens, Greece
Posts: 960
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Nice to see a classic game re-written in Java. Look good. SCII has always been one of my favourite games. Pitty I am stuck with Java servlets right now.
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Love Kick Off 2? Visit the Kick Off Gathering. |
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#6 |
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calm down do how.
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Great work jotd.
![]() I can not wait. ![]() |
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#7 |
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Wannabe asm coder ;)
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@maniacx : i just came home from servlet session loss hell at work ;-)
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#8 | |
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Cat freak
Join Date: Dec 2004
Location: FRANCE
Age: 41
Posts: 826
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Quote:
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#10 |
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Reticulator of Splines
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@jotd: do you have any good Java game programming tutorials / links? I've been hacking Java server side (Apple WebObjects in case you're interested) for a few years now but I've always been curious about Java gaming. I've also just got a shiny new Java-capable mobile phone which has raised my interest again
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#11 | |
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Cat freak
Join Date: Dec 2004
Location: FRANCE
Age: 41
Posts: 826
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Quote:
(http://goldenstudios.or.id/). There's others (GAGE). Apart from that, it is basically about using the Java2D stuff properly (BufferedImages, AffineTransforms). I don't know about Java micro edition compatibility.
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#12 |
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cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 31
Posts: 2,215
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DAMN!
I was thinking about doing the same thing (only a pure supercars 2 port, but also in Java :s :s :s) Guess I'll pick another game. What API are you using? I'm using LWJGL. [ edit ] I need glasses. You mention that one post above mine :s :s [ /edit ] |
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#13 | |
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cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 31
Posts: 2,215
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Quote:
http://nehe.gamedev.net About 50% of the nehe tutorial examples are ported to LWJGL code. http://www.lwjgl.org I don't have a direct link to the tutorials I'm afraid, but I can put them on an FTP if you want them. The link should also be available in the lwjgl forums. LWJGL is the fastest way to access OpenGL, OpenAL, DevIL and FMOD from Java (it's even a lot faster than the JOGL java.net project according to multiple sources I've seen, for example the Java port of the Quake 2 engine), and it works in windows, linux and mac. |
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