Monkey island 2 amiga
Hello,
I opened this thread to talk about MI2 on amiga, my question is quite simple, would an atari ST/STE would have been able to handle a game like this ? please JOTD, CFOU!, Codetapper, can you bring an answer to this ? The game is using a mix of C/hardware intuition mix right ? What can you say about this ? thank you ^^ |
apart from the graphics limitations in terms of colour on the ST(not STE) and cheap ST sound rendering, it would have been possible.
maybe the main constraint would have been the same as for the amiga, ie the 11 disks. it could be the fact that fewer ST owners had an HD that pushed Lucasarts not to release an ST version. DO NOT FORGET THAT ST WAS ALMOST DEAD BACK IN THAT TIME (TURNING POINT BETWEEN ST&AMIGA WAS 88 I GUESS):laughing :laughing ..JUST WANT TO POINT OUT ONCE AGAIN THIS GREAT WAR BETWEEN ST AND AMIGA OWNERS BACK THEN!!! |
it's funny because i just read an old review in a french mag (gen4) about monkey 2 explaining that for the first time, lucasarts had been drawing backgrounds on paper and then scanned them. VGA scans were great, i guess amiga scans were considered good thanks to the 64 half brite palette, but ST rendering in 16 colours would have been really poor...
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ST disks were limited to 720K, weren't they? Or was that just the MS-DOS formatted disks? That'd put Monkey 2 at 14 disks.
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although if the gfx were only 16 cols wouldn't that reduce the amount of space required on disk?
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yes you are right, but monkey 2 has rich graphics, which will lose any interest in 16 colours, or they have to be redrawn...
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I did not know It supported black&white highres on ST... seems interesting i must check it out, could not find any screenshots on the web showing Monkey in this highres mode.
And as said earlier in this thread Monkey 2 should be possible on ST but if using the same graphics source (scanned drawings) it will probably not look so good... it will need to be redrawn in let's say Monkey 1 style, wich i don't mind as it looks good. |
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Seems like 7mhz wasn't enough cpu power for the Amiga version. Just wish they had made a 256 colour version with the same amount of sound/animations as the PC version but with the Amiga's music. |
the scumm interpreter was coded in C, hence the big huge slowdowns.
arfffff..... on my blizzard 68030 at 50 mhz it works like a charm ^^ |
@ dlfrsilver: really? :shocked
That would be awesome, i've just got meself a blizz 030/50mhz and it's getting to me right when i type this... or not... its christmas time :/ Anyways, really? can i playeven those unrealesed on amiga - pc only titles? |
Yes the passage on indy 4 whowas so sloowwwishhh runs normally ^^.
thanks to the 68882 and 68030 at 50 mhz ^^ |
@pbareges
What??? In 88 the Atari St was still sold and alive if im not mistaken... |
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ok then thanks to the 68030 ^^
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