AmiWolf - new 68k Wolfenstein 3D port
4 Attachment(s)
Hiya,
As some of you guys know there are a couple of existing Amiga Wolfenstein 3D ports but I thought it was about time we had one with SFX and music. This port started off as a quick test of the new AGA SDL but then I decided to turn it into a proper 030 targeted (non-SDL) release. It looks like it's playable on an 030 so mission accomplished :D Features:
It's a complete hack really, the best Wolfenstein port is called Wolf4SDL but that port doesn't support Big Endian so I had to base this port on about 3 different ports and it also includes code from DOOM, Quake and even Quake 2 :crazy This port only supports the full retail version of Wolfenstein, it proved too complicated to include support for the shareware release. Video 1 http://aminet.net/package/game/shoot/AmiWolf_ECS http://aminet.net/package/game/shoot/AmiWolf_AGA http://aminet.net/package/game/shoot/AmiWolf_RTG And... http://aminet.net/package/game/shoot/AmiSpear_ECS http://aminet.net/package/game/shoot/AmiSpear_AGA http://aminet.net/package/game/shoot/AmiSpear_RTG |
Wow that is really cool. Looking forward to next week when it said you'd upload it to Aminet :bowdown
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Epic !!
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Just installed on real Amiga (1200 + 68060), converted sfx (converted sfxfiles have to be 8bit), working great, thankyou NovaCoder !!
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I've got it all converted and running, and running well it does to ;) I had to remove CGX-AGA driver also else I just got a blank or corrupted screen.
Might be worth adding midi3mus http://www..com/download/5l...oz/midi3mus.7z for those on a 64bit os as mid2mus refused to work in this environment. |
Top work Nova!
Will test this final full version out tomorrow! Thanks for the port! |
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Will try it tomorrow. |
Thanks very much for your work on this. Does the addition of music compromise the 3d engine speed at all? Sorry if that's a naive question to ask.
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Yes the music will slow down the graphics a little, you can turn it off in the menu. |
Which files are exactly needed to run this? Because I tried my old Wolfenstein installation containing these files (which didn't work):
Code:
AUDIOHED.WL1 Edit: Scratch that - I didn't perform the midi conversion yet... |
Hiya,
Those look like the shareware files, you need the retail game files for AmiWolf. You don't need the music data to play, it should still run without sound and music data. Check both of the log files in the AmiWolf folder if you have any issues, the log file writes a lot of information about missing SFX/music data. :) |
Just tried this out in WinUAE and it works great. Can I be a bit cheeky and ask if somebody could stick the converted audio files in the zone?
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Just a little question to NovaCoder: is there anyway to adjust the sound volume, cause my setup both sfx and music volume is very weak ? Been playing couple of episodes allready , working great ! Thanks !
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Question: Is there a way to use cursor keys for movement? I'm unable to define these keys in the menu since they are used for menu control. |
Hiya,
Glad it's working well for you :) I thought you could define the cursor keys for movement, it shouldn't make any difference that they are also used to control the menu. You should be able to hit 'enter' on the key you want to define which should turn it grey with a blinking question mark, you then just select the key you want to use. I can't do anything about the low sound volume, the easy thing to do is to just turn up your speakers :) I actually found a bug myself last night, it seems on my 1260 some of the items are not drawn (you can toggle all the items on a map by going to the map screen and then holding down the space bar and the left cursor key). Code:
if (IN_KeyDown(sc_UpArrow)) { I'll have to do some investigation and see if I can fix it, even anyone has this bug with a 1230 then let me know :) |
Hiya. Great work. What screen mode are you using with the Indi?
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It just uses a standard PAL/ECS screen mode. |
Congrats on another great port, really enjoying playing this.
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Thanx :)
Ok I just did a quick and dirty port to OCS/ECS 64 color EHB mode. The first BETA (v1.01) is in the Zone :) You'll need a fast 030 card to play this and it will still probably be very slow. OCS/ECS Video Obviously it won't run anything like this fast on an 030 OCS/ECS machine but it's the only one I've got for testing ;) Looks pretty good for only 64 colors though I think. Each frame this version has to convert each pixel from 256 colors to 64 colors and then convert it from chunky to planar.....ouch! |
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