Why game companies didn't make better games for Amiga
I wonder why game companies did not make games for Amiga that supported better hardware like a 030. They did it for the PC. And they are still doing it. They make games that do not run optimal on today's hardware and as a result people keep buying better hardware.
For example: I have been playing XCOM on the PC and apart from the awful midi sounds, the game crushes the Amiga version in every aspect. There is shading, light variations, gameplay is fluent and instant. Apparently a 030 with 8mb RAM and AGA could have achieved a similar result. But Microprose made the Amiga version inferior. I mean do you have any idea about this? Maybe they stereotyped general Amiga users? Did they think PC users would upgrade but amiga users won't? |
I think at that time, not many people had accelerators on a A1200. So they had to make the game for a stock machine, 020 and 2Mb chip, to guarantee a solid title sale.
If Commodore had lasted longer, perhaps we would see titles for upgraded machines, who knows? |
Well i think the big game companies have only converted games to the Amiga with minimum effort at that time. So they only made games for a plain A1200 with maybe some added memory, but not made special options for accelerators. The Amiga wasn't produced anymore and the market wasn't big anyway.
|
are there any miggy games that really make use of an 030?
cheers Pz |
Games like: Genetic Species, Breathless, Wasted Dreams, Foundation, Nigthlong, Napalm, Nemac IV and some more....
|
Night long and Wasted dreams look great - are they commercially available still?
|
Quote:
|
Put it this way, Speris Legacy was created for A1200 and CD32, and that couldn't even generate us any money over the advance we got (pitifully small), imagine if we'd only catered for bigger end machines, the sales would have been even bloody smaller.
Quite simple, whilst there was plenty of high end machines out there, the owners simply were not interested in buying software. Now, say what you like about Speris Legacy, but a Team 17 title back then was still selling well, biggest mistake we made was leading on A1200, we tried to trim it down for OCS/ECS during development and realised we couldn't. The money was in OCS/ECS, therefore you cannot blame developers for never utilising the AGA machines properly. |
Why waste some time and money when because of piracy the games are going to sell only a few thousands copies anyway ?
Do you know for a long time editors kept investing on developing for the ZX Spectrum and other 8 bits systems because the sales were much better ? I agree anyway the prices asked for games on the 16 bit machines were too high ; but on the amiga the gamers were so happy to boast their collection of pirated games. There was a price to pay for this juvenile behaviour. Ask yourself : how many originals did you buy ? 3 ? 20 ? 50 ? |
Quote:
Decent games or at least well marketed games sold well on Amiga. |
Sadly we got a lot of ST ports. You only have to see later OCS releases like Elfmania, that shows what the hardware was capable of. Still, there are some crackers out there. I actually think the better years are ahead of us, particularly with vampire et al.
|
amiga 1200 does not offer much above the a500.
The amiga community would have been much better of without any of the a500 successors. They added nothing but incompatibility issues and division. |
1 button joysticks horribly curtailed amiga getting more variety, didn't they?
|
amiga supports 3 buttons.
Most good games support 2. |
Quote:
I don't think it is nonsense at all. If you read recent developers' interviews you understand they were extremely happy to go to the consoles with cartridges, after seeing their games available on BBSs even before the official launch date. |
Quote:
Thats why developers were still doing Amiga titles as far as 1997. You do realise that all of those console games were available on the exact same BBS's don't you? Certainly Gremlins eyes were opened when I explained that all of their Playstation titles were available for download. Here is the programmer of Mortal Kombat 2 who confirmed that even though it was quite late in the life of the Amiga, it sold in excess of 120,000 copies. http://eab.abime.net/showpost.php?p=582189&postcount=21 Like I said, good games and well marketed games sold on the Amiga, i'm afraid your revisionist attempts at history will find no audience here ;) |
No matter how good a coder you are, your ultra biased comment doesn't have much weight.
And keep for yourself the 'revisionist' word, we all know the connotation it has. I might decide to call you a thief and a retard if you choose this path. |
Wow, ancalimon posts the OT like a gallon of gasoline spilled on the floor and disappears waiting for everyone else to generate the sparks.
|
Quote:
It is a categorical FACT that Lemmings on Amiga sold 55,000 copies on its first day of release, obviously the final figure was significantly higher than that. Psygnosis had MASSIVE success on Amiga, an independent publisher, largely making original titles, that invariably were considered AAA titles of their day. Theres NOTHING biased about my comment with regards Amiga software sales, they are factually correct, feel free to prove me wrong. I call you a revisionist because you are content to revise the history of the Amiga, a machine you have amply demonstrated on Youtube you have very little understanding about. Feel free to pick a different word, I really don't care. You can call me a thief and a retard if you like, when you do, just make sure you conceed any arguments you have, because then you're done, demonstrating you cannot discuss without insults. Have I insulted you? Please feel free to quote me where I have ;) |
Doesn't really matter if Lemmings sells 55 000 copies on the Amiga if it sells ten times as much on the SNES.
|
All times are GMT +2. The time now is 02:44. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.