FS-UAE 1.3 Development Series
I kick off the 1.3 development series quite early this time, with a couple of new features, the most notable being support for OpenGL shaders for advanced effects (May 1st is a national holiday in Norway, so I had a bit of spare time ... ;)) .
EDIT: FS-UAE 1.3 is no longer the latest development series. Changes in 1.3.0: * Support XML shader spec 1.1. * New scaling options (scale_x, scale_y, align_x, align_y), makes it possible to get 1:1 pixel mapping (or 1:2 etc) for your LCD display. * Write OpenAL debug information to log file on startup. I have created a separate thread for support and questions regarding the new shading and scaling system here: http://eab.abime.net/showthread.php?t=64137 If you are interested in having FS-UAE translated to your language, see: http://eab.abime.net/showthread.php?t=64143 Download FS-UAE 1.3: http://fengestad.no/wp/fs-uae/download-beta As usual, updates to 1.3.x will be posted here, and please report any issues you encounter (also as usual :)). If you are interested in following the development, you can add a subscription to the thread so you get emails when new replies are posted. |
Hi Frode,
what do you think about Input Action which will emulate permanent fire ? Would be good for games like Apidya. Thanks again for your great work !!! I'm running now a Amiga 4000 on my iMac and it simply makes fun !! :great |
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In the meantime - FS-UAE 1.3.1: * Added several common western european characters to bitmap font. * Added German translation courtesy of EAB user nexusle. * Added Italian translation courtesy of EAB user Speedvicio. * Added French translation courtesy of EAB user Foul. * Added some bundled (open-source) shaders: crt, curvature, scanline-3x, heavybloom, simplebloom, edge-detection, lanczos-6tap. * The new "shader" option can now be used to both specify paths to external shader file, or it can name a bundled shader. * Marked text in GUI menu entries for translation. * Added internationalization infrastructure. http://fengestad.no/wp/fs-uae/download-beta |
Thaaaaanks!!!!! :)
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Regarding shaders, the bundled shaders are activated like this: Code:
shader = crt Code:
--shader=crt |
Hi Frode! "libintl-8.dll not found" error when starting FS-UAE (V1.3.1/Windows) :)
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Hmm... maybe it's silly, but after changes in shortcut - what combination release mouse?:) grab_input works only at first time. When mouse is catch by program, i can't ungrab by shortcut (I tried F11 combination, as wrote in readme - it dosen't work:P)
Another two question: 1) Are U planning support for .zip 2) Could U make a screenshots after modyfication by shader? |
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Version 1.3.2
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There are two small bug:
- "it" language file is not update - Bilinear filter is enabled by default? - if line_doubling or low_resolution is not enabled the video output is crushed |
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The point of forcing low-res is to combine it with filters which scales the pixels up again, such as hq2x, scale2x, etc. Quote:
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Hello all!
FS-Uae looks like an intresting emulator, have only just found about it really! Before then I was still using e-uae. However I did come across one problem. Not sure if this is a bug at all or if it just some weirdness ony my system .... admittadely I did use fs-gui in conjunction with fs-uae (I used the development fs-uae 1.3.2). For some reason copying via the workbench dosen't seem to work quite right if using a folder as a hard disk. Here's the procedure that I tried (there were no problems with using a hard file instead of a folder). Done on linux 64-bit slackware 13.37 using fs-uae/fs-gui and kickstart/workbench 1.3; 1. Created on my pc in linux (as *non* root) a directory called "test1" (which is completely empty). Have fs-uae and fs-gui already installed and working. 2. Chose from fs-gui/hard disk "Enable hard disk" and then "Use folder instead of file". Chose test1 as the folder to use. 3. Chose start from fs-gui and then started the emulator. 4. Let WB1.3 boot up then dragged the "empty" drawer from Workbench 1.3 to the emulated hard drive to copy it across (using a folder instead of a file), shows up by default as "noname" on my system. 5. Opened the WB1.3 utilities drawer and copied across "clock" in the same fashion. 6. Closed the WB1.3 windows (leaving only the emulated hard drive "noname'). 7. Both clock and the empty drawer work ok (complete with their icons). 8. Hit 12 and chose reset/soft reset. 9. Rebooted from WB1.3 disk. 10. Opened "noname" however clock and empty drawer are missing! 11. Opened amiga shell and typed "info" to find the emulated hard drive's real name (in this case dh0). 12. Typed dir dh0: from the shell, the clock and empty files are all there including their .info files. 13. Coped those files to the ram disk ( copy dh0: all ram: ) . Opened ram disk, both the empty drawer and clock show up, work ok, etc. 14. Checked in linux the "test1" directory I created earlier, the files are there ok. Really strange as the same behaviour dosen't seem to exist if using a hard drive file as opposed to a folder (directory). If I copy across by dragging the icons still show up after a reboot. ljones |
Hi Frode,
in version 1.3.2 i have the native-fullscreen-crash problem again. :-( With lower screenmodes FS-UAE doesn't crash |
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Anyway, the real problem was the that file date/time was not read properly. Date/time was always initialized to the same value for all files from mounted folders (actually implemented earlier as a quick fix for net play compatibility), and this in turn caused WB to not update .info. I have implemented reading date/time from host files properly now, so this will be fixed in 1.3.3 :) |
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Version 1.3.3
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installed, and effectively, if i click F11 in RTG screen, it show "Zoom désactivé en mode RTG"
Nothing important, but the word "ZOOM" seem to be writted "2OOM" ..i think the "2" and "Z" font look very similar ... :) http://i40.servimg.com/u/f40/16/40/49/27/font310.png http://i40.servimg.com/u/f40/16/40/49/27/font10.png Looks better with Topaz font :) Another thing: when capturing with "print screen" key .. backdrop is saved but not the "notice" in front :) |
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I had another request to to "real" screenshots as well, perhaps I will have both functions (Print Scrn and Shift+Print Scrn for instance). |
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