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I meanwhile get it worked but only from CLI shell and without trainer. The Batch file is only executable from workbench. The game seems to need 1,8 MB chip ram which I don't get with trainer and outside from CLI.
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Make a test with your configuration see video! |
I could get it work with the no-startup sequence method as well at least from CLI with the "execute t-zero" command but it's very unconvenient in my eyes, even because "y" and "z" are then reverted on german keyboards.
Reducing the number of colours from 256 to 8 also seems to work and is more comfortable, even when just using instead of saving it. The game needs more than 1,85 MB finally. Thanks anyway! |
You could create scripts and start the game directly or different start Workbench how's that which I used on my old CD32, see video:
https://www.youtube.com/watch?v=8qzDLFMsEoM |
Indeed T-Zer0 requires lots of chip RAM, and as far as I remember, it came with a script that would reboot the Amiga and run the game without a startup-sequence to free up as much RAM as possible.
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Sorry to hear that you're having issues PARALAX :sad
...as others have said though (and you've discovered) you do need a lot of free Chip RAM unfortunately. I tested the .LHA archive using WinUAE and a fresh install of "Classic WB 3.1 Lite". There is 1,981,536 bytes free here: https://www.imageupload.co.uk/images...itled97ca3.png I wonder what it is on your system that's eating the Chip RAM? Saying that though, booting with no startup-sequence and then typing the following should work before starting the trainer / game: SetPatch quiet Assign Env: Ram: LoadWB EndCLI Quote:
There is no such script on the original CD-ROM or the v1.01 - CD audio patch update... I have seen something like what you describe with other games though; "Super Street Fighter II Turbo [AGA]" for example. |
Things that eat Chip RAM:
- Not using FBlit if you have FastRAM and an accelerator - Every single window and icon displayed on WB Will eat up RAM and if you don't use FBlit that RAM will be Chip RAM. - Large color count on WB (use less colors) - Each partition and drive you have on the system will eat up some RAM, how much depends on the filesystem. If you have Fast RAM this will be used instead , but if you don't, then Chip RAM it is. So yeah not surprised you don't have enough RAM if you have a 256 color WB, try cutting that down to begin with, and installing FBlit if you haven't . |
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@PARALAX; you could also make a script that you run straight after "Boot With No Startup-Sequence".
Call it "T-Zer0" and store it in say the root of your hard drive for example, which has the following lines (no need to start Workbench): setpatch quiet assign env: ram: cd spiele/t-zer0 (got this location from your screenshot; amend if you've changed) execute t-zer0 Then all you need to type at the CLI is the following: execute T-Zer0 Edit: I've done this for you, see attached. Just extract the file from the archive to the root of your hard drive. All you need to type is "T-Zer0" (as I've set Script & Execute "protection bits" on the file). Note to others: don't download this script; it's set up for the folder that PARALAX extracted the .LHA file into on his system... If you really need / want to use it as you suffer from not having enough Chip RAM, then make sure you amend accordingly... |
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IMHO the idea behind it provides a much more elegant solution than messing around with CLI, scripts or WB colour prefs. These type of solutions have been around on Aminet for ages, and I have provided links to them in the HOL notes for the T-zer0 and Capital Punishment entries in recent weeks. Some of the Aminet utilities actually provide custom game launchers (with reboot) for particular games like T-zer0, while others are simply generic and can be used to launch any game suffering from a shortage of chipram comfortably from Workbench. Below are just a few that I've successfully used in the past. Hopefully one of them will come in handy for those here having the same chipram problems with T-zer0 and other games as the OP above! :) - Reboot-Start V4.2 (contains custom game launchers with reboot for T-zer0, Capital Punishment and a few others; has degrading abilities + forces games to use PAL/NTSC screenmodes also) [readme, download] - Da Cool Booter V1.7 (generic game launcher with reboot + create custom game launchers) [Developer readme, Aminet readme, download] - Da Cool Installer V1.7 (generic game launcher with reboot + create custom game launchers + a lot more) [readme, download] EDIT: If anyone wants the *registered* version of Da Cool Installer, then let me know and I'll dig it out for you! |
Thank you all guys for the effort, especially DamienD for the script. :)
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No problem at all ;)
I presume now that the game & trainer from the .LHA archive I created are working on your system without issue when using this script? To make it easier, you could always rename the script from "T-Zer0" to say "T0"; less to type. |
It works but I prefer to decerase the number of colours in the workbench instead because it's the faster way for me. :)
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How to get the CDDA audio tracks working ? Which CD file system should be used ? If I remember right, it doesn't work with CacheCDFS..
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Hello partners.
Someone could upload t-zero hdf.game please |
Hey there lineacero,
Welcome to EAB :great All files I created are on the EAB File Server under ~Uploads/DamienD :agree ... HDFs - for emulator users. ... LHAs - for real Amiga users. |
Hello
how to have the game in lha and hdf? ~ Uploads / DamienD does not exist |
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Welcome to EAB :great I deleted my ~Uploads folder back when the Amiga File Server cleanup occurred in June last year. Anyway, I've reuploaded somewhere and sent you a PM ;) Please let me know once you've download as I need the space... |
Thank you DamienD
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I assume you've downloaded now, so can I remove the archive from the hosting site? |
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